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Diffstat (limited to 'extension/src/GameSingleton.hpp')
-rw-r--r-- | extension/src/GameSingleton.hpp | 158 |
1 files changed, 0 insertions, 158 deletions
diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp deleted file mode 100644 index ac9d160..0000000 --- a/extension/src/GameSingleton.hpp +++ /dev/null @@ -1,158 +0,0 @@ -#pragma once - -#include <godot_cpp/classes/image_texture.hpp> -#include <godot_cpp/classes/texture2d_array.hpp> - -#include "openvic-simulation/GameManager.hpp" -#include "openvic-simulation/dataloader/Dataloader.hpp" - -namespace OpenVic { - - struct TerrainVariant : HasIdentifierAndColour { - friend class GameSingleton; - - private: - const godot::Ref<godot::Image> image; - - TerrainVariant(const std::string_view new_identfier, colour_t new_colour, - godot::Ref<godot::Image> const& new_image); - - public: - static constexpr size_t MAX_TERRIN_VARIANT_COUNT = 1 << (8 * sizeof(Map::terrain_t)); - - TerrainVariant(TerrainVariant&&) = default; - - godot::Ref<godot::Image> get_image() const; - }; - - class GameSingleton : public godot::Object { - GDCLASS(GameSingleton, godot::Object) - - static GameSingleton* singleton; - - GameManager game_manager; - Dataloader dataloader; - - godot::Vector2i image_subdivisions; - godot::Ref<godot::Texture2DArray> province_shape_texture; - godot::Ref<godot::Image> province_colour_image; - godot::Ref<godot::ImageTexture> province_colour_texture; - Mapmode::index_t mapmode_index = 0; - IdentifierRegistry<TerrainVariant> terrain_variants; - Map::terrain_variant_map_t terrain_variant_map; - godot::Ref<godot::Texture2DArray> terrain_texture; - godot::Dictionary good_icons; - - godot::Error _generate_terrain_texture_array(); - godot::Error _load_map_images(godot::String const& province_image_path, godot::String const& terrain_image_path, bool flip_vertical = false); - - godot::Error _load_terrain_variants_compatibility_mode(godot::String const& terrain_image_path, godot::String const& terrain_texturesheet_path); - - /* Generate the province_colour_texture from the current mapmode. - */ - godot::Error _update_colour_image(); - void _on_state_updated(); - - godot::Dictionary _distribution_to_dictionary(distribution_t const& dist) const; - - protected: - static void _bind_methods(); - - public: - static void draw_pie_chart(godot::Ref<godot::Image> image, - godot::Array const& stopAngles, godot::Array const& colours, float radius, - godot::Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness, - godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, - bool donut, bool donut_inner_trim, float donut_inner_radius); - - static GameSingleton* get_singleton(); - - GameSingleton(); - ~GameSingleton(); - - static void setup_logger(); - - /* Load the game's defines in compatiblity mode from the filepath - * pointing to the defines folder. - */ - godot::Error load_defines_compatibility_mode(godot::PackedStringArray const& file_paths); - - godot::String lookup_file(godot::String const& path) const; - - /* Post-load/restart game setup - reset the game to post-load state - * and (re)generate starting data, e.g. buildings. - */ - godot::Error setup_game(); - - int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const; - - static godot::StringName const& get_province_info_province_key(); - static godot::StringName const& get_province_info_region_key(); - static godot::StringName const& get_province_info_life_rating_key(); - static godot::StringName const& get_province_info_total_population_key(); - static godot::StringName const& get_province_info_pop_types_key(); - static godot::StringName const& get_province_info_pop_ideologies_key(); - static godot::StringName const& get_province_info_pop_cultures_key(); - static godot::StringName const& get_province_info_rgo_key(); - static godot::StringName const& get_province_info_buildings_key(); - - static godot::StringName const& get_building_info_building_key(); - static godot::StringName const& get_building_info_level_key(); - static godot::StringName const& get_building_info_expansion_state_key(); - static godot::StringName const& get_building_info_start_date_key(); - static godot::StringName const& get_building_info_end_date_key(); - static godot::StringName const& get_building_info_expansion_progress_key(); - - static godot::StringName const& get_piechart_info_size_key(); - static godot::StringName const& get_piechart_info_colour_key(); - - /* Get info to display in Province Overview Panel, packaged in - * a Dictionary using the StringNames above as keys. - */ - godot::Dictionary get_province_info_from_index(int32_t index) const; - - int32_t get_width() const; - int32_t get_height() const; - float get_aspect_ratio() const; - - /* The cosmetic terrain textures stored in a Texture2DArray. - */ - godot::Ref<godot::Texture> get_terrain_texture() const; - - /* Number of (vertical, horizontal) subdivisions the province shape image - * was split into when making the province_shape_texture to ensure no - * piece had a dimension greater than 16383. - */ - godot::Vector2i get_province_shape_image_subdivisions() const; - - /* The map, encoded in RGB8 with RG representing province index and B representing terrain texture. - * To support a wider range of GPUs, the image is divided so that no piece has a dimension - * greater than 16383 and the pieces are stored in a Texture2DArray. - */ - godot::Ref<godot::Texture> get_province_shape_texture() const; - - /* The colour each province should be tinted, arranged in - * index order into a 256x256 RGB8 texture. - */ - godot::Ref<godot::Texture> get_province_colour_texture() const; - - int32_t get_mapmode_count() const; - godot::String get_mapmode_identifier(int32_t index) const; - godot::Error set_mapmode(godot::String const& identifier); - int32_t get_selected_province_index() const; - void set_selected_province(int32_t index); - - godot::Error expand_building(int32_t province_index, godot::String const& building_type_identifier); - godot::Ref<godot::Texture> get_good_icon_texture(godot::String const& identifier) const; - - void set_paused(bool paused); - void toggle_paused(); - bool is_paused() const; - void increase_speed(); - void decrease_speed(); - bool can_increase_speed() const; - bool can_decrease_speed() const; - godot::String get_longform_date() const; - void try_tick(); - }; -} |