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-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index 913bdd4..57a2014 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -73,7 +73,7 @@ namespace OpenVic {
float get_map_aspect_ratio() const;
/* The cosmetic terrain textures stored in a Texture2DArray. */
- godot::Ref<godot::Texture> get_terrain_texture() const;
+ godot::Ref<godot::Texture2DArray> get_terrain_texture() const;
/* The flag image corresponding to the requested country / flag_type
* combination, or nullptr if no such flag can be found. */
@@ -87,14 +87,15 @@ namespace OpenVic {
/* The map, encoded in RGB8 with RG representing province index and B representing terrain texture.
* To support a wider range of GPUs, the image is divided so that no piece has a dimension
* greater than 16383 and the pieces are stored in a Texture2DArray. */
- godot::Ref<godot::Texture> get_province_shape_texture() const;
+ godot::Ref<godot::Texture2DArray> get_province_shape_texture() const;
/* The base and stripe colours for each province. */
- godot::Ref<godot::Texture> get_province_colour_texture() const;
+ godot::Ref<godot::ImageTexture> get_province_colour_texture() const;
int32_t get_mapmode_count() const;
godot::String get_mapmode_identifier(int32_t index) const;
godot::Error set_mapmode(godot::String const& identifier);
+ bool is_parchment_mapmode_allowed() const;
int32_t get_selected_province_index() const;
void set_selected_province(int32_t index);