diff options
Diffstat (limited to 'extension/src/openvic-extension/GameSingleton.cpp')
-rw-r--r-- | extension/src/openvic-extension/GameSingleton.cpp | 184 |
1 files changed, 109 insertions, 75 deletions
diff --git a/extension/src/openvic-extension/GameSingleton.cpp b/extension/src/openvic-extension/GameSingleton.cpp index b294691..877fb4a 100644 --- a/extension/src/openvic-extension/GameSingleton.cpp +++ b/extension/src/openvic-extension/GameSingleton.cpp @@ -16,70 +16,75 @@ using OpenVic::Utilities::godot_to_std_string; GameSingleton* GameSingleton::singleton = nullptr; +#define BM ClassDB::bind_method +#define BSM ClassDB::bind_static_method + void GameSingleton::_bind_methods() { - ClassDB::bind_static_method("GameSingleton", D_METHOD("setup_logger"), &GameSingleton::setup_logger); - ClassDB::bind_method(D_METHOD("load_defines_compatibility_mode", "file_paths"), &GameSingleton::load_defines_compatibility_mode); - ClassDB::bind_static_method("GameSingleton", D_METHOD("search_for_game_path", "hint_path"), &GameSingleton::search_for_game_path, DEFVAL(String{})); - ClassDB::bind_method(D_METHOD("lookup_file", "path"), &GameSingleton::lookup_file); - ClassDB::bind_method(D_METHOD("setup_game"), &GameSingleton::setup_game); - - ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords); - ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index); - ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width); - ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height); - ClassDB::bind_method(D_METHOD("get_aspect_ratio"), &GameSingleton::get_aspect_ratio); - ClassDB::bind_method(D_METHOD("get_terrain_texture"), &GameSingleton::get_terrain_texture); - ClassDB::bind_method(D_METHOD("get_province_shape_image_subdivisions"), &GameSingleton::get_province_shape_image_subdivisions); - ClassDB::bind_method(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture); - ClassDB::bind_method(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture); - - ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count); - ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &GameSingleton::get_mapmode_identifier); - ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &GameSingleton::set_mapmode); - ClassDB::bind_method(D_METHOD("get_selected_province_index"), &GameSingleton::get_selected_province_index); - ClassDB::bind_method(D_METHOD("set_selected_province", "index"), &GameSingleton::set_selected_province); - - ClassDB::bind_method(D_METHOD("expand_building", "province_index", "building_type_identifier"), &GameSingleton::expand_building); - - ClassDB::bind_method(D_METHOD("set_paused", "paused"), &GameSingleton::set_paused); - ClassDB::bind_method(D_METHOD("toggle_paused"), &GameSingleton::toggle_paused); - ClassDB::bind_method(D_METHOD("is_paused"), &GameSingleton::is_paused); - ClassDB::bind_method(D_METHOD("increase_speed"), &GameSingleton::increase_speed); - ClassDB::bind_method(D_METHOD("decrease_speed"), &GameSingleton::decrease_speed); - ClassDB::bind_method(D_METHOD("can_increase_speed"), &GameSingleton::can_increase_speed); - ClassDB::bind_method(D_METHOD("can_decrease_speed"), &GameSingleton::can_decrease_speed); - ClassDB::bind_method(D_METHOD("get_longform_date"), &GameSingleton::get_longform_date); - ClassDB::bind_method(D_METHOD("try_tick"), &GameSingleton::try_tick); + BSM("GameSingleton", D_METHOD("setup_logger"), &GameSingleton::setup_logger); + BM(D_METHOD("load_defines_compatibility_mode", "file_paths"), &GameSingleton::load_defines_compatibility_mode); + BSM("GameSingleton", D_METHOD("search_for_game_path", "hint_path"), &GameSingleton::search_for_game_path, DEFVAL(String{})); + BM(D_METHOD("lookup_file", "path"), &GameSingleton::lookup_file); + BM(D_METHOD("setup_game"), &GameSingleton::setup_game); + + BM(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords); + BM(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index); + BM(D_METHOD("get_width"), &GameSingleton::get_width); + BM(D_METHOD("get_height"), &GameSingleton::get_height); + BM(D_METHOD("get_aspect_ratio"), &GameSingleton::get_aspect_ratio); + BM(D_METHOD("get_terrain_texture"), &GameSingleton::get_terrain_texture); + BM(D_METHOD("get_province_shape_image_subdivisions"), &GameSingleton::get_province_shape_image_subdivisions); + BM(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture); + BM(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture); + + BM(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count); + BM(D_METHOD("get_mapmode_identifier", "index"), &GameSingleton::get_mapmode_identifier); + BM(D_METHOD("set_mapmode", "identifier"), &GameSingleton::set_mapmode); + BM(D_METHOD("get_selected_province_index"), &GameSingleton::get_selected_province_index); + BM(D_METHOD("set_selected_province", "index"), &GameSingleton::set_selected_province); + + BM(D_METHOD("expand_building", "province_index", "building_type_identifier"), &GameSingleton::expand_building); + + BM(D_METHOD("set_paused", "paused"), &GameSingleton::set_paused); + BM(D_METHOD("toggle_paused"), &GameSingleton::toggle_paused); + BM(D_METHOD("is_paused"), &GameSingleton::is_paused); + BM(D_METHOD("increase_speed"), &GameSingleton::increase_speed); + BM(D_METHOD("decrease_speed"), &GameSingleton::decrease_speed); + BM(D_METHOD("can_increase_speed"), &GameSingleton::can_increase_speed); + BM(D_METHOD("can_decrease_speed"), &GameSingleton::can_decrease_speed); + BM(D_METHOD("get_longform_date"), &GameSingleton::get_longform_date); + BM(D_METHOD("try_tick"), &GameSingleton::try_tick); ADD_SIGNAL(MethodInfo("state_updated")); ADD_SIGNAL(MethodInfo("province_selected", PropertyInfo(Variant::INT, "index"))); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_province_key"), &GameSingleton::get_province_info_province_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_region_key"), &GameSingleton::get_province_info_region_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_life_rating_key"), &GameSingleton::get_province_info_life_rating_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_terrain_type_key"), &GameSingleton::get_province_info_terrain_type_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_total_population_key"), &GameSingleton::get_province_info_total_population_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_types_key"), &GameSingleton::get_province_info_pop_types_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_ideologies_key"), &GameSingleton::get_province_info_pop_ideologies_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_cultures_key"), &GameSingleton::get_province_info_pop_cultures_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_rgo_key"), &GameSingleton::get_province_info_rgo_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_buildings_key"), &GameSingleton::get_province_info_buildings_key); - - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_building_key"), &GameSingleton::get_building_info_building_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_level_key"), &GameSingleton::get_building_info_level_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_expansion_state_key"), &GameSingleton::get_building_info_expansion_state_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_start_date_key"), &GameSingleton::get_building_info_start_date_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_end_date_key"), &GameSingleton::get_building_info_end_date_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_expansion_progress_key"), &GameSingleton::get_building_info_expansion_progress_key); - - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_size_key"), &GameSingleton::get_piechart_info_size_key); - ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_colour_key"), &GameSingleton::get_piechart_info_colour_key); - - ClassDB::bind_static_method("GameSingleton", D_METHOD("draw_pie_chart", "image", "stopAngles", "colours", "radius", + BSM("GameSingleton", D_METHOD("get_province_info_province_key"), &GameSingleton::get_province_info_province_key); + BSM("GameSingleton", D_METHOD("get_province_info_region_key"), &GameSingleton::get_province_info_region_key); + BSM("GameSingleton", D_METHOD("get_province_info_life_rating_key"), &GameSingleton::get_province_info_life_rating_key); + BSM("GameSingleton", D_METHOD("get_province_info_terrain_type_key"), &GameSingleton::get_province_info_terrain_type_key); + BSM("GameSingleton", D_METHOD("get_province_info_total_population_key"), + &GameSingleton::get_province_info_total_population_key); + BSM("GameSingleton", D_METHOD("get_province_info_pop_types_key"), &GameSingleton::get_province_info_pop_types_key); + BSM("GameSingleton", D_METHOD("get_province_info_pop_ideologies_key"), &GameSingleton::get_province_info_pop_ideologies_key); + BSM("GameSingleton", D_METHOD("get_province_info_pop_cultures_key"), &GameSingleton::get_province_info_pop_cultures_key); + BSM("GameSingleton", D_METHOD("get_province_info_rgo_key"), &GameSingleton::get_province_info_rgo_key); + BSM("GameSingleton", D_METHOD("get_province_info_buildings_key"), &GameSingleton::get_province_info_buildings_key); + + BSM("GameSingleton", D_METHOD("get_building_info_building_key"), &GameSingleton::get_building_info_building_key); + BSM("GameSingleton", D_METHOD("get_building_info_level_key"), &GameSingleton::get_building_info_level_key); + BSM("GameSingleton", D_METHOD("get_building_info_expansion_state_key"), &GameSingleton::get_building_info_expansion_state_key); + BSM("GameSingleton", D_METHOD("get_building_info_start_date_key"), &GameSingleton::get_building_info_start_date_key); + BSM("GameSingleton", D_METHOD("get_building_info_end_date_key"), &GameSingleton::get_building_info_end_date_key); + BSM("GameSingleton", D_METHOD("get_building_info_expansion_progress_key"), + &GameSingleton::get_building_info_expansion_progress_key); + + BSM("GameSingleton", D_METHOD("get_piechart_info_size_key"), &GameSingleton::get_piechart_info_size_key); + BSM("GameSingleton", D_METHOD("get_piechart_info_colour_key"), &GameSingleton::get_piechart_info_colour_key); + + BSM("GameSingleton", D_METHOD("draw_pie_chart", "image", "stopAngles", "colours", "radius", "shadow_displacement", "shadow_tightness", "shadow_radius", "shadow_thickness", "trim_colour", "trim_size", "gradient_falloff", "gradient_base", "donut", "donut_inner_trim", "donut_inner_radius"), &GameSingleton::draw_pie_chart); - ClassDB::bind_static_method("GameSingleton", D_METHOD("load_image", "path"), &GameSingleton::load_image); + BSM("GameSingleton", D_METHOD("load_image", "path"), &GameSingleton::load_image); } void GameSingleton::draw_pie_chart(Ref<Image> image, @@ -88,7 +93,8 @@ void GameSingleton::draw_pie_chart(Ref<Image> image, Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, bool donut, bool donut_inner_trim, float donut_inner_radius) { - Utilities::draw_pie_chart(image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness, + Utilities::draw_pie_chart(image, stopAngles, colours, radius, shadow_displacement, + shadow_tightness, shadow_radius, shadow_thickness, trim_colour, trim_size, gradient_falloff, gradient_base, donut, donut_inner_trim, donut_inner_radius); } @@ -109,15 +115,24 @@ void GameSingleton::_on_state_updated() { /* REQUIREMENTS: * MAP-21, MAP-23, MAP-25, MAP-32, MAP-33, MAP-34 */ -GameSingleton::GameSingleton() : game_manager { [this]() { _on_state_updated(); } } { +GameSingleton::GameSingleton() : game_manager { + [this]() { + _on_state_updated(); + } } { ERR_FAIL_COND(singleton != nullptr); singleton = this; } void GameSingleton::setup_logger() { - Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(std_to_godot_string(str)); }); - Logger::set_warning_func([](std::string&& str) { UtilityFunctions::push_warning(std_to_godot_string(str)); }); - Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(std_to_godot_string(str)); }); + Logger::set_info_func([](std::string&& str) { + UtilityFunctions::print(std_to_godot_string(str)); + }); + Logger::set_warning_func([](std::string&& str) { + UtilityFunctions::push_warning(std_to_godot_string(str)); + }); + Logger::set_error_func([](std::string&& str) { + UtilityFunctions::push_error(std_to_godot_string(str)); + }); } GameSingleton::~GameSingleton() { @@ -231,23 +246,33 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { ret[get_province_info_province_key()] = std_view_to_godot_string(province->get_identifier()); Region const* region = province->get_region(); - if (region != nullptr) ret[get_province_info_region_key()] = std_view_to_godot_string(region->get_identifier()); + if (region != nullptr) { + ret[get_province_info_region_key()] = std_view_to_godot_string(region->get_identifier()); + } Good const* rgo = province->get_rgo(); - if (rgo != nullptr) ret[get_province_info_rgo_key()] = std_view_to_godot_string(rgo->get_identifier()); + if (rgo != nullptr) { + ret[get_province_info_rgo_key()] = std_view_to_godot_string(rgo->get_identifier()); + } ret[get_province_info_life_rating_key()] = province->get_life_rating(); TerrainType const* terrain_type = province->get_terrain_type(); - if (terrain_type != nullptr) ret[get_province_info_terrain_type_key()] = std_view_to_godot_string(terrain_type->get_identifier()); + if (terrain_type != nullptr) { + ret[get_province_info_terrain_type_key()] = std_view_to_godot_string(terrain_type->get_identifier()); + } ret[get_province_info_total_population_key()] = province->get_total_population(); distribution_t const& pop_types = province->get_pop_type_distribution(); - if (!pop_types.empty()) ret[get_province_info_pop_types_key()] = _distribution_to_dictionary(pop_types); + if (!pop_types.empty()) { + ret[get_province_info_pop_types_key()] = _distribution_to_dictionary(pop_types); + } //distribution_t const& ideologies = province->get_ideology_distribution(); //if (!ideologies.empty()) ret[get_province_info_pop_ideologies_key()] = _distribution_to_dictionary(ideologies); distribution_t const& cultures = province->get_culture_distribution(); - if (!cultures.empty()) ret[get_province_info_pop_cultures_key()] = _distribution_to_dictionary(cultures); + if (!cultures.empty()) { + ret[get_province_info_pop_cultures_key()] = _distribution_to_dictionary(cultures); + } std::vector<BuildingInstance> const& buildings = province->get_buildings(); if (!buildings.empty()) { @@ -305,8 +330,9 @@ Error GameSingleton::_update_colour_image() { colour_data_array.resize(colour_data_array_size); Error err = OK; - if (!game_manager.get_map().generate_mapmode_colours(mapmode_index, colour_data_array.ptrw())) + if (!game_manager.get_map().generate_mapmode_colours(mapmode_index, colour_data_array.ptrw())) { err = FAILED; + } static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); if (province_colour_image.is_null()) { @@ -320,7 +346,9 @@ Error GameSingleton::_update_colour_image() { province_colour_texture = ImageTexture::create_from_image(province_colour_image); ERR_FAIL_NULL_V_EDMSG(province_colour_texture, FAILED, "Failed to create province colour texture"); - } else province_colour_texture->update(province_colour_image); + } else { + province_colour_texture->update(province_colour_image); + } return err; } @@ -330,7 +358,9 @@ int32_t GameSingleton::get_mapmode_count() const { String GameSingleton::get_mapmode_identifier(int32_t index) const { Mapmode const* mapmode = game_manager.get_map().get_mapmode_by_index(index); - if (mapmode != nullptr) return std_view_to_godot_string(mapmode->get_identifier()); + if (mapmode != nullptr) { + return std_view_to_godot_string(mapmode->get_identifier()); + } return String {}; } @@ -431,7 +461,9 @@ Error GameSingleton::_load_map_images(bool flip_vertical) { province_shape_data + (v * divided_dims.y + y) * province_dims.x + u * divided_dims.x, divided_dims.x * sizeof(Map::shape_pixel_t)); - const Ref<Image> province_shape_subimage = Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array); + const Ref<Image> province_shape_subimage = Image::create_from_data( + divided_dims.x, divided_dims.y, + false, Image::FORMAT_RGB8, index_data_array); if (province_shape_subimage.is_null()) { UtilityFunctions::push_error("Failed to create province shape image (", u, ", ", v, ")"); err = FAILED; @@ -446,7 +478,9 @@ Error GameSingleton::_load_map_images(bool flip_vertical) { err = FAILED; } - if (_update_colour_image() != OK) err = FAILED; + if (_update_colour_image() != OK) { + err = FAILED; + } return err; } @@ -463,7 +497,8 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter terrain_sheet->flip_y(); const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height(); if (sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height) { - UtilityFunctions::push_error("Invalid terrain texture sheet dims: ", sheet_width, "x", sheet_height, " (must be square with dims positive multiples of ", SHEET_DIMS, ")"); + UtilityFunctions::push_error("Invalid terrain texture sheet dims: ", sheet_width, "x", sheet_height, + " (must be square with dims positive multiples of ", SHEET_DIMS, ")"); return FAILED; } const int32_t slice_size = sheet_width / SHEET_DIMS; @@ -513,9 +548,8 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi UtilityFunctions::push_error("Failed to load defines!"); err = FAILED; } - if (_load_terrain_variants_compatibility_mode( - std_to_godot_string(dataloader.lookup_file(terrain_texture_file).string()) - ) != OK) { + if (_load_terrain_variants_compatibility_mode(std_to_godot_string( + dataloader.lookup_file(terrain_texture_file).string())) != OK) { UtilityFunctions::push_error("Failed to load terrain variants!"); err = FAILED; } |