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-rw-r--r--extension/src/openvic-extension/classes/GFXIconTexture.cpp24
1 files changed, 15 insertions, 9 deletions
diff --git a/extension/src/openvic-extension/classes/GFXIconTexture.cpp b/extension/src/openvic-extension/classes/GFXIconTexture.cpp
index 9edfb1b..57c5d50 100644
--- a/extension/src/openvic-extension/classes/GFXIconTexture.cpp
+++ b/extension/src/openvic-extension/classes/GFXIconTexture.cpp
@@ -10,13 +10,14 @@
using namespace godot;
using namespace OpenVic;
+using OpenVic::Utilities::godot_to_std_string;
using OpenVic::Utilities::std_view_to_godot_string;
using OpenVic::Utilities::std_view_to_godot_string_name;
void GFXIconTexture::_bind_methods() {
OV_BIND_METHOD(GFXIconTexture::clear);
- OV_BIND_METHOD(GFXIconTexture::set_gfx_texture_sprite_name, { "gfx_texture_sprite_name" }, DEFVAL(GFX::NO_FRAMES));
+ OV_BIND_METHOD(GFXIconTexture::set_gfx_texture_sprite_name, { "gfx_texture_sprite_name", "icon" }, DEFVAL(GFX::NO_FRAMES));
OV_BIND_METHOD(GFXIconTexture::get_gfx_texture_sprite_name);
OV_BIND_METHOD(GFXIconTexture::set_icon_index, { "new_icon_index" });
@@ -32,7 +33,7 @@ GFXIconTexture::GFXIconTexture()
Ref<GFXIconTexture> GFXIconTexture::make_gfx_icon_texture(GFX::TextureSprite const* gfx_texture_sprite, GFX::frame_t icon) {
Ref<GFXIconTexture> icon_texture;
icon_texture.instantiate();
- ERR_FAIL_NULL_V(icon_texture, icon_texture);
+ ERR_FAIL_NULL_V(icon_texture, nullptr);
icon_texture->set_gfx_texture_sprite(gfx_texture_sprite, icon);
return icon_texture;
}
@@ -53,9 +54,11 @@ Error GFXIconTexture::set_gfx_texture_sprite(GFX::TextureSprite const* new_gfx_t
}
AssetManager* asset_manager = AssetManager::get_singleton();
ERR_FAIL_NULL_V(asset_manager, FAILED);
+
const StringName texture_file = std_view_to_godot_string_name(new_gfx_texture_sprite->get_texture_file());
const Ref<ImageTexture> texture = asset_manager->get_texture(texture_file);
- ERR_FAIL_NULL_V_MSG(texture, FAILED, "Failed to load texture: " + texture_file);
+ ERR_FAIL_NULL_V_MSG(texture, FAILED, vformat("Failed to load texture: %s", texture_file));
+
gfx_texture_sprite = new_gfx_texture_sprite;
set_atlas(texture);
icon_index = GFX::NO_FRAMES;
@@ -70,13 +73,16 @@ Error GFXIconTexture::set_gfx_texture_sprite_name(String const& gfx_texture_spri
}
GameSingleton* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, FAILED);
- GFX::Sprite const* sprite = game_singleton->get_gfx_sprite(gfx_texture_sprite_name);
- ERR_FAIL_NULL_V_MSG(sprite, FAILED, "GFX sprite not found: " + gfx_texture_sprite_name);
+ GFX::Sprite const* sprite = game_singleton->get_game_manager().get_ui_manager().get_sprite_by_identifier(
+ godot_to_std_string(gfx_texture_sprite_name)
+ );
+ ERR_FAIL_NULL_V_MSG(sprite, FAILED, vformat("GFX sprite not found: %s", gfx_texture_sprite_name));
GFX::TextureSprite const* new_texture_sprite = sprite->cast_to<GFX::TextureSprite>();
ERR_FAIL_NULL_V_MSG(
- new_texture_sprite, FAILED, "Invalid type for GFX sprite " + gfx_texture_sprite_name + ": " +
- std_view_to_godot_string(sprite->get_type()) + " (expected " +
- std_view_to_godot_string(GFX::TextureSprite::get_type_static()) + ")"
+ new_texture_sprite, FAILED, vformat(
+ "Invalid type for GFX sprite %s: %s (expected %s)", gfx_texture_sprite_name,
+ std_view_to_godot_string(sprite->get_type()), std_view_to_godot_string(GFX::TextureSprite::get_type_static())
+ )
);
return set_gfx_texture_sprite(new_texture_sprite, icon);
}
@@ -100,7 +106,7 @@ Error GFXIconTexture::set_icon_index(int32_t new_icon_index) {
if (GFX::NO_FRAMES < new_icon_index && new_icon_index <= icon_count) {
icon_index = new_icon_index;
} else {
- icon_index = icon_count;
+ icon_index = 1;
if (new_icon_index > icon_count) {
UtilityFunctions::push_warning(
"Invalid icon index ", new_icon_index, " out of count ", icon_count, " - defaulting to ", icon_index