diff options
Diffstat (limited to 'extension/src/openvic-extension/GameSingleton.cpp')
-rw-r--r-- | extension/src/openvic-extension/GameSingleton.cpp | 33 |
1 files changed, 21 insertions, 12 deletions
diff --git a/extension/src/openvic-extension/GameSingleton.cpp b/extension/src/openvic-extension/GameSingleton.cpp index ade6ec9..b294691 100644 --- a/extension/src/openvic-extension/GameSingleton.cpp +++ b/extension/src/openvic-extension/GameSingleton.cpp @@ -10,11 +10,16 @@ using namespace godot; using namespace OpenVic; +using OpenVic::Utilities::std_to_godot_string; +using OpenVic::Utilities::std_view_to_godot_string; +using OpenVic::Utilities::godot_to_std_string; + GameSingleton* GameSingleton::singleton = nullptr; void GameSingleton::_bind_methods() { ClassDB::bind_static_method("GameSingleton", D_METHOD("setup_logger"), &GameSingleton::setup_logger); ClassDB::bind_method(D_METHOD("load_defines_compatibility_mode", "file_paths"), &GameSingleton::load_defines_compatibility_mode); + ClassDB::bind_static_method("GameSingleton", D_METHOD("search_for_game_path", "hint_path"), &GameSingleton::search_for_game_path, DEFVAL(String{})); ClassDB::bind_method(D_METHOD("lookup_file", "path"), &GameSingleton::lookup_file); ClassDB::bind_method(D_METHOD("setup_game"), &GameSingleton::setup_game); @@ -83,13 +88,13 @@ void GameSingleton::draw_pie_chart(Ref<Image> image, Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, bool donut, bool donut_inner_trim, float donut_inner_radius) { - OpenVic::draw_pie_chart(image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness, + Utilities::draw_pie_chart(image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness, trim_colour, trim_size, gradient_falloff, gradient_base, donut, donut_inner_trim, donut_inner_radius); } Ref<Image> GameSingleton::load_image(String const& path) { - return load_godot_image(path); + return Utilities::load_godot_image(path); } GameSingleton* GameSingleton::get_singleton() { @@ -211,9 +216,9 @@ Dictionary GameSingleton::_distribution_to_dictionary(distribution_t const& dist Dictionary dict; for (distribution_t::value_type const& p : dist) { Dictionary sub_dict; - sub_dict[get_piechart_info_size_key()] = p.second; - sub_dict[get_piechart_info_colour_key()] = to_godot_color(p.first->get_colour()); - dict[std_to_godot_string(p.first->get_identifier())] = sub_dict; + sub_dict[get_piechart_info_size_key()] = p.second.to_float(); + sub_dict[get_piechart_info_colour_key()] = Utilities::to_godot_color(p.first->get_colour()); + dict[std_view_to_godot_string(p.first->get_identifier())] = sub_dict; } return dict; } @@ -223,18 +228,18 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { if (province == nullptr) return {}; Dictionary ret; - ret[get_province_info_province_key()] = std_to_godot_string(province->get_identifier()); + ret[get_province_info_province_key()] = std_view_to_godot_string(province->get_identifier()); Region const* region = province->get_region(); - if (region != nullptr) ret[get_province_info_region_key()] = std_to_godot_string(region->get_identifier()); + if (region != nullptr) ret[get_province_info_region_key()] = std_view_to_godot_string(region->get_identifier()); Good const* rgo = province->get_rgo(); - if (rgo != nullptr) ret[get_province_info_rgo_key()] = std_to_godot_string(rgo->get_identifier()); + if (rgo != nullptr) ret[get_province_info_rgo_key()] = std_view_to_godot_string(rgo->get_identifier()); ret[get_province_info_life_rating_key()] = province->get_life_rating(); TerrainType const* terrain_type = province->get_terrain_type(); - if (terrain_type != nullptr) ret[get_province_info_terrain_type_key()] = std_to_godot_string(terrain_type->get_identifier()); + if (terrain_type != nullptr) ret[get_province_info_terrain_type_key()] = std_view_to_godot_string(terrain_type->get_identifier()); ret[get_province_info_total_population_key()] = province->get_total_population(); distribution_t const& pop_types = province->get_pop_type_distribution(); @@ -252,7 +257,7 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { BuildingInstance const& building = buildings[idx]; Dictionary building_dict; - building_dict[get_building_info_building_key()] = std_to_godot_string(building.get_identifier()); + building_dict[get_building_info_building_key()] = std_view_to_godot_string(building.get_identifier()); building_dict[get_building_info_level_key()] = static_cast<int32_t>(building.get_current_level()); building_dict[get_building_info_expansion_state_key()] = static_cast<int32_t>(building.get_expansion_state()); building_dict[get_building_info_start_date_key()] = std_to_godot_string(building.get_start_date().to_string()); @@ -325,7 +330,7 @@ int32_t GameSingleton::get_mapmode_count() const { String GameSingleton::get_mapmode_identifier(int32_t index) const { Mapmode const* mapmode = game_manager.get_map().get_mapmode_by_index(index); - if (mapmode != nullptr) return std_to_godot_string(mapmode->get_identifier()); + if (mapmode != nullptr) return std_view_to_godot_string(mapmode->get_identifier()); return String {}; } @@ -450,7 +455,7 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter static constexpr int32_t SHEET_DIMS = 8, SHEET_SIZE = SHEET_DIMS * SHEET_DIMS; // Load the terrain texture sheet and prepare to slice it up - Ref<Image> terrain_sheet = load_godot_image(terrain_texturesheet_path); + Ref<Image> terrain_sheet = Utilities::load_godot_image(terrain_texturesheet_path); if (terrain_sheet.is_null()) { UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path); return FAILED; @@ -530,6 +535,10 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi return err; } +String GameSingleton::search_for_game_path(String hint_path) { + return std_to_godot_string(Dataloader::search_for_game_path(godot_to_std_string(hint_path)).string()); +} + String GameSingleton::lookup_file(String const& path) const { return std_to_godot_string(dataloader.lookup_file(godot_to_std_string(path)).string()); } |