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-rw-r--r--extension/src/GameSingleton.hpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp
index eb332f4..ac9d160 100644
--- a/extension/src/GameSingleton.hpp
+++ b/extension/src/GameSingleton.hpp
@@ -3,8 +3,8 @@
#include <godot_cpp/classes/image_texture.hpp>
#include <godot_cpp/classes/texture2d_array.hpp>
-#include "openvic/GameManager.hpp"
-#include "openvic/dataloader/Dataloader.hpp"
+#include "openvic-simulation/GameManager.hpp"
+#include "openvic-simulation/dataloader/Dataloader.hpp"
namespace OpenVic {
@@ -46,7 +46,6 @@ namespace OpenVic {
godot::Error _generate_terrain_texture_array();
godot::Error _load_map_images(godot::String const& province_image_path, godot::String const& terrain_image_path, bool flip_vertical = false);
- godot::Error _load_province_identifier_file_compatibility_mode(godot::String const& file_path);
godot::Error _load_terrain_variants_compatibility_mode(godot::String const& terrain_image_path, godot::String const& terrain_texturesheet_path);
/* Generate the province_colour_texture from the current mapmode.