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Diffstat (limited to 'extension/src/openvic-extension/Utilities.hpp')
-rw-r--r-- | extension/src/openvic-extension/Utilities.hpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/extension/src/openvic-extension/Utilities.hpp b/extension/src/openvic-extension/Utilities.hpp index 68e72d2..f789f84 100644 --- a/extension/src/openvic-extension/Utilities.hpp +++ b/extension/src/openvic-extension/Utilities.hpp @@ -22,7 +22,11 @@ namespace OpenVic::Utilities { } inline godot::Color to_godot_color(colour_t colour) { - return { colour_byte_to_float((colour >> 16) & 0xFF), colour_byte_to_float((colour >> 8) & 0xFF), colour_byte_to_float(colour & 0xFF) }; + return { + colour_byte_to_float((colour >> 16) & 0xFF), + colour_byte_to_float((colour >> 8) & 0xFF), + colour_byte_to_float(colour & 0xFF) + }; } inline godot::Vector2i to_godot_ivec2(ivec2_t vec) { @@ -31,9 +35,10 @@ namespace OpenVic::Utilities { godot::Ref<godot::Image> load_godot_image(godot::String const& path); - void draw_pie_chart(godot::Ref<godot::Image> image, - godot::Array const& stopAngles, godot::Array const& colours, float radius, + void draw_pie_chart( + godot::Ref<godot::Image> image, godot::Array const& stopAngles, godot::Array const& colours, float radius, godot::Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness, - godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, - bool donut, bool donut_inner_trim, float donut_inner_radius); + godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, bool donut, + bool donut_inner_trim, float donut_inner_radius + ); } |