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-rw-r--r--extension/src/openvic-extension/UIAdapter.hpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/UIAdapter.hpp b/extension/src/openvic-extension/UIAdapter.hpp
new file mode 100644
index 0000000..d54a6b5
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+++ b/extension/src/openvic-extension/UIAdapter.hpp
@@ -0,0 +1,19 @@
+#pragma once
+
+#include <godot_cpp/classes/control.hpp>
+
+#include <openvic-simulation/interface/GUI.hpp>
+
+#include "openvic-extension/singletons/AssetManager.hpp"
+
+namespace OpenVic::GodotGUIBuilder {
+ bool generate_element(GUI::Element const* element, AssetManager& asset_manager, godot::Control*& result);
+
+ bool generate_icon(GUI::Element const& element, AssetManager& asset_manager, godot::Control*& result);
+ bool generate_button(GUI::Element const& element, AssetManager& asset_manager, godot::Control*& result);
+ bool generate_checkbox(GUI::Element const& element, AssetManager& asset_manager, godot::Control*& result);
+ bool generate_text(GUI::Element const& element, AssetManager& asset_manager, godot::Control*& result);
+ bool generate_overlapping_elements(GUI::Element const& element, AssetManager& asset_manager, godot::Control*& result);
+ bool generate_listbox(GUI::Element const& element, AssetManager& asset_manager, godot::Control*& result);
+ bool generate_window(GUI::Element const& element, AssetManager& asset_manager, godot::Control*& result);
+}