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-rw-r--r--extension/src/openvic-extension/singletons/AssetManager.hpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/extension/src/openvic-extension/singletons/AssetManager.hpp b/extension/src/openvic-extension/singletons/AssetManager.hpp
index 625944d..e6a7664 100644
--- a/extension/src/openvic-extension/singletons/AssetManager.hpp
+++ b/extension/src/openvic-extension/singletons/AssetManager.hpp
@@ -44,17 +44,6 @@ namespace OpenVic {
* or texture creation fails. */
godot::Ref<godot::ImageTexture> get_texture(godot::StringName path);
- /* Extract the specified frame of the texture, which is treated as a single row of frame_count frames. */
- static godot::Ref<godot::AtlasTexture> make_icon(
- godot::Ref<godot::Texture2D> texture, GFX::frame_t frame, GFX::frame_t frame_count
- );
-
- /* Load a texture as with get_texture, and extract the specified frame as with make_icon. */
- godot::Ref<godot::AtlasTexture> get_icon(godot::StringName path, GFX::frame_t frame, GFX::frame_t frame_count);
-
- /* Load a texture as with get_texture if frame_count <= 1 otherwise as with get_icon. */
- godot::Ref<godot::Texture2D> get_texture_or_icon(godot::StringName path, GFX::frame_t frame, GFX::frame_t frame_count);
-
/* Search for and load a font with the specified name from the game defines' font directory, first checking the
* AssetManager's font cache in case it has already been loaded, and returning nullptr if font loading fails. */
godot::Ref<godot::Font> get_font(godot::StringName name);