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path: root/extension/src/openvic-extension/singletons/GameSingleton.cpp
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Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.cpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index 7114189..074c8b5 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -188,8 +188,9 @@ Ref<ImageTexture> GameSingleton::get_flag_sheet_texture() const {
int32_t GameSingleton::get_flag_sheet_index(int32_t country_index, godot::StringName const& flag_type) const {
ERR_FAIL_COND_V_MSG(
- country_index < 0 || country_index >= get_definition_manager().get_country_manager().get_country_count(), -1,
- vformat("Invalid country index: %d", country_index)
+ country_index < 0 ||
+ country_index >= get_definition_manager().get_country_definition_manager().get_country_definition_count(),
+ -1, vformat("Invalid country index: %d", country_index)
);
const typename decltype(flag_type_index_map)::const_iterator it = flag_type_index_map.find(flag_type);
@@ -487,10 +488,10 @@ Error GameSingleton::_load_flag_sheet() {
government_type_manager.get_flag_types().empty() || !government_type_manager.government_types_are_locked(), FAILED,
"Cannot load flag images if flag types are empty or government types are not locked!"
);
- CountryManager const& country_manager = get_definition_manager().get_country_manager();
+ CountryDefinitionManager const& country_definition_manager = get_definition_manager().get_country_definition_manager();
ERR_FAIL_COND_V_MSG(
- country_manager.countries_empty() || !country_manager.countries_are_locked(), FAILED,
- "Cannot load flag images if countries are empty or not locked!"
+ country_definition_manager.country_definitions_empty() || !country_definition_manager.country_definitions_are_locked(),
+ FAILED, "Cannot load flag images if countries are empty or not locked!"
);
AssetManager* asset_manager = AssetManager::get_singleton();
@@ -502,7 +503,7 @@ Error GameSingleton::_load_flag_sheet() {
flag_type_index_map.emplace(std_to_godot_string_name(type), static_cast<int32_t>(flag_type_index_map.size()));
}
- flag_sheet_count = country_manager.get_countries().size() * flag_type_index_map.size();
+ flag_sheet_count = country_definition_manager.get_country_definition_count() * flag_type_index_map.size();
std::vector<Ref<Image>> flag_images;
flag_images.reserve(flag_sheet_count);
@@ -510,7 +511,7 @@ Error GameSingleton::_load_flag_sheet() {
static constexpr Image::Format flag_format = Image::FORMAT_RGB8;
Error ret = OK;
- for (Country const& country : country_manager.get_countries()) {
+ for (CountryDefinition const& country : country_definition_manager.get_country_definitions()) {
const String country_name = std_view_to_godot_string(country.get_identifier());
for (auto const& [flag_type, flag_type_index] : flag_type_index_map) {