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-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index 403fbb6..1346a5f 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -69,8 +69,6 @@ namespace OpenVic {
static godot::String search_for_game_path(godot::String hint_path = {});
- godot::String lookup_file(godot::String const& path) const;
-
/* Post-load/restart game setup - reset the game to post-load state
* and (re)generate starting data, e.g. buildings.
*/
@@ -83,9 +81,9 @@ namespace OpenVic {
*/
godot::Dictionary get_province_info_from_index(int32_t index) const;
- int32_t get_width() const;
- int32_t get_height() const;
- float get_aspect_ratio() const;
+ int32_t get_map_width() const;
+ int32_t get_map_height() const;
+ float get_map_aspect_ratio() const;
/* The cosmetic terrain textures stored in a Texture2DArray.
*/