diff options
Diffstat (limited to 'extension/src/openvic-extension/register_types.cpp')
-rw-r--r-- | extension/src/openvic-extension/register_types.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/extension/src/openvic-extension/register_types.cpp b/extension/src/openvic-extension/register_types.cpp index 750cc53..fffb370 100644 --- a/extension/src/openvic-extension/register_types.cpp +++ b/extension/src/openvic-extension/register_types.cpp @@ -15,14 +15,16 @@ #include "openvic-extension/singletons/Checksum.hpp" #include "openvic-extension/singletons/GameSingleton.hpp" #include "openvic-extension/singletons/LoadLocalisation.hpp" +#include "openvic-extension/singletons/MenuSingleton.hpp" using namespace godot; using namespace OpenVic; -static Checksum* _checksum_singleton; -static LoadLocalisation* _load_localisation; -static GameSingleton* _game_singleton; -static AssetManager* _asset_manager_singleton; +static Checksum* _checksum_singleton = nullptr; +static LoadLocalisation* _load_localisation = nullptr; +static GameSingleton* _game_singleton = nullptr; +static MenuSingleton* _menu_singleton = nullptr; +static AssetManager* _asset_manager_singleton = nullptr; void initialize_openvic_types(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { @@ -41,6 +43,10 @@ void initialize_openvic_types(ModuleInitializationLevel p_level) { _game_singleton = memnew(GameSingleton); Engine::get_singleton()->register_singleton("GameSingleton", GameSingleton::get_singleton()); + ClassDB::register_class<MenuSingleton>(); + _menu_singleton = memnew(MenuSingleton); + Engine::get_singleton()->register_singleton("MenuSingleton", MenuSingleton::get_singleton()); + ClassDB::register_class<AssetManager>(); _asset_manager_singleton = memnew(AssetManager); Engine::get_singleton()->register_singleton("AssetManager", AssetManager::get_singleton()); @@ -77,6 +83,9 @@ void uninitialize_openvic_types(ModuleInitializationLevel p_level) { Engine::get_singleton()->unregister_singleton("GameSingleton"); memdelete(_game_singleton); + Engine::get_singleton()->unregister_singleton("MenuSingleton"); + memdelete(_menu_singleton); + Engine::get_singleton()->unregister_singleton("AssetManager"); memdelete(_asset_manager_singleton); } |