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-rw-r--r--extension/src/LoadGameCompatibility.cpp153
1 files changed, 0 insertions, 153 deletions
diff --git a/extension/src/LoadGameCompatibility.cpp b/extension/src/LoadGameCompatibility.cpp
deleted file mode 100644
index 71435a4..0000000
--- a/extension/src/LoadGameCompatibility.cpp
+++ /dev/null
@@ -1,153 +0,0 @@
-#include "GameSingleton.hpp"
-
-#include <godot_cpp/classes/file_access.hpp>
-#include <godot_cpp/variant/utility_functions.hpp>
-
-#include "openvic/utility/BMP.hpp"
-
-#include "Utilities.hpp"
-
-using namespace godot;
-using namespace OpenVic;
-
-Error GameSingleton::_load_province_identifier_file_compatibility_mode(String const& file_path) {
- UtilityFunctions::print("Loading compatibility mode province identifier file: ", file_path);
-
- const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ);
- Error err = FileAccess::get_open_error();
- if (err != OK || file.is_null()) {
- UtilityFunctions::push_error("Failed to load compatibility mode province identifier file: ", file_path);
- if (err == OK) err = FAILED;
- } else {
- int line_number = 0;
- while (!file->eof_reached()) {
- const PackedStringArray line = file->get_csv_line(";");
- line_number++;
-
- if (line.is_empty() || (line.size() == 1 && line[0].is_empty()))
- continue;
-
- if (line_number < 2) continue; // skip header line
- index_t id = NULL_INDEX;
- colour_t colour = NULL_COLOUR;
- if (line.size() > 0) {
- if (line[0].is_empty()) {
- id = game_manager.map.get_province_count() + 1;
- } else if (line[0].is_valid_int()) {
- const int64_t val = line[0].to_int();
- if (val > NULL_INDEX && val <= MAX_INDEX) id = val;
- }
- for (int i = 1; i < 4; ++i) {
- if (line.size() > i) {
- if (line[i].is_valid_int()) {
- const int64_t int_val = line[i].to_int();
- if (int_val >= NULL_COLOUR && int_val <= FULL_COLOUR) {
- colour = (colour << 8) | int_val;
- continue;
- }
- } else if (line[i].is_valid_float()) {
- const double double_val = line[i].to_float();
- if (std::trunc(double_val) == double_val) {
- const int64_t int_val = double_val;
- if (int_val >= NULL_COLOUR && int_val <= FULL_COLOUR) {
- colour = (colour << 8) | int_val;
- continue;
- }
- }
- }
- }
- colour = NULL_COLOUR;
- break;
- }
- }
- if (id == NULL_INDEX || colour == NULL_COLOUR) {
- UtilityFunctions::push_error("Invalid province ID-colour entry \"", line, "\" on line ", line_number, " in file: ", file_path);
- err = FAILED;
- continue;
- }
- static const std::string province_prefix = "PROV";
- if (game_manager.map.add_province(province_prefix + std::to_string(id), colour) != SUCCESS) err = FAILED;
- }
- }
- game_manager.map.lock_provinces();
- return err;
-}
-
-Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& terrain_image_path, String const& terrain_texturesheet_path) {
- // Read BMP's palette to determine terrain variant colours which texture they're associated with
- BMP bmp;
- if (bmp.open(godot_to_std_string(terrain_image_path).c_str()) != SUCCESS || bmp.read_header() != SUCCESS || bmp.read_palette() != SUCCESS) {
- UtilityFunctions::push_error("Failed to read BMP palette from compatibility mode terrain image: ", terrain_image_path);
- return FAILED;
- }
- std::vector<colour_t> const& palette = bmp.get_palette();
- static constexpr int32_t SHEET_DIMS = 8, PALETTE_SIZE = SHEET_DIMS * SHEET_DIMS;
- if (palette.size() == 0 || palette.size() < PALETTE_SIZE) {
- UtilityFunctions::push_error("Invalid BMP palette size for terrain image: ", static_cast<uint64_t>(palette.size()), " (expected ", PALETTE_SIZE, ")");
- return FAILED;
- }
-
- // Load the terrain texture sheet and prepare to slice it up
- Ref<Image> terrain_sheet = load_godot_image(terrain_texturesheet_path);
- if (terrain_sheet.is_null()) {
- UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path);
- return FAILED;
- }
- terrain_sheet->flip_y();
- const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height();
- if (sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height) {
- UtilityFunctions::push_error("Invalid terrain texture sheet dims: ", sheet_width, "x", sheet_height, " (must be square with dims positive multiples of ", SHEET_DIMS, ")");
- return FAILED;
- }
- const int32_t slice_size = sheet_width / SHEET_DIMS;
-
- {
- Ref<Image> water_image = Image::create(slice_size, slice_size, false, terrain_sheet->get_format());
- ERR_FAIL_NULL_V_EDMSG(water_image, FAILED, "Failed to create water terrain image");
- water_image->fill({ 0.0f, 0.0f, 1.0f });
- terrain_variants.add_item({ "terrain_water", 0xFFFFFF, water_image });
- }
- Error err = OK;
- for (int32_t idx = 0; idx < PALETTE_SIZE; ++idx) {
- const Rect2i slice { (idx % SHEET_DIMS) * slice_size, (7 - (idx / SHEET_DIMS)) * slice_size, slice_size, slice_size };
- const Ref<Image> terrain_image = terrain_sheet->get_region(slice);
- if (terrain_image.is_null() || terrain_image->is_empty()) {
- UtilityFunctions::push_error("Failed to extract terrain texture slice ", slice, " from ", terrain_texturesheet_path);
- err = FAILED;
- continue;
- }
- if (terrain_variants.add_item({ "terrain_" + std::to_string(idx), palette[idx], terrain_image }) != SUCCESS) err = FAILED;
- }
- terrain_variants.lock();
- if (_generate_terrain_texture_array() != OK) return FAILED;
- return err;
-}
-
-Error GameSingleton::load_defines_compatibility_mode(String const& file_path) {
- static const String province_identifier_file = "/map/definition.csv";
- static const String province_image_file = "/map/provinces.bmp";
- static const String terrain_image_file = "/map/terrain.bmp";
- static const String terrain_texture_dir = "/map/terrain/texturesheet.tga";
-
- Error err = OK;
- if (_load_province_identifier_file_compatibility_mode(file_path + province_identifier_file) != OK) {
- UtilityFunctions::push_error("Failed to load province identifiers!");
- err = FAILED;
- }
- game_manager.map.lock_water_provinces();
- game_manager.map.lock_regions();
- if (_load_terrain_variants_compatibility_mode(file_path + terrain_image_file, file_path + terrain_texture_dir) != OK) {
- UtilityFunctions::push_error("Failed to load terrain variants!");
- err = FAILED;
- }
- if (_load_map_images(file_path + province_image_file, file_path + terrain_image_file, true) != OK) {
- UtilityFunctions::push_error("Failed to load map images!");
- err = FAILED;
- }
- game_manager.good_manager.lock_goods();
- if (_load_hardcoded_defines() != OK) {
- UtilityFunctions::push_error("Failed to hardcoded defines!");
- err = FAILED;
- }
- return err;
-}