diff options
Diffstat (limited to 'extension/src/LoadGameOpenVic.cpp')
-rw-r--r-- | extension/src/LoadGameOpenVic.cpp | 342 |
1 files changed, 1 insertions, 341 deletions
diff --git a/extension/src/LoadGameOpenVic.cpp b/extension/src/LoadGameOpenVic.cpp index 8e29f60..b262a28 100644 --- a/extension/src/LoadGameOpenVic.cpp +++ b/extension/src/LoadGameOpenVic.cpp @@ -9,195 +9,6 @@ using namespace godot; using namespace OpenVic; -static Error _load_json_file(String const& file_description, String const& file_path, Variant& result) { - result.clear(); - UtilityFunctions::print("Loading ", file_description, " file: ", file_path); - const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); - Error err = FileAccess::get_open_error(); - if (err != OK || file.is_null()) { - UtilityFunctions::push_error("Failed to load ", file_description, " file: ", file_path); - return err == OK ? FAILED : err; - } - const String json_string = file->get_as_text(); - Ref<JSON> json; - json.instantiate(); - err = json->parse(json_string); - if (err != OK) { - UtilityFunctions::push_error("Failed to parse ", file_description, " file as JSON: ", file_path, - "\nError at line ", json->get_error_line(), ": ", json->get_error_message()); - return err; - } - result = json->get_data(); - return err; -} - -using parse_json_entry_func_t = std::function<Error(String const&, Variant const&)>; - -static Error _parse_json_dictionary_file(String const& file_description, String const& file_path, - String const& identifier_prefix, parse_json_entry_func_t parse_entry) { - Variant json_var; - Error err = _load_json_file(file_description, file_path, json_var); - if (err != OK) return err; - const Variant::Type type = json_var.get_type(); - if (type != Variant::DICTIONARY) { - UtilityFunctions::push_error("Invalid ", file_description, " JSON: root has type ", - Variant::get_type_name(type), " (expected Dictionary)"); - return FAILED; - } - Dictionary const& dict = json_var; - const Array identifiers = dict.keys(); - for (int64_t idx = 0; idx < identifiers.size(); ++idx) { - String const& identifier = identifiers[idx]; - Variant const& entry = dict[identifier]; - if (identifier.is_empty()) { - UtilityFunctions::push_error("Empty identifier in ", file_description, " file with entry: ", entry); - err = FAILED; - continue; - } - if (!identifier.begins_with(identifier_prefix)) - UtilityFunctions::push_warning("Identifier in ", file_description, " file missing \"", identifier_prefix, "\" prefix: ", identifier); - if (parse_entry(identifier, entry) != OK) err = FAILED; - } - return err; -} - -static colour_t _parse_colour(Variant const& var) { - const Variant::Type type = var.get_type(); - if (type == Variant::ARRAY) { - Array const& colour_array = var; - if (colour_array.size() == 3) { - colour_t colour = NULL_COLOUR; - for (int jdx = 0; jdx < 3; ++jdx) { - Variant const& var = colour_array[jdx]; - if (var.get_type() != Variant::FLOAT) return NULL_COLOUR; - const double colour_double = var; - if (std::trunc(colour_double) != colour_double) return NULL_COLOUR; - const int64_t colour_int = static_cast<int64_t>(colour_double); - if (colour_int < 0 || colour_int > 255) return NULL_COLOUR; - colour = (colour << 8) | colour_int; - } - return colour; - } - } else if (type == Variant::STRING) { - String const& colour_string = var; - if (colour_string.is_valid_hex_number()) { - const int64_t colour_int = colour_string.hex_to_int(); - if (colour_int != NULL_COLOUR && colour_int <= MAX_COLOUR_RGB) - return colour_int; - } - } - return NULL_COLOUR; -} - -Error GameSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) { - const colour_t colour = _parse_colour(entry); - if (colour == NULL_COLOUR || colour > MAX_COLOUR_RGB) { - UtilityFunctions::push_error("Invalid colour for province identifier \"", identifier, "\": ", entry); - return FAILED; - } - return ERR(game_manager.map.add_province(godot_to_std_string(identifier), colour)); -} - -Error GameSingleton::_load_province_identifier_file(String const& file_path) { - const Error err = _parse_json_dictionary_file("province identifier", file_path, "prov_", - [this](String const& identifier, Variant const& entry) -> Error { - return _parse_province_identifier_entry(identifier, entry); - }); - game_manager.map.lock_provinces(); - return err; -} - -Error GameSingleton::_load_water_province_file(String const& file_path) { - Variant json_var; - Error err = _load_json_file("water province", file_path, json_var); - if (err != OK) return err; - Variant::Type type = json_var.get_type(); - if (type != Variant::ARRAY) { - UtilityFunctions::push_error("Invalid water province JSON: root has type ", - Variant::get_type_name(type), " (expected Array)"); - err = FAILED; - } else { - Array const& array = json_var; - for (int64_t idx = 0; idx < array.size(); ++idx) { - Variant const& entry = array[idx]; - type = entry.get_type(); - if (type != Variant::STRING) { - UtilityFunctions::push_error("Invalid water province identifier: ", entry); - err = FAILED; - continue; - } - String const& identifier = entry; - if (game_manager.map.set_water_province(godot_to_std_string(identifier)) != SUCCESS) - err = FAILED; - } - } - game_manager.map.lock_water_provinces(); - return err; -} - -Error GameSingleton::_parse_region_entry(String const& identifier, Variant const& entry) { - Error err = OK; - Variant::Type type = entry.get_type(); - std::vector<std::string> province_identifiers; - if (type == Variant::ARRAY) { - Array const& province_array = entry; - for (int64_t idx = 0; idx < province_array.size(); ++idx) { - Variant const& province_var = province_array[idx]; - type = province_var.get_type(); - if (type == Variant::STRING) { - String const& province_string = province_var; - province_identifiers.push_back(godot_to_std_string(province_string)); - } else { - UtilityFunctions::push_error("Invalid province identifier for region \"", identifier, "\": ", entry); - err = FAILED; - } - } - } - if (province_identifiers.empty()) { - UtilityFunctions::push_error("Invalid province list for region \"", identifier, "\": ", entry); - return FAILED; - } - std::vector<std::string_view> province_identifier_views; - for (std::string const& str : province_identifiers) { - province_identifier_views.push_back(str); - } - return ERR(game_manager.map.add_region(godot_to_std_string(identifier), province_identifier_views)); -} - -Error GameSingleton::_load_region_file(String const& file_path) { - const Error err = _parse_json_dictionary_file("region", file_path, "region_", - [this](String const& identifier, Variant const& entry) -> Error { - return _parse_region_entry(identifier, entry); - }); - game_manager.map.lock_regions(); - return err; -} - -Error GameSingleton::_parse_terrain_entry(String const& identifier, Variant const& entry, String const& terrain_texture_dir_path) { - const colour_t colour = _parse_colour(entry); - if (colour == NULL_COLOUR || colour > MAX_COLOUR_RGB) { - UtilityFunctions::push_error("Invalid colour for terrain texture \"", identifier, "\": ", entry); - return FAILED; - } - const String terrain_path = terrain_texture_dir_path + identifier; - const Ref<Image> terrain_image = load_godot_image(terrain_path); - if (terrain_image.is_null()) { - UtilityFunctions::push_error("Failed to load terrain image: ", terrain_path); - return FAILED; - } - return ERR(terrain_variants.add_item({ godot_to_std_string(identifier), colour, terrain_image })); -} - -Error GameSingleton::_load_terrain_variants(String const& terrain_identifiers_path, String const& terrain_texture_dir_path) { - Error err = _parse_json_dictionary_file("terrain variants", terrain_identifiers_path, "", - [this, terrain_texture_dir_path](String const& identifier, Variant const& entry) -> Error { - return _parse_terrain_entry(identifier, entry, terrain_texture_dir_path + String { "/" }); - }); - terrain_variants.lock(); - if (_generate_terrain_texture_array() != OK) return FAILED; - return err; -} - Error GameSingleton::_generate_terrain_texture_array() { Error err = OK; if (terrain_variants.get_item_count() == 0) { @@ -276,7 +87,7 @@ Error GameSingleton::_load_map_images(String const& province_image_path, String // Generate interleaved province and terrain ID image if (game_manager.map.generate_province_shape_image(province_dims.x, province_dims.y, province_image->get_data().ptr(), - terrain_image->get_data().ptr(), terrain_variant_map, true) != SUCCESS) err = FAILED; + terrain_image->get_data().ptr(), terrain_variant_map, false) != SUCCESS) err = FAILED; static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF; // For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT @@ -317,154 +128,3 @@ Error GameSingleton::_load_map_images(String const& province_image_path, String return err; } - -Error GameSingleton::_parse_good_entry(String const& identifier, Variant const& entry) { - if (entry.get_type() != Variant::DICTIONARY) { - UtilityFunctions::push_error("Invalid good entry for ", identifier, ": ", entry); - return FAILED; - } - Dictionary const& dict = entry; - - static const String key_category = "category"; - Variant const& var_category = dict.get(key_category, ""); - String category; - if (var_category.get_type() == Variant::STRING) category = var_category; - else UtilityFunctions::push_error("Invalid good category for ", identifier, ": ", var_category); - - static const String key_base_price = "base_price"; - Variant const& var_base_price = dict.get(key_base_price, NULL_PRICE); - price_t base_price = NULL_PRICE; - if (var_base_price.get_type() == Variant::FLOAT) base_price = var_base_price; - else UtilityFunctions::push_error("Invalid good base price for ", identifier, ": ", var_base_price); - - static const String key_colour = "colour"; - Variant const& var_colour = dict.get(key_colour, ""); - const colour_t colour = _parse_colour(var_colour); - if (colour > MAX_COLOUR_RGB) { - UtilityFunctions::push_error("Invalid good colour for ", identifier, ": ", var_colour); - return FAILED; - } - - static const String key_default_available = "default_available"; - Variant const& var_default_available = dict.get(key_default_available, true); - bool default_available = false; - if (var_default_available.get_type() == Variant::BOOL) default_available = var_default_available; - else UtilityFunctions::push_error("Invalid good available default bool value for ", identifier, ": ", var_default_available); - - static const String key_tradeable = "tradeable"; - Variant const& var_tradeable = dict.get(key_tradeable, true); - bool tradeable = false; - if (var_tradeable.get_type() == Variant::BOOL) tradeable = var_tradeable; - else UtilityFunctions::push_error("Invalid good tradeable bool value for ", identifier, ": ", var_tradeable); - - static const String key_currency = "currency"; - Variant const& var_currency = dict.get(key_currency, true); - bool currency = false; - if (var_currency.get_type() == Variant::BOOL) currency = var_currency; - else UtilityFunctions::push_error("Invalid good currency bool value for ", identifier, ": ", var_currency); - - static const String key_overseas_maintenance = "overseas_maintenance"; - Variant const& var_overseas_maintenance = dict.get(key_overseas_maintenance, true); - bool overseas_maintenance = false; - if (var_overseas_maintenance.get_type() == Variant::BOOL) overseas_maintenance = var_overseas_maintenance; - else UtilityFunctions::push_error("Invalid good overseas maintenance bool value for ", identifier, ": ", var_overseas_maintenance); - - return ERR(game_manager.good_manager.add_good(godot_to_std_string(identifier), colour, godot_to_std_string(category), - base_price, default_available, tradeable, currency, overseas_maintenance)); -} - -Error GameSingleton::_load_goods(String const& defines_path, String const& icons_dir_path) { - Error err = _parse_json_dictionary_file("good", defines_path, "good_", - [this](String const& identifier, Variant const& entry) -> Error { - return _parse_good_entry(identifier, entry); - }); - game_manager.good_manager.lock_goods(); - for (Good const& good : game_manager.good_manager.get_goods()) { - const String path = icons_dir_path + String { "/" } + std_to_godot_string(good.get_identifier()) + ".png"; - const Ref<Image> image = load_godot_image(path); - if (image.is_null()) { - UtilityFunctions::push_error("Failed to load good icon image: ", path); - err = FAILED; - continue; - } - const Ref<Texture> tex = ImageTexture::create_from_image(image); - if (tex.is_null()) { - UtilityFunctions::push_error("Failed to generate good icon texture: ", path); - err = FAILED; - continue; - } - good_icons[std_to_godot_string(good.get_identifier())] = tex; - } - return err; -} - -StringName const& GameSingleton::get_province_identifier_file_key() { - static const StringName key = "province_identifiers"; - return key; -} -StringName const& GameSingleton::get_water_province_file_key() { - static const StringName key = "water_provinces"; - return key; -} -StringName const& GameSingleton::get_region_file_key() { - static const StringName key = "regions"; - return key; -} -StringName const& GameSingleton::get_terrain_variant_file_key() { - static const StringName key = "terrain_variants"; - return key; -} -StringName const& GameSingleton::get_terrain_texture_dir_key() { - static const StringName key = "terrain_textures"; - return key; -} -StringName const& GameSingleton::get_province_image_file_key() { - static const StringName key = "province_image"; - return key; -} -StringName const& GameSingleton::get_terrain_image_file_key() { - static const StringName key = "terrain_image"; - return key; -} -StringName const& GameSingleton::get_goods_file_key() { - static const StringName key = "goods"; - return key; -} -StringName const& GameSingleton::get_good_icons_dir_key() { - static const StringName key = "good_icons"; - return key; -} - -Error GameSingleton::load_defines(Dictionary const& file_dict) { - Error err = OK; - if (_load_province_identifier_file(file_dict.get(get_province_identifier_file_key(), "")) != OK) { - UtilityFunctions::push_error("Failed to load province identifiers!"); - err = FAILED; - } - if (_load_water_province_file(file_dict.get(get_water_province_file_key(), "")) != OK) { - UtilityFunctions::push_error("Failed to load water provinces!"); - err = FAILED; - } - if (_load_region_file(file_dict.get(get_region_file_key(), "")) != OK) { - UtilityFunctions::push_error("Failed to load regions!"); - err = FAILED; - } - if (_load_terrain_variants(file_dict.get(get_terrain_variant_file_key(), ""), - file_dict.get(get_terrain_texture_dir_key(), "")) != OK) { - UtilityFunctions::push_error("Failed to load terrain variants!"); - err = FAILED; - } - if (_load_map_images(file_dict.get(get_province_image_file_key(), ""), file_dict.get(get_terrain_image_file_key(), "")) != OK) { - UtilityFunctions::push_error("Failed to load map images!"); - err = FAILED; - } - if (_load_goods(file_dict.get(get_goods_file_key(), ""), file_dict.get(get_good_icons_dir_key(), "")) != OK) { - UtilityFunctions::push_error("Failed to load goods!"); - err = FAILED; - } - if (_load_hardcoded_defines() != OK) { - UtilityFunctions::push_error("Failed to hardcoded defines!"); - err = FAILED; - } - return err; -} |