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-rw-r--r--extension/src/GameSingleton.hpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp
index 35aec19..d17b950 100644
--- a/extension/src/GameSingleton.hpp
+++ b/extension/src/GameSingleton.hpp
@@ -2,7 +2,8 @@
#include <functional>
-#include <godot_cpp/classes/image.hpp>
+#include <godot_cpp/classes/image_texture.hpp>
+#include <godot_cpp/classes/texture2d_array.hpp>
#include "openvic2/GameManager.hpp"
@@ -15,8 +16,9 @@ namespace OpenVic2 {
GameManager game_manager;
godot::Vector2i image_subdivisions;
- std::vector<godot::Ref<godot::Image>> province_index_images;
+ godot::Ref<godot::Texture2DArray> province_shape_texture;
godot::Ref<godot::Image> province_colour_image;
+ godot::Ref<godot::ImageTexture> province_colour_texture;
Mapmode::index_t mapmode_index = 0;
godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry);
@@ -41,9 +43,10 @@ namespace OpenVic2 {
godot::Dictionary get_province_info_from_index(int32_t index) const;
int32_t get_width() const;
int32_t get_height() const;
- godot::Vector2i get_province_index_image_subdivisions() const;
- godot::Array get_province_index_images() const;
- godot::Ref<godot::Image> get_province_colour_image() const;
+ float get_aspect_ratio() const;
+ godot::Vector2i get_province_shape_image_subdivisions() const;
+ godot::Ref<godot::Texture> get_province_shape_texture() const;
+ godot::Ref<godot::Texture> get_province_colour_texture() const;
godot::Error update_colour_image();
int32_t get_mapmode_count() const;