diff options
Diffstat (limited to 'extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp index 9290d5c..3d361e4 100644 --- a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp +++ b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp @@ -1,16 +1,17 @@ #pragma once -#include <openvic-simulation/country/Country.hpp> #include <openvic-simulation/interface/GFXSprite.hpp> #include "openvic-extension/classes/GFXButtonStateTexture.hpp" namespace OpenVic { + struct CountryDefinition; + class GFXMaskedFlagTexture : public GFXButtonStateHavingTexture { GDCLASS(GFXMaskedFlagTexture, GFXButtonStateHavingTexture) GFX::MaskedFlag const* PROPERTY(gfx_masked_flag); - Country const* PROPERTY(flag_country); + CountryDefinition const* PROPERTY(flag_country); godot::StringName PROPERTY(flag_type); godot::Ref<godot::Image> overlay_image, mask_image, flag_image; @@ -42,7 +43,9 @@ namespace OpenVic { godot::String get_gfx_masked_flag_name() const; /* Set flag_country and flag_type and update the combined image to use that flag, or no flag if it doesn't exist. */ - godot::Error set_flag_country_and_type(Country const* new_flag_country, godot::StringName const& new_flag_type); + godot::Error set_flag_country_and_type( + CountryDefinition const* new_flag_country, godot::StringName const& new_flag_type + ); /* Look up the country with the specified identifier, then call set_flag_country_and_type with the country and * specified flag_type as arguments. */ @@ -52,7 +55,7 @@ namespace OpenVic { /* Look up the specified country's current flag type, then call set_flag_country_and_type * with the country and its flag type as arguments. */ - godot::Error set_flag_country(Country const* new_flag_country); + godot::Error set_flag_country(CountryDefinition const* new_flag_country); /* Look up the country with the specified identifier, then call set_flag_country with the country its argument. */ godot::Error set_flag_country_name(godot::String const& new_flag_country_name); |