diff options
Diffstat (limited to 'extension/src/GameSingleton.hpp')
-rw-r--r-- | extension/src/GameSingleton.hpp | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp index 4c809af..6bfb741 100644 --- a/extension/src/GameSingleton.hpp +++ b/extension/src/GameSingleton.hpp @@ -11,6 +11,8 @@ namespace OpenVic { const godot::Ref<godot::Image> image; public: + static constexpr size_t MAX_INDEX = 1 << (8 * sizeof(Map::terrain_t)); + TerrainVariant(std::string const& new_identfier, colour_t new_colour, godot::Ref<godot::Image> const& new_image) : HasIdentifier { new_identfier }, @@ -42,12 +44,16 @@ namespace OpenVic { godot::Error _parse_terrain_entry(godot::String const& identifier, godot::Variant const& entry, godot::String const& terrain_texture_dir_path); godot::Error _parse_good_entry(godot::String const& identifier, godot::Variant const& entry); - godot::Error load_province_identifier_file(godot::String const& file_path); - godot::Error load_water_province_file(godot::String const& file_path); - godot::Error load_region_file(godot::String const& file_path); - godot::Error load_terrain_variants(godot::String const& terrain_identifiers_path, godot::String const& terrain_texture_dir_path); - godot::Error load_map_images(godot::String const& province_image_path, godot::String const& terrain_image_path); - godot::Error load_goods(godot::String const& defines_path, godot::String const& icons_dir_path); + godot::Error _load_province_identifier_file(godot::String const& file_path); + godot::Error _load_water_province_file(godot::String const& file_path); + godot::Error _load_region_file(godot::String const& file_path); + godot::Error _load_terrain_variants(godot::String const& terrain_identifiers_path, godot::String const& terrain_texture_dir_path); + godot::Error _generate_terrain_texture_array(); + godot::Error _load_map_images(godot::String const& province_image_path, godot::String const& terrain_image_path, bool flip_vertical = false); + godot::Error _load_goods(godot::String const& defines_path, godot::String const& icons_dir_path); + + godot::Error _load_province_identifier_file_compatibility_mode(godot::String const& file_path); + godot::Error _load_terrain_variants_compatibility_mode(godot::String const& terrain_image_path, godot::String const& terrain_texturesheet_path); /* Hardcoded data for defining things for which parsing from files has * not been implemented, currently mapmodes and building types. @@ -83,6 +89,11 @@ namespace OpenVic { */ godot::Error load_defines(godot::Dictionary const& file_dict); + /* Load the game's defines in compatiblity mode from the filepath + * pointing to the defines folder. + */ + godot::Error load_defines_compatibility_mode(godot::String const& file_path); + /* Post-load/restart game setup - reset the game to post-load state * and (re)generate starting data, e.g. buildings. */ |