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path: root/extension/src/openvic-extension/classes/GUIIconButton.cpp
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Diffstat (limited to 'extension/src/openvic-extension/classes/GUIIconButton.cpp')
-rw-r--r--extension/src/openvic-extension/classes/GUIIconButton.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GUIIconButton.cpp b/extension/src/openvic-extension/classes/GUIIconButton.cpp
new file mode 100644
index 0000000..1bba947
--- /dev/null
+++ b/extension/src/openvic-extension/classes/GUIIconButton.cpp
@@ -0,0 +1,86 @@
+#include "GUIIconButton.hpp"
+
+#include "openvic-extension/utility/ClassBindings.hpp"
+
+using namespace godot;
+using namespace OpenVic;
+
+void GUIIconButton::_bind_methods() {
+ OV_BIND_METHOD(GUIIconButton::get_gfx_sprite_texture);
+
+ OV_BIND_METHOD(GUIIconButton::set_gfx_texture_sprite_name, { "gfx_texture_sprite_name", "icon" }, DEFVAL(GFX::NO_FRAMES));
+ OV_BIND_METHOD(GUIIconButton::get_gfx_texture_sprite_name);
+
+ OV_BIND_METHOD(GUIIconButton::set_icon_index, { "icon_index" });
+ OV_BIND_METHOD(GUIIconButton::get_icon_index);
+
+ OV_BIND_METHOD(GUIIconButton::set_toggled_icon, { "toggled" });
+}
+
+Error GUIIconButton::set_gfx_texture_sprite(GFX::TextureSprite const* gfx_texture_sprite, GFX::frame_t icon) {
+ const bool needs_setting = gfx_sprite_texture.is_null();
+
+ if (needs_setting) {
+ gfx_sprite_texture.instantiate();
+ ERR_FAIL_NULL_V(gfx_sprite_texture, FAILED);
+ }
+
+ Error err = gfx_sprite_texture->set_gfx_texture_sprite(gfx_texture_sprite, icon);
+
+ if (needs_setting && set_gfx_button_state_having_texture(gfx_sprite_texture) != OK) {
+ err = FAILED;
+ }
+
+ return err;
+}
+
+Ref<GFXSpriteTexture> GUIIconButton::get_gfx_sprite_texture() const {
+ ERR_FAIL_NULL_V(gfx_sprite_texture, nullptr);
+
+ return gfx_sprite_texture;
+}
+
+Error GUIIconButton::set_gfx_texture_sprite_name(String const& gfx_texture_sprite_name, GFX::frame_t icon) {
+ const bool needs_setting = gfx_sprite_texture.is_null();
+
+ if (needs_setting) {
+ gfx_sprite_texture.instantiate();
+ ERR_FAIL_NULL_V(gfx_sprite_texture, FAILED);
+ }
+
+ Error err = gfx_sprite_texture->set_gfx_texture_sprite_name(gfx_texture_sprite_name, icon);
+
+ if (needs_setting && set_gfx_button_state_having_texture(gfx_sprite_texture) != OK) {
+ err = FAILED;
+ }
+
+ return err;
+}
+
+String GUIIconButton::get_gfx_texture_sprite_name() const {
+ ERR_FAIL_NULL_V(gfx_sprite_texture, {});
+
+ return gfx_sprite_texture->get_gfx_texture_sprite_name();
+}
+
+Error GUIIconButton::set_icon_index(GFX::frame_t icon_index) const {
+ ERR_FAIL_NULL_V(gfx_sprite_texture, FAILED);
+
+ return gfx_sprite_texture->set_icon_index(icon_index);
+}
+
+GFX::frame_t GUIIconButton::get_icon_index() const {
+ ERR_FAIL_NULL_V(gfx_sprite_texture, FAILED);
+
+ return gfx_sprite_texture->get_icon_index();
+}
+
+Error GUIIconButton::set_toggled_icon(bool toggled) const {
+ ERR_FAIL_NULL_V(gfx_sprite_texture, FAILED);
+
+ return gfx_sprite_texture->set_toggled_icon(toggled);
+}
+
+void GUIIconButton::_toggled(bool toggled_on) {
+ set_toggled_icon(toggled_on);
+}