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Diffstat (limited to 'extension/src/LoadGameCompatibility.cpp')
-rw-r--r--extension/src/LoadGameCompatibility.cpp95
1 files changed, 8 insertions, 87 deletions
diff --git a/extension/src/LoadGameCompatibility.cpp b/extension/src/LoadGameCompatibility.cpp
index 3da5f08..bed7442 100644
--- a/extension/src/LoadGameCompatibility.cpp
+++ b/extension/src/LoadGameCompatibility.cpp
@@ -3,89 +3,17 @@
#include <godot_cpp/classes/file_access.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
-#include "openvic/utility/BMP.hpp"
+#include "openvic-simulation/utility/BMP.hpp"
#include "Utilities.hpp"
using namespace godot;
using namespace OpenVic;
-Error GameSingleton::_load_province_identifier_file_compatibility_mode(String const& file_path) {
- UtilityFunctions::print("Loading compatibility mode province identifier file: ", file_path);
-
- const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ);
- Error err = FileAccess::get_open_error();
- if (err != OK || file.is_null()) {
- UtilityFunctions::push_error("Failed to load compatibility mode province identifier file: ", file_path);
- if (err == OK) err = FAILED;
- } else {
- int line_number = 0;
- while (!file->eof_reached()) {
- const PackedStringArray line = file->get_csv_line(";");
- line_number++;
-
- if (line.is_empty() || (line.size() == 1 && line[0].is_empty()))
- continue;
-
- if (line_number < 2) continue; // skip header line
- std::string identifier;
- colour_t colour = NULL_COLOUR;
- if (line.size() > 0) {
- identifier = godot_to_std_string(line[0]);
- if (identifier.empty()) {
- identifier = std::to_string(game_manager.map.get_province_count() + 1);
- } else {
- bool successful = false;
- const uint64_t val = StringUtils::string_to_uint64(identifier, &successful, 10);
- if (successful) {
- if (val <= Province::NULL_INDEX || val > Province::MAX_INDEX) {
- UtilityFunctions::push_error("Invalid province index ", line[0], " (out of valid range ", Province::NULL_INDEX, " < index <= ", Province::MAX_INDEX, ")");
- err = FAILED;
- }
- } else {
- UtilityFunctions::push_error("Invalid province index ", line[0], " (not a valid integer)");
- err = FAILED;
- }
- }
- for (int i = 1; i < 4; ++i) {
- if (line.size() > i) {
- if (line[i].is_valid_int()) {
- const int64_t int_val = line[i].to_int();
- if (int_val >= NULL_COLOUR && int_val <= FULL_COLOUR) {
- colour = (colour << 8) | int_val;
- continue;
- }
- } else if (line[i].is_valid_float()) {
- const double double_val = line[i].to_float();
- if (std::trunc(double_val) == double_val) {
- const int64_t int_val = double_val;
- if (int_val >= NULL_COLOUR && int_val <= FULL_COLOUR) {
- colour = (colour << 8) | int_val;
- continue;
- }
- }
- }
- }
- colour = NULL_COLOUR;
- break;
- }
- }
- if (identifier.empty() || colour == NULL_COLOUR) {
- UtilityFunctions::push_error("Invalid province ID-colour entry \"", line, "\" on line ", line_number, " in file: ", file_path);
- err = FAILED;
- continue;
- }
- if (game_manager.map.add_province(identifier, colour) != SUCCESS) err = FAILED;
- }
- }
- game_manager.map.lock_provinces();
- return err;
-}
-
Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& terrain_image_path, String const& terrain_texturesheet_path) {
// Read BMP's palette to determine terrain variant colours which texture they're associated with
BMP bmp;
- if (bmp.open(godot_to_std_string(terrain_image_path).c_str()) != SUCCESS || bmp.read_header() != SUCCESS || bmp.read_palette() != SUCCESS) {
+ if (!(bmp.open(godot_to_std_string(terrain_image_path).c_str()) && bmp.read_header() && bmp.read_palette())) {
UtilityFunctions::push_error("Failed to read BMP palette from compatibility mode terrain image: ", terrain_image_path);
return FAILED;
}
@@ -111,10 +39,11 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter
const int32_t slice_size = sheet_width / SHEET_DIMS;
{
+ static constexpr colour_t TERRAIN_WATER_INDEX_COLOUR = 0xFFFFFF;
Ref<Image> water_image = Image::create(slice_size, slice_size, false, terrain_sheet->get_format());
ERR_FAIL_NULL_V_EDMSG(water_image, FAILED, "Failed to create water terrain image");
water_image->fill({ 0.1f, 0.1f, 0.5f });
- terrain_variants.add_item({ "terrain_water", 0xFFFFFF, water_image });
+ terrain_variants.add_item({ "terrain_water", TERRAIN_WATER_INDEX_COLOUR, water_image });
}
Error err = OK;
for (int32_t idx = 0; idx < PALETTE_SIZE; ++idx) {
@@ -125,7 +54,7 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter
err = FAILED;
continue;
}
- if (terrain_variants.add_item({ "terrain_" + std::to_string(idx), palette[idx], terrain_image }) != SUCCESS) err = FAILED;
+ if (!terrain_variants.add_item({ "terrain_" + std::to_string(idx), palette[idx], terrain_image })) err = FAILED;
}
terrain_variants.lock();
if (_generate_terrain_texture_array() != OK) return FAILED;
@@ -133,7 +62,6 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter
}
Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& file_paths) {
- static const std::filesystem::path province_identifier_file = "map/definition.csv";
static const std::filesystem::path province_image_file = "map/provinces.bmp";
static const std::filesystem::path terrain_image_file = "map/terrain.bmp";
static const std::filesystem::path terrain_texture_file = "map/terrain/texturesheet.tga";
@@ -145,23 +73,16 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi
Error err = OK;
- if (dataloader.set_roots(roots) != SUCCESS) {
+ if (!dataloader.set_roots(roots)) {
Logger::error("Failed to set dataloader roots!");
err = FAILED;
}
- if (dataloader.load_defines(game_manager) != SUCCESS) {
+ if (!dataloader.load_defines(game_manager)) {
UtilityFunctions::push_error("Failed to load defines!");
err = FAILED;
}
- if (_load_province_identifier_file_compatibility_mode(
- std_to_godot_string(dataloader.lookup_file(province_identifier_file).string())
- ) != OK) {
- UtilityFunctions::push_error("Failed to load province identifiers!");
- err = FAILED;
- }
- game_manager.map.lock_water_provinces();
game_manager.map.lock_regions();
if (_load_terrain_variants_compatibility_mode(
std_to_godot_string(dataloader.lookup_file(terrain_image_file).string()),
@@ -177,7 +98,7 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi
UtilityFunctions::push_error("Failed to load map images!");
err = FAILED;
}
- if (game_manager.load_hardcoded_defines() != SUCCESS) {
+ if (!game_manager.load_hardcoded_defines()) {
UtilityFunctions::push_error("Failed to hardcoded defines!");
err = FAILED;
}