diff options
Diffstat (limited to 'extension/src/openvic-extension/LoadGameOpenVic.cpp')
-rw-r--r-- | extension/src/openvic-extension/LoadGameOpenVic.cpp | 49 |
1 files changed, 3 insertions, 46 deletions
diff --git a/extension/src/openvic-extension/LoadGameOpenVic.cpp b/extension/src/openvic-extension/LoadGameOpenVic.cpp index c34411c..b118f87 100644 --- a/extension/src/openvic-extension/LoadGameOpenVic.cpp +++ b/extension/src/openvic-extension/LoadGameOpenVic.cpp @@ -25,7 +25,6 @@ Error GameSingleton::_generate_terrain_texture_array() { Array terrain_images; for (size_t i = 0; i < terrain_variants.size() && i < TerrainVariant::MAX_TERRIN_VARIANT_COUNT; ++i) { TerrainVariant const& var = *terrain_variants.get_item_by_index(i); - terrain_variant_map[var.get_colour()] = i; terrain_images.append(var.get_image()); } @@ -43,53 +42,11 @@ Error GameSingleton::_load_map_images(String const& province_image_path, String return FAILED; } - // Load images - Ref<Image> province_image = load_godot_image(province_image_path); - if (province_image.is_null()) { - UtilityFunctions::push_error("Failed to load province image: ", province_image_path); - return FAILED; - } - Ref<Image> terrain_image = load_godot_image(terrain_image_path); - if (terrain_image.is_null()) { - UtilityFunctions::push_error("Failed to load terrain image: ", terrain_image_path); - return FAILED; - } - - if (flip_vertical) { - province_image->flip_y(); - terrain_image->flip_y(); - } - - // Validate dimensions and format Error err = OK; - const Vector2i province_dims = province_image->get_size(), terrain_dims = terrain_image->get_size(); - if (province_dims.x < 1 || province_dims.y < 1) { - UtilityFunctions::push_error("Invalid dimensions (", province_dims.x, "x", province_dims.y, ") for province image: ", province_image_path); - err = FAILED; - } - if (province_dims != terrain_dims) { - UtilityFunctions::push_error("Invalid dimensions (", terrain_dims.x, "x", terrain_dims.y, ") for terrain image: ", - terrain_image_path, " (must match province image: (", province_dims.x, "x", province_dims.x, "))"); - err = FAILED; - } - static constexpr Image::Format expected_format = Image::FORMAT_RGB8; - if (province_image->get_format() == Image::FORMAT_RGBA8) province_image->convert(expected_format); - if (terrain_image->get_format() == Image::FORMAT_RGBA8) terrain_image->convert(expected_format); - if (province_image->get_format() != expected_format) { - UtilityFunctions::push_error("Invalid format (", province_image->get_format(), ", should be ", expected_format, ") for province image: ", province_image_path); - err = FAILED; - } - if (terrain_image->get_format() != expected_format) { - UtilityFunctions::push_error("Invalid format (", terrain_image->get_format(), ", should be ", expected_format, ") for terrain image: ", terrain_image_path); - err = FAILED; - } - if (err != OK) return err; - // Generate interleaved province and terrain ID image - if (!game_manager.get_map().generate_province_shape_image(province_dims.x, province_dims.y, - province_image->get_data().ptr(), terrain_image->get_data().ptr(), terrain_variant_map, - false /* <-- whether to print detailed map errors or not (specific missing/unrecognised colours) */ - )) err = FAILED; + const Vector2i province_dims { + static_cast<int32_t>(game_manager.get_map().get_width()), + static_cast<int32_t>(game_manager.get_map().get_height()) }; static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF; // For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT |