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-rw-r--r--extension/src/openvic-extension/classes/GFXButtonStateTexture.hpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GFXButtonStateTexture.hpp b/extension/src/openvic-extension/classes/GFXButtonStateTexture.hpp
new file mode 100644
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--- /dev/null
+++ b/extension/src/openvic-extension/classes/GFXButtonStateTexture.hpp
@@ -0,0 +1,46 @@
+#pragma once
+
+#include <godot_cpp/classes/image_texture.hpp>
+
+#include <openvic-simulation/utility/Getters.hpp>
+
+namespace OpenVic {
+ class GFXButtonStateTexture : public godot::ImageTexture {
+ GDCLASS(GFXButtonStateTexture, godot::ImageTexture)
+
+ public:
+ enum ButtonState {
+ HOVER,
+ PRESSED,
+ DISABLED
+ };
+
+ private:
+ ButtonState PROPERTY(button_state);
+ godot::Ref<godot::Image> state_image;
+
+ protected:
+ static void _bind_methods();
+
+ public:
+ GFXButtonStateTexture();
+
+ /* Create a GFXButtonStateTexture using the specified godot::Image. Returns nullptr if generate_state_image fails. */
+ static godot::Ref<GFXButtonStateTexture> make_gfx_button_state_texture(
+ ButtonState button_state, godot::Ref<godot::Image> const& source_image = nullptr
+ );
+
+ /* Set the ButtonState to be generated by this class (calling this does not trigger state image generation). */
+ void set_button_state(ButtonState new_button_state);
+
+ /* Generate a modified version of source_image and update the underlying godot::ImageTexture to use it. */
+ godot::Error generate_state_image(godot::Ref<godot::Image> const& source_image);
+
+ static godot::StringName const& get_generate_state_image_func_name();
+
+ static godot::StringName const& button_state_to_theme_name(ButtonState button_state);
+ godot::StringName const& get_button_state_theme() const;
+ };
+}
+
+VARIANT_ENUM_CAST(OpenVic::GFXButtonStateTexture::ButtonState);