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-rw-r--r--extension/src/openvic-extension/singletons/AssetManager.hpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/singletons/AssetManager.hpp b/extension/src/openvic-extension/singletons/AssetManager.hpp
index deca309..96cb880 100644
--- a/extension/src/openvic-extension/singletons/AssetManager.hpp
+++ b/extension/src/openvic-extension/singletons/AssetManager.hpp
@@ -3,7 +3,9 @@
#include <godot_cpp/classes/atlas_texture.hpp>
#include <godot_cpp/classes/font_file.hpp>
#include <godot_cpp/classes/image_texture.hpp>
+#include <godot_cpp/classes/style_box_texture.hpp>
#include <godot_cpp/core/class_db.hpp>
+#include <godot_cpp/variant/vector2.hpp>
#include <openvic-simulation/interface/GFXSprite.hpp>
@@ -68,6 +70,10 @@ namespace OpenVic {
godot::StringName const& path, LoadFlags load_flags = LOAD_FLAG_CACHE_TEXTURE
);
+ static godot::Ref<godot::StyleBoxTexture> make_stylebox_texture(
+ godot::Ref<godot::Texture2D> const& texture, godot::Vector2 const& border = {}
+ );
+
/* Search for and load a font with the specified name from the game defines' font directory, first checking the
* AssetManager's font cache in case it has already been loaded, and returning nullptr if font loading fails. */
godot::Ref<godot::FontFile> get_font(godot::StringName const& name);