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-rw-r--r--extension/src/openvic-extension/GameSingleton.hpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/extension/src/openvic-extension/GameSingleton.hpp b/extension/src/openvic-extension/GameSingleton.hpp
index bd6b73c..4d9e912 100644
--- a/extension/src/openvic-extension/GameSingleton.hpp
+++ b/extension/src/openvic-extension/GameSingleton.hpp
@@ -41,7 +41,6 @@ namespace OpenVic {
IdentifierRegistry<TerrainVariant> terrain_variants;
Map::terrain_variant_map_t terrain_variant_map;
godot::Ref<godot::Texture2DArray> terrain_texture;
- godot::Dictionary good_icons;
godot::Error _generate_terrain_texture_array();
godot::Error _load_map_images(godot::String const& province_image_path, godot::String const& terrain_image_path, bool flip_vertical = false);
@@ -143,7 +142,6 @@ namespace OpenVic {
void set_selected_province(int32_t index);
godot::Error expand_building(int32_t province_index, godot::String const& building_type_identifier);
- godot::Ref<godot::Texture> get_good_icon_texture(godot::String const& identifier) const;
void set_paused(bool paused);
void toggle_paused();