diff options
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.cpp')
-rw-r--r-- | extension/src/openvic-extension/singletons/GameSingleton.cpp | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp index 7576d0c..2e330ac 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.cpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp @@ -124,7 +124,7 @@ Error GameSingleton::setup_game(int32_t bookmark_index) { ERR_FAIL_NULL_V_MSG(bookmark, FAILED, vformat("Failed to get bookmark with index: %d", bookmark_index)); bool ret = game_manager.load_bookmark(bookmark); - for (ProvinceInstance& province : game_manager.get_map().get_province_instances()) { + for (ProvinceInstance& province : game_manager.get_map_instance().get_province_instances()) { province.set_crime( game_manager.get_crime_manager().get_crime_modifier_by_index( (province.get_province_definition().get_index() - 1) @@ -142,19 +142,19 @@ Error GameSingleton::setup_game(int32_t bookmark_index) { int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const { const Vector2 pos = coords.posmod(1.0f) * get_map_dims(); - return game_manager.get_map().get_province_index_at(Utilities::from_godot_ivec2(pos)); + return game_manager.get_map_definition().get_province_index_at(Utilities::from_godot_ivec2(pos)); } int32_t GameSingleton::get_map_width() const { - return game_manager.get_map().get_width(); + return game_manager.get_map_definition().get_width(); } int32_t GameSingleton::get_map_height() const { - return game_manager.get_map().get_height(); + return game_manager.get_map_definition().get_height(); } Vector2i GameSingleton::get_map_dims() const { - return Utilities::to_godot_ivec2(game_manager.get_map().get_dims()); + return Utilities::to_godot_ivec2(game_manager.get_map_definition().get_dims()); } float GameSingleton::get_map_aspect_ratio() const { @@ -214,24 +214,28 @@ Ref<ImageTexture> GameSingleton::get_province_colour_texture() const { } Error GameSingleton::_update_colour_image() { - Map const& map = game_manager.get_map(); + MapDefinition const& map_definition = game_manager.get_map_definition(); ERR_FAIL_COND_V_MSG( - !map.province_definitions_are_locked(), FAILED, "Cannot generate province colour image before provinces are locked!" + !map_definition.province_definitions_are_locked(), FAILED, + "Cannot generate province colour image before provinces are locked!" ); /* We reshape the list of colours into a square, as each texture dimensions cannot exceed 16384. */ static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(ProvinceDefinition::index_t) * CHAR_BIT / 2); static constexpr int32_t colour_image_width = PROVINCE_INDEX_SQRT * sizeof(Mapmode::base_stripe_t) / sizeof(colour_argb_t); /* Province count + null province, rounded up to next multiple of PROVINCE_INDEX_SQRT. - * Rearranged from: (map.get_province_count() + 1) + (PROVINCE_INDEX_SQRT - 1) */ - const int32_t colour_image_height = (map.get_province_definition_count() + PROVINCE_INDEX_SQRT) / PROVINCE_INDEX_SQRT; + * Rearranged from: (map_definition.get_province_definition_count() + 1) + (PROVINCE_INDEX_SQRT - 1) */ + const int32_t colour_image_height = + (map_definition.get_province_definition_count() + PROVINCE_INDEX_SQRT) / PROVINCE_INDEX_SQRT; static PackedByteArray colour_data_array; const int64_t colour_data_array_size = colour_image_width * colour_image_height * sizeof(colour_argb_t); ERR_FAIL_COND_V(colour_data_array.resize(colour_data_array_size) != OK, FAILED); Error err = OK; - if (!map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw())) { + if (!game_manager.get_mapmode_manager().generate_mapmode_colours( + game_manager.get_map_instance(), mapmode_index, colour_data_array.ptrw() + )) { err = FAILED; } @@ -258,11 +262,13 @@ TypedArray<Dictionary> GameSingleton::get_province_names() const { static const StringName rotation_key = "rotation"; static const StringName scale_key = "scale"; + MapDefinition const& map_definition = game_manager.get_map_definition(); + TypedArray<Dictionary> ret; - ERR_FAIL_COND_V(ret.resize(game_manager.get_map().get_province_definition_count()) != OK, {}); + ERR_FAIL_COND_V(ret.resize(map_definition.get_province_definition_count()) != OK, {}); - for (int32_t index = 0; index < game_manager.get_map().get_province_definition_count(); ++index) { - ProvinceDefinition const& province = game_manager.get_map().get_province_definitions()[index]; + for (int32_t index = 0; index < map_definition.get_province_definition_count(); ++index) { + ProvinceDefinition const& province = map_definition.get_province_definitions()[index]; Dictionary province_dict; @@ -286,11 +292,11 @@ TypedArray<Dictionary> GameSingleton::get_province_names() const { } int32_t GameSingleton::get_mapmode_count() const { - return game_manager.get_map().get_mapmode_count(); + return game_manager.get_mapmode_manager().get_mapmode_count(); } String GameSingleton::get_mapmode_identifier(int32_t index) const { - Mapmode const* mapmode = game_manager.get_map().get_mapmode_by_index(index); + Mapmode const* mapmode = game_manager.get_mapmode_manager().get_mapmode_by_index(index); if (mapmode != nullptr) { return std_view_to_godot_string(mapmode->get_identifier()); } @@ -298,7 +304,7 @@ String GameSingleton::get_mapmode_identifier(int32_t index) const { } Error GameSingleton::set_mapmode(String const& identifier) { - Mapmode const* mapmode = game_manager.get_map().get_mapmode_by_identifier(godot_to_std_string(identifier)); + Mapmode const* mapmode = game_manager.get_mapmode_manager().get_mapmode_by_identifier(godot_to_std_string(identifier)); ERR_FAIL_NULL_V_MSG(mapmode, FAILED, vformat("Failed to find mapmode with identifier: %s", identifier)); mapmode_index = mapmode->get_index(); return _update_colour_image(); @@ -309,16 +315,16 @@ bool GameSingleton::is_parchment_mapmode_allowed() const { // TODO - move mapmode index to SIM/Map? /* Disallows parchment mapmode for the cosmetic terrain mapmode */ static constexpr std::string_view cosmetic_terrain_mapmode = "mapmode_terrain"; - Mapmode const* mapmode = game_manager.get_map().get_mapmode_by_index(mapmode_index); + Mapmode const* mapmode = game_manager.get_mapmode_manager().get_mapmode_by_index(mapmode_index); return mapmode != nullptr && mapmode->get_identifier() != cosmetic_terrain_mapmode; } int32_t GameSingleton::get_selected_province_index() const { - return game_manager.get_map().get_selected_province_index(); + return game_manager.get_map_instance().get_selected_province_index(); } void GameSingleton::set_selected_province(int32_t index) { - game_manager.get_map().set_selected_province(index); + game_manager.get_map_instance().set_selected_province(index); _update_colour_image(); emit_signal(_signal_province_selected(), index); } @@ -336,10 +342,7 @@ Error GameSingleton::_load_map_images() { Error err = OK; - const Vector2i province_dims { - static_cast<int32_t>(game_manager.get_map().get_width()), - static_cast<int32_t>(game_manager.get_map().get_height()) - }; + const Vector2i province_dims = get_map_dims(); // For each dimension of the image, this finds the small number of equal subdivisions // required get the individual texture dims under GPU_DIM_LIMIT @@ -350,10 +353,11 @@ Error GameSingleton::_load_map_images() { } } - Map::shape_pixel_t const* province_shape_data = game_manager.get_map().get_province_shape_image().data(); + MapDefinition::shape_pixel_t const* province_shape_data = + game_manager.get_map_definition().get_province_shape_image().data(); const Vector2i divided_dims = province_dims / image_subdivisions; - const int64_t subdivision_width = divided_dims.x * sizeof(Map::shape_pixel_t); + const int64_t subdivision_width = divided_dims.x * sizeof(MapDefinition::shape_pixel_t); const int64_t subdivision_size = subdivision_width * divided_dims.y; TypedArray<Image> province_shape_images; @@ -588,10 +592,6 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi UtilityFunctions::push_error("Failed to load map images!"); err = FAILED; } - if (!game_manager.load_hardcoded_defines()) { - UtilityFunctions::push_error("Failed to hardcoded defines!"); - err = FAILED; - } auto add_message = std::bind_front(&LoadLocalisation::add_message, LoadLocalisation::get_singleton()); if (!dataloader.load_localisation_files(add_message)) { UtilityFunctions::push_error("Failed to load localisation!"); |