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path: root/extension/src/openvic-extension/singletons/GameSingleton.cpp
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Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.cpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp87
1 files changed, 51 insertions, 36 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index 2e330ac..7114189 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -47,6 +47,7 @@ void GameSingleton::_bind_methods() {
OV_BIND_METHOD(GameSingleton::lookup_file_path, { "path" });
OV_BIND_METHOD(GameSingleton::setup_game, { "bookmark_index" });
+ OV_BIND_METHOD(GameSingleton::start_game_session);
OV_BIND_METHOD(GameSingleton::get_province_index_from_uv_coords, { "coords" });
@@ -120,41 +121,49 @@ void GameSingleton::setup_logger() {
}
Error GameSingleton::setup_game(int32_t bookmark_index) {
- Bookmark const* bookmark = game_manager.get_history_manager().get_bookmark_manager().get_bookmark_by_index(bookmark_index);
+ Bookmark const* bookmark = game_manager.get_definition_manager().get_history_manager().get_bookmark_manager()
+ .get_bookmark_by_index(bookmark_index);
ERR_FAIL_NULL_V_MSG(bookmark, FAILED, vformat("Failed to get bookmark with index: %d", bookmark_index));
- bool ret = game_manager.load_bookmark(bookmark);
+ bool ret = game_manager.setup_instance(bookmark);
- for (ProvinceInstance& province : game_manager.get_map_instance().get_province_instances()) {
+ // TODO - remove this temporary crime assignment
+ InstanceManager* instance_manager = get_instance_manager();
+ ERR_FAIL_NULL_V_MSG(instance_manager, FAILED, "Failed to setup instance manager!");
+ for (ProvinceInstance& province : instance_manager->get_map_instance().get_province_instances()) {
province.set_crime(
- game_manager.get_crime_manager().get_crime_modifier_by_index(
+ get_definition_manager().get_crime_manager().get_crime_modifier_by_index(
(province.get_province_definition().get_index() - 1)
- % game_manager.get_crime_manager().get_crime_modifier_count()
+ % get_definition_manager().get_crime_manager().get_crime_modifier_count()
)
);
}
MenuSingleton* menu_singleton = MenuSingleton::get_singleton();
ERR_FAIL_NULL_V(menu_singleton, FAILED);
- menu_singleton->_population_menu_update_provinces();
+ ret &= menu_singleton->_population_menu_update_provinces();
return ERR(ret);
}
+Error GameSingleton::start_game_session() {
+ return ERR(game_manager.start_game_session());
+}
+
int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const {
const Vector2 pos = coords.posmod(1.0f) * get_map_dims();
- return game_manager.get_map_definition().get_province_index_at(Utilities::from_godot_ivec2(pos));
+ return get_definition_manager().get_map_definition().get_province_index_at(Utilities::from_godot_ivec2(pos));
}
int32_t GameSingleton::get_map_width() const {
- return game_manager.get_map_definition().get_width();
+ return get_definition_manager().get_map_definition().get_width();
}
int32_t GameSingleton::get_map_height() const {
- return game_manager.get_map_definition().get_height();
+ return get_definition_manager().get_map_definition().get_height();
}
Vector2i GameSingleton::get_map_dims() const {
- return Utilities::to_godot_ivec2(game_manager.get_map_definition().get_dims());
+ return Utilities::to_godot_ivec2(get_definition_manager().get_map_definition().get_dims());
}
float GameSingleton::get_map_aspect_ratio() const {
@@ -179,7 +188,7 @@ Ref<ImageTexture> GameSingleton::get_flag_sheet_texture() const {
int32_t GameSingleton::get_flag_sheet_index(int32_t country_index, godot::StringName const& flag_type) const {
ERR_FAIL_COND_V_MSG(
- country_index < 0 || country_index >= game_manager.get_country_manager().get_country_count(), -1,
+ country_index < 0 || country_index >= get_definition_manager().get_country_manager().get_country_count(), -1,
vformat("Invalid country index: %d", country_index)
);
@@ -214,7 +223,7 @@ Ref<ImageTexture> GameSingleton::get_province_colour_texture() const {
}
Error GameSingleton::_update_colour_image() {
- MapDefinition const& map_definition = game_manager.get_map_definition();
+ MapDefinition const& map_definition = get_definition_manager().get_map_definition();
ERR_FAIL_COND_V_MSG(
!map_definition.province_definitions_are_locked(), FAILED,
"Cannot generate province colour image before provinces are locked!"
@@ -233,8 +242,10 @@ Error GameSingleton::_update_colour_image() {
ERR_FAIL_COND_V(colour_data_array.resize(colour_data_array_size) != OK, FAILED);
Error err = OK;
- if (!game_manager.get_mapmode_manager().generate_mapmode_colours(
- game_manager.get_map_instance(), mapmode_index, colour_data_array.ptrw()
+
+ InstanceManager const* instance_manager = get_instance_manager();
+ if (instance_manager != nullptr && !get_definition_manager().get_mapmode_manager().generate_mapmode_colours(
+ instance_manager->get_map_instance(), mapmode_index, colour_data_array.ptrw()
)) {
err = FAILED;
}
@@ -262,7 +273,7 @@ TypedArray<Dictionary> GameSingleton::get_province_names() const {
static const StringName rotation_key = "rotation";
static const StringName scale_key = "scale";
- MapDefinition const& map_definition = game_manager.get_map_definition();
+ MapDefinition const& map_definition = get_definition_manager().get_map_definition();
TypedArray<Dictionary> ret;
ERR_FAIL_COND_V(ret.resize(map_definition.get_province_definition_count()) != OK, {});
@@ -292,11 +303,11 @@ TypedArray<Dictionary> GameSingleton::get_province_names() const {
}
int32_t GameSingleton::get_mapmode_count() const {
- return game_manager.get_mapmode_manager().get_mapmode_count();
+ return get_definition_manager().get_mapmode_manager().get_mapmode_count();
}
String GameSingleton::get_mapmode_identifier(int32_t index) const {
- Mapmode const* mapmode = game_manager.get_mapmode_manager().get_mapmode_by_index(index);
+ Mapmode const* mapmode = get_definition_manager().get_mapmode_manager().get_mapmode_by_index(index);
if (mapmode != nullptr) {
return std_view_to_godot_string(mapmode->get_identifier());
}
@@ -304,7 +315,8 @@ String GameSingleton::get_mapmode_identifier(int32_t index) const {
}
Error GameSingleton::set_mapmode(String const& identifier) {
- Mapmode const* mapmode = game_manager.get_mapmode_manager().get_mapmode_by_identifier(godot_to_std_string(identifier));
+ Mapmode const* mapmode =
+ get_definition_manager().get_mapmode_manager().get_mapmode_by_identifier(godot_to_std_string(identifier));
ERR_FAIL_NULL_V_MSG(mapmode, FAILED, vformat("Failed to find mapmode with identifier: %s", identifier));
mapmode_index = mapmode->get_index();
return _update_colour_image();
@@ -315,16 +327,22 @@ bool GameSingleton::is_parchment_mapmode_allowed() const {
// TODO - move mapmode index to SIM/Map?
/* Disallows parchment mapmode for the cosmetic terrain mapmode */
static constexpr std::string_view cosmetic_terrain_mapmode = "mapmode_terrain";
- Mapmode const* mapmode = game_manager.get_mapmode_manager().get_mapmode_by_index(mapmode_index);
+ Mapmode const* mapmode = get_definition_manager().get_mapmode_manager().get_mapmode_by_index(mapmode_index);
return mapmode != nullptr && mapmode->get_identifier() != cosmetic_terrain_mapmode;
}
int32_t GameSingleton::get_selected_province_index() const {
- return game_manager.get_map_instance().get_selected_province_index();
+ InstanceManager const* instance_manager = get_instance_manager();
+ ERR_FAIL_NULL_V(instance_manager, 0);
+
+ return instance_manager->get_map_instance().get_selected_province_index();
}
void GameSingleton::set_selected_province(int32_t index) {
- game_manager.get_map_instance().set_selected_province(index);
+ InstanceManager* instance_manager = get_instance_manager();
+ ERR_FAIL_NULL(instance_manager);
+
+ instance_manager->get_map_instance().set_selected_province(index);
_update_colour_image();
emit_signal(_signal_province_selected(), index);
}
@@ -334,7 +352,10 @@ void GameSingleton::unset_selected_province() {
}
void GameSingleton::try_tick() {
- game_manager.get_simulation_clock().conditionally_advance_game();
+ InstanceManager* instance_manager = get_instance_manager();
+ ERR_FAIL_NULL(instance_manager);
+
+ instance_manager->get_simulation_clock().conditionally_advance_game();
}
Error GameSingleton::_load_map_images() {
@@ -354,7 +375,7 @@ Error GameSingleton::_load_map_images() {
}
MapDefinition::shape_pixel_t const* province_shape_data =
- game_manager.get_map_definition().get_province_shape_image().data();
+ get_definition_manager().get_map_definition().get_province_shape_image().data();
const Vector2i divided_dims = province_dims / image_subdivisions;
const int64_t subdivision_width = divided_dims.x * sizeof(MapDefinition::shape_pixel_t);
@@ -460,12 +481,13 @@ Error GameSingleton::_load_flag_sheet() {
"Flag sheet image and/or texture has already been generated!"
);
- GovernmentTypeManager const& government_type_manager = game_manager.get_politics_manager().get_government_type_manager();
+ GovernmentTypeManager const& government_type_manager =
+ get_definition_manager().get_politics_manager().get_government_type_manager();
ERR_FAIL_COND_V_MSG(
government_type_manager.get_flag_types().empty() || !government_type_manager.government_types_are_locked(), FAILED,
"Cannot load flag images if flag types are empty or government types are not locked!"
);
- CountryManager const& country_manager = game_manager.get_country_manager();
+ CountryManager const& country_manager = get_definition_manager().get_country_manager();
ERR_FAIL_COND_V_MSG(
country_manager.countries_empty() || !country_manager.countries_are_locked(), FAILED,
"Cannot load flag images if countries are empty or not locked!"
@@ -572,14 +594,12 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi
Error err = OK;
- if (!dataloader.set_roots(roots)) {
- Logger::error("Failed to set dataloader roots!");
- err = FAILED;
- }
- if (!dataloader.load_defines(game_manager)) {
+ auto add_message = std::bind_front(&LoadLocalisation::add_message, LoadLocalisation::get_singleton());
+ if (!game_manager.load_definitions(roots, add_message)) {
UtilityFunctions::push_error("Failed to load defines!");
err = FAILED;
}
+
if (_load_terrain_variants() != OK) {
UtilityFunctions::push_error("Failed to load terrain variants!");
err = FAILED;
@@ -592,11 +612,6 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi
UtilityFunctions::push_error("Failed to load map images!");
err = FAILED;
}
- auto add_message = std::bind_front(&LoadLocalisation::add_message, LoadLocalisation::get_singleton());
- if (!dataloader.load_localisation_files(add_message)) {
- UtilityFunctions::push_error("Failed to load localisation!");
- err = FAILED;
- }
return err;
}
@@ -606,5 +621,5 @@ String GameSingleton::search_for_game_path(String const& hint_path) {
}
String GameSingleton::lookup_file_path(String const& path) const {
- return std_to_godot_string(dataloader.lookup_file(godot_to_std_string(path)).string());
+ return std_to_godot_string(get_dataloader().lookup_file(godot_to_std_string(path)).string());
}