diff options
Diffstat (limited to 'extension/src/openvic-extension/classes/GUINode.hpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GUINode.hpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/extension/src/openvic-extension/classes/GUINode.hpp b/extension/src/openvic-extension/classes/GUINode.hpp index 6168e7e..73ca92b 100644 --- a/extension/src/openvic-extension/classes/GUINode.hpp +++ b/extension/src/openvic-extension/classes/GUINode.hpp @@ -21,10 +21,10 @@ #include "openvic-extension/classes/GFXMaskedFlagTexture.hpp" #include "openvic-extension/classes/GFXPieChartTexture.hpp" #include "openvic-extension/classes/GFXSpriteTexture.hpp" +#include "openvic-extension/classes/GUILabel.hpp" #include "openvic-extension/classes/GUIListBox.hpp" #include "openvic-extension/classes/GUIOverlappingElementsBox.hpp" #include "openvic-extension/classes/GUIScrollbar.hpp" -#include "openvic-extension/classes/GUITextLabel.hpp" namespace OpenVic { class GUINode : public godot::Control { @@ -52,7 +52,7 @@ namespace OpenVic { static godot::Vector2 get_gui_position(godot::String const& gui_scene, godot::String const& gui_position); static godot::Button* get_button_from_node(godot::Node* node); - static GUITextLabel* get_gui_text_label_from_node(godot::Node* node); + static GUILabel* get_gui_label_from_node(godot::Node* node); static godot::Panel* get_panel_from_node(godot::Node* node); static godot::TextureProgressBar* get_progress_bar_from_node(godot::Node* node); static godot::TextureRect* get_texture_rect_from_node(godot::Node* node); @@ -62,7 +62,7 @@ namespace OpenVic { static godot::LineEdit* get_line_edit_from_node(godot::Node* node); godot::Button* get_button_from_nodepath(godot::NodePath const& path) const; - GUITextLabel* get_gui_text_label_from_nodepath(godot::NodePath const& path) const; + GUILabel* get_gui_label_from_nodepath(godot::NodePath const& path) const; godot::Panel* get_panel_from_nodepath(godot::NodePath const& path) const; godot::TextureProgressBar* get_progress_bar_from_nodepath(godot::NodePath const& path) const; godot::TextureRect* get_texture_rect_from_nodepath(godot::NodePath const& path) const; |