diff options
Diffstat (limited to 'extension/src/openvic-extension/classes/GFXIconTexture.cpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GFXIconTexture.cpp | 142 |
1 files changed, 0 insertions, 142 deletions
diff --git a/extension/src/openvic-extension/classes/GFXIconTexture.cpp b/extension/src/openvic-extension/classes/GFXIconTexture.cpp deleted file mode 100644 index 99df7e4..0000000 --- a/extension/src/openvic-extension/classes/GFXIconTexture.cpp +++ /dev/null @@ -1,142 +0,0 @@ -#include "GFXIconTexture.hpp" - -#include <godot_cpp/variant/utility_functions.hpp> - -#include "openvic-extension/singletons/AssetManager.hpp" -#include "openvic-extension/utility/ClassBindings.hpp" -#include "openvic-extension/utility/UITools.hpp" -#include "openvic-extension/utility/Utilities.hpp" - -using namespace godot; -using namespace OpenVic; - -using OpenVic::Utilities::std_view_to_godot_string; -using OpenVic::Utilities::std_view_to_godot_string_name; - -StringName const& GFXIconTexture::_signal_image_updated() { - static const StringName signal_image_updated = "image_updated"; - return signal_image_updated; -} - -void GFXIconTexture::_bind_methods() { - OV_BIND_METHOD(GFXIconTexture::clear); - - OV_BIND_METHOD(GFXIconTexture::set_gfx_texture_sprite_name, { "gfx_texture_sprite_name", "icon" }, DEFVAL(GFX::NO_FRAMES)); - OV_BIND_METHOD(GFXIconTexture::get_gfx_texture_sprite_name); - - OV_BIND_METHOD(GFXIconTexture::set_icon_index, { "new_icon_index" }); - OV_BIND_METHOD(GFXIconTexture::get_icon_index); - OV_BIND_METHOD(GFXIconTexture::get_icon_count); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_index"), "set_icon_index", "get_icon_index"); - - ADD_SIGNAL( - MethodInfo(_signal_image_updated(), PropertyInfo(Variant::OBJECT, "source_image", PROPERTY_HINT_RESOURCE_TYPE, "Image")) - ); -} - -GFXIconTexture::GFXIconTexture() - : gfx_texture_sprite { nullptr }, icon_index { GFX::NO_FRAMES }, icon_count { GFX::NO_FRAMES } {} - -Ref<GFXIconTexture> GFXIconTexture::make_gfx_icon_texture( - GFX::TextureSprite const* gfx_texture_sprite, GFX::frame_t icon, - std::vector<Ref<GFXButtonStateTexture>> const& button_state_textures -) { - Ref<GFXIconTexture> icon_texture; - icon_texture.instantiate(); - ERR_FAIL_NULL_V(icon_texture, nullptr); - - for (Ref<GFXButtonStateTexture> const& button_state_texture : button_state_textures) { - icon_texture->connect( - _signal_image_updated(), - Callable { *button_state_texture, GFXButtonStateTexture::get_generate_state_image_func_name() }, - CONNECT_PERSIST - ); - } - - ERR_FAIL_COND_V(icon_texture->set_gfx_texture_sprite(gfx_texture_sprite, icon) != OK, nullptr); - return icon_texture; -} - -void GFXIconTexture::clear() { - gfx_texture_sprite = nullptr; - set_atlas(nullptr); - set_region({}); - icon_index = GFX::NO_FRAMES; - icon_count = GFX::NO_FRAMES; -} - -Error GFXIconTexture::set_gfx_texture_sprite(GFX::TextureSprite const* new_gfx_texture_sprite, GFX::frame_t icon) { - if (gfx_texture_sprite != new_gfx_texture_sprite) { - if (new_gfx_texture_sprite == nullptr) { - clear(); - return OK; - } - AssetManager* asset_manager = AssetManager::get_singleton(); - ERR_FAIL_NULL_V(asset_manager, FAILED); - - const StringName texture_file = std_view_to_godot_string_name(new_gfx_texture_sprite->get_texture_file()); - - /* Needed for GFXButtonStateTexture, AssetManager::get_texture will re-use this image from its internal cache. */ - const Ref<Image> image = asset_manager->get_image(texture_file); - ERR_FAIL_NULL_V_MSG(image, FAILED, vformat("Failed to load image: %s", texture_file)); - - const Ref<ImageTexture> texture = asset_manager->get_texture(texture_file); - ERR_FAIL_NULL_V_MSG(texture, FAILED, vformat("Failed to load texture: %s", texture_file)); - - sprite_image = image; - gfx_texture_sprite = new_gfx_texture_sprite; - set_atlas(texture); - icon_index = GFX::NO_FRAMES; - icon_count = gfx_texture_sprite->get_no_of_frames(); - } - return set_icon_index(icon); -} - -Error GFXIconTexture::set_gfx_texture_sprite_name(String const& gfx_texture_sprite_name, GFX::frame_t icon) { - if (gfx_texture_sprite_name.is_empty()) { - return set_gfx_texture_sprite(nullptr); - } - GFX::Sprite const* sprite = UITools::get_gfx_sprite(gfx_texture_sprite_name); - ERR_FAIL_NULL_V(sprite, FAILED); - GFX::TextureSprite const* new_texture_sprite = sprite->cast_to<GFX::TextureSprite>(); - ERR_FAIL_NULL_V_MSG( - new_texture_sprite, FAILED, vformat( - "Invalid type for GFX sprite %s: %s (expected %s)", gfx_texture_sprite_name, - std_view_to_godot_string(sprite->get_type()), std_view_to_godot_string(GFX::TextureSprite::get_type_static()) - ) - ); - return set_gfx_texture_sprite(new_texture_sprite, icon); -} - -String GFXIconTexture::get_gfx_texture_sprite_name() const { - return gfx_texture_sprite != nullptr ? std_view_to_godot_string(gfx_texture_sprite->get_name()) : String {}; -} - -Error GFXIconTexture::set_icon_index(int32_t new_icon_index) { - const Ref<Texture2D> atlas_texture = get_atlas(); - ERR_FAIL_NULL_V(atlas_texture, FAILED); - const Vector2 size = atlas_texture->get_size(); - if (icon_count <= GFX::NO_FRAMES) { - if (new_icon_index > GFX::NO_FRAMES) { - UtilityFunctions::push_warning("Invalid icon index ", new_icon_index, " for texture with no frames!"); - } - icon_index = GFX::NO_FRAMES; - set_region({ {}, size }); - emit_signal(_signal_image_updated(), sprite_image); - return OK; - } - if (GFX::NO_FRAMES < new_icon_index && new_icon_index <= icon_count) { - icon_index = new_icon_index; - } else { - icon_index = 1; - if (new_icon_index > icon_count) { - UtilityFunctions::push_warning( - "Invalid icon index ", new_icon_index, " out of count ", icon_count, " - defaulting to ", icon_index - ); - } - } - set_region({ (icon_index - 1) * size.x / icon_count, 0, size.x / icon_count, size.y }); - emit_signal(_signal_image_updated(), sprite_image->get_region(get_region())); - return OK; -} |