diff options
Diffstat (limited to 'extension/src/openvic-extension/classes/GUINode.hpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GUINode.hpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GUINode.hpp b/extension/src/openvic-extension/classes/GUINode.hpp index f935683..3dbe403 100644 --- a/extension/src/openvic-extension/classes/GUINode.hpp +++ b/extension/src/openvic-extension/classes/GUINode.hpp @@ -12,6 +12,7 @@ #include "openvic-extension/classes/GFXSpriteTexture.hpp" #include "openvic-extension/classes/GFXMaskedFlagTexture.hpp" #include "openvic-extension/classes/GFXPieChartTexture.hpp" +#include "openvic-extension/classes/GUIListBox.hpp" #include "openvic-extension/classes/GUIOverlappingElementsBox.hpp" #include "openvic-extension/classes/GUIScrollbar.hpp" @@ -43,6 +44,7 @@ namespace OpenVic { static godot::TextureRect* get_texture_rect_from_node(godot::Node* node); static GUIOverlappingElementsBox* get_gui_overlapping_elements_box_from_node(godot::Node* node); static GUIScrollbar* get_gui_scrollbar_from_node(godot::Node* node); + static GUIListBox* get_gui_listbox_from_node(godot::Node* node); godot::Button* get_button_from_nodepath(godot::NodePath const& path) const; godot::CheckBox* get_check_box_from_nodepath(godot::NodePath const& path) const; @@ -52,6 +54,7 @@ namespace OpenVic { godot::TextureRect* get_texture_rect_from_nodepath(godot::NodePath const& path) const; GUIOverlappingElementsBox* get_gui_overlapping_elements_box_from_nodepath(godot::NodePath const& path) const; GUIScrollbar* get_gui_scrollbar_from_nodepath(godot::NodePath const& path) const; + GUIListBox* get_gui_listbox_from_nodepath(godot::NodePath const& path) const; /* Helper functions to get textures from TextureRects and Buttons. */ static godot::Ref<godot::Texture2D> get_texture_from_node(godot::Node* node); @@ -69,5 +72,6 @@ namespace OpenVic { static godot::String int_to_formatted_string(int64_t val); static godot::String float_to_formatted_string(float val, int32_t decimal_places); + static godot::String format_province_name(godot::String const& province_identifier); }; } |