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-rw-r--r--extension/src/GameSingleton.hpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp
index 0e2cfd1..d9879ef 100644
--- a/extension/src/GameSingleton.hpp
+++ b/extension/src/GameSingleton.hpp
@@ -14,7 +14,8 @@ namespace OpenVic2 {
GameManager game_manager;
- godot::Ref<godot::Image> province_index_image, province_colour_image;
+ static constexpr int image_width_divide = 2;
+ godot::Ref<godot::Image> province_index_image[image_width_divide], province_colour_image;
Mapmode::index_t mapmode_index = 0;
godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry);
@@ -33,13 +34,13 @@ namespace OpenVic2 {
godot::Error load_water_province_file(godot::String const& file_path);
godot::Error load_region_file(godot::String const& file_path);
godot::Error load_province_shape_file(godot::String const& file_path);
- void finished_loading_data();
+ godot::Error setup();
int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const;
godot::Dictionary get_province_info_from_index(int32_t index) const;
int32_t get_width() const;
int32_t get_height() const;
- godot::Ref<godot::Image> get_province_index_image() const;
+ godot::Array get_province_index_images() const;
godot::Ref<godot::Image> get_province_colour_image() const;
godot::Error update_colour_image();