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Diffstat (limited to 'extension/src/LoadGameCompatibility.cpp')
-rw-r--r--extension/src/LoadGameCompatibility.cpp47
1 files changed, 35 insertions, 12 deletions
diff --git a/extension/src/LoadGameCompatibility.cpp b/extension/src/LoadGameCompatibility.cpp
index 27d8250..1567977 100644
--- a/extension/src/LoadGameCompatibility.cpp
+++ b/extension/src/LoadGameCompatibility.cpp
@@ -65,8 +65,7 @@ Error GameSingleton::_load_province_identifier_file_compatibility_mode(String co
err = FAILED;
continue;
}
- static const std::string province_prefix = "PROV";
- if (game_manager.map.add_province(province_prefix + std::to_string(id), colour) != SUCCESS) err = FAILED;
+ if (game_manager.map.add_province(std::to_string(id), colour) != SUCCESS) err = FAILED;
}
}
game_manager.map.lock_provinces();
@@ -104,7 +103,7 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter
{
Ref<Image> water_image = Image::create(slice_size, slice_size, false, terrain_sheet->get_format());
ERR_FAIL_NULL_V_EDMSG(water_image, FAILED, "Failed to create water terrain image");
- water_image->fill({ 0.0f, 0.0f, 1.0f });
+ water_image->fill({ 0.1f, 0.1f, 0.5f });
terrain_variants.add_item({ "terrain_water", 0xFFFFFF, water_image });
}
Error err = OK;
@@ -123,29 +122,53 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter
return err;
}
-Error GameSingleton::load_defines_compatibility_mode(String const& file_path) {
- static const String province_identifier_file = "/map/definition.csv";
- static const String province_image_file = "/map/provinces.bmp";
- static const String terrain_image_file = "/map/terrain.bmp";
- static const String terrain_texture_dir = "/map/terrain/texturesheet.tga";
+Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& file_paths) {
+ static const std::filesystem::path province_identifier_file = "map/definition.csv";
+ static const std::filesystem::path province_image_file = "map/provinces.bmp";
+ static const std::filesystem::path terrain_image_file = "map/terrain.bmp";
+ static const std::filesystem::path terrain_texture_file = "map/terrain/texturesheet.tga";
+
+ std::vector<std::filesystem::path> roots;
+ for (String const& path : file_paths) {
+ roots.push_back(godot_to_std_string(path));
+ }
Error err = OK;
- if (_load_province_identifier_file_compatibility_mode(file_path + province_identifier_file) != OK) {
+
+ if (dataloader.set_roots(roots) != SUCCESS) {
+ Logger::error("Failed to set dataloader roots!");
+ err = FAILED;
+ }
+
+ if (dataloader.load_defines(game_manager) != SUCCESS) {
+ UtilityFunctions::push_error("Failed to load defines!");
+ err = FAILED;
+ }
+
+ if (_load_province_identifier_file_compatibility_mode(
+ std_to_godot_string(dataloader.lookup_file(province_identifier_file).string())
+ ) != OK) {
UtilityFunctions::push_error("Failed to load province identifiers!");
err = FAILED;
}
game_manager.map.lock_water_provinces();
game_manager.map.lock_regions();
- if (_load_terrain_variants_compatibility_mode(file_path + terrain_image_file, file_path + terrain_texture_dir) != OK) {
+ if (_load_terrain_variants_compatibility_mode(
+ std_to_godot_string(dataloader.lookup_file(terrain_image_file).string()),
+ std_to_godot_string(dataloader.lookup_file(terrain_texture_file).string())
+ ) != OK) {
UtilityFunctions::push_error("Failed to load terrain variants!");
err = FAILED;
}
- if (_load_map_images(file_path + province_image_file, file_path + terrain_image_file, true) != OK) {
+ if (_load_map_images(
+ std_to_godot_string(dataloader.lookup_file(province_image_file).string()),
+ std_to_godot_string(dataloader.lookup_file(terrain_image_file).string()),
+ true) != OK) {
UtilityFunctions::push_error("Failed to load map images!");
err = FAILED;
}
game_manager.good_manager.lock_goods();
- if (_load_hardcoded_defines() != OK) {
+ if (game_manager.load_hardcoded_defines() != SUCCESS) {
UtilityFunctions::push_error("Failed to hardcoded defines!");
err = FAILED;
}