diff options
Diffstat (limited to 'extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp index fdc1a10..c17fa0e 100644 --- a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp +++ b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp @@ -162,7 +162,9 @@ String GFXMaskedFlagTexture::get_gfx_masked_flag_name() const { return gfx_masked_flag != nullptr ? std_view_to_godot_string(gfx_masked_flag->get_name()) : String {}; } -Error GFXMaskedFlagTexture::set_flag_country_and_type(Country const* new_flag_country, StringName const& new_flag_type) { +Error GFXMaskedFlagTexture::set_flag_country_and_type( + CountryDefinition const* new_flag_country, StringName const& new_flag_type +) { if (flag_country == new_flag_country && flag_type == new_flag_type) { return OK; } @@ -193,14 +195,15 @@ Error GFXMaskedFlagTexture::set_flag_country_name_and_type( } GameSingleton* game_singleton = GameSingleton::get_singleton(); ERR_FAIL_NULL_V(game_singleton, FAILED); - Country const* new_flag_country = game_singleton->get_definition_manager().get_country_manager().get_country_by_identifier( - godot_to_std_string(new_flag_country_name) - ); + CountryDefinition const* new_flag_country = + game_singleton->get_definition_manager().get_country_definition_manager().get_country_definition_by_identifier( + godot_to_std_string(new_flag_country_name) + ); ERR_FAIL_NULL_V_MSG(new_flag_country, FAILED, vformat("Country not found: %s", new_flag_country_name)); return set_flag_country_and_type(new_flag_country, new_flag_type); } -Error GFXMaskedFlagTexture::set_flag_country(Country const* new_flag_country) { +Error GFXMaskedFlagTexture::set_flag_country(CountryDefinition const* new_flag_country) { // TODO - get country's current flag type from the game state return set_flag_country_and_type( new_flag_country, {}); } @@ -211,9 +214,10 @@ Error GFXMaskedFlagTexture::set_flag_country_name(String const& new_flag_country } GameSingleton* game_singleton = GameSingleton::get_singleton(); ERR_FAIL_NULL_V(game_singleton, FAILED); - Country const* new_flag_country = game_singleton->get_definition_manager().get_country_manager().get_country_by_identifier( - godot_to_std_string(new_flag_country_name) - ); + CountryDefinition const* new_flag_country = + game_singleton->get_definition_manager().get_country_definition_manager().get_country_definition_by_identifier( + godot_to_std_string(new_flag_country_name) + ); ERR_FAIL_NULL_V_MSG(new_flag_country, FAILED, vformat("Country not found: %s", new_flag_country_name)); return set_flag_country(new_flag_country); } |