diff options
Diffstat (limited to 'extension/src/openvic-extension/singletons/ModelSingleton.cpp')
-rw-r--r-- | extension/src/openvic-extension/singletons/ModelSingleton.cpp | 65 |
1 files changed, 31 insertions, 34 deletions
diff --git a/extension/src/openvic-extension/singletons/ModelSingleton.cpp b/extension/src/openvic-extension/singletons/ModelSingleton.cpp index ebdc7e8..f51ae77 100644 --- a/extension/src/openvic-extension/singletons/ModelSingleton.cpp +++ b/extension/src/openvic-extension/singletons/ModelSingleton.cpp @@ -13,10 +13,6 @@ using namespace godot; using namespace OpenVic; -using OpenVic::Utilities::godot_to_std_string; -using OpenVic::Utilities::std_to_godot_string; -using OpenVic::Utilities::std_view_to_godot_string; - void ModelSingleton::_bind_methods() { OV_BIND_METHOD(ModelSingleton::get_units); OV_BIND_METHOD(ModelSingleton::get_cultural_gun_model, { "culture" }); @@ -47,7 +43,7 @@ GFX::Actor const* ModelSingleton::get_actor(std::string_view name, bool error_on game_singleton->get_definition_manager().get_ui_manager().get_cast_object_by_identifier<GFX::Actor>(name); if (error_on_fail) { - ERR_FAIL_NULL_V_MSG(actor, nullptr, vformat("Failed to find actor \"%s\"", std_view_to_godot_string(name))); + ERR_FAIL_NULL_V_MSG(actor, nullptr, vformat("Failed to find actor \"%s\"", Utilities::std_to_godot_string(name))); } return actor; @@ -62,7 +58,7 @@ GFX::Actor const* ModelSingleton::get_cultural_actor( ERR_FAIL_COND_V_MSG( culture.empty() || name.empty(), nullptr, vformat( "Failed to find actor \"%s\" for culture \"%s\" - neither can be empty", - std_view_to_godot_string(name), std_view_to_godot_string(culture) + Utilities::std_to_godot_string(name), Utilities::std_to_godot_string(culture) ) ); @@ -90,8 +86,8 @@ GFX::Actor const* ModelSingleton::get_cultural_actor( ERR_FAIL_NULL_V_MSG( actor, nullptr, vformat( - "Failed to find actor \"%s\" for culture \"%s\"", std_view_to_godot_string(name), - std_view_to_godot_string(culture) + "Failed to find actor \"%s\" for culture \"%s\"", Utilities::std_to_godot_string(name), + Utilities::std_to_godot_string(culture) ) ); @@ -109,7 +105,7 @@ Dictionary ModelSingleton::get_animation_dict(GFX::Actor::Animation const& anima Dictionary dict; - dict[file_key] = std_view_to_godot_string(animation.get_file()); + dict[file_key] = Utilities::std_to_godot_string(animation.get_file()); dict[time_key] = animation.get_scroll_time().to_float(); animation_cache.emplace(&animation, dict); @@ -132,7 +128,7 @@ Dictionary ModelSingleton::get_model_dict(GFX::Actor const& actor) { Dictionary dict; - dict[file_key] = std_view_to_godot_string(actor.get_model_file()); + dict[file_key] = Utilities::std_to_godot_string(actor.get_model_file()); dict[scale_key] = actor.get_scale().to_float(); const auto set_animation = [this, &dict](StringName const& key, std::optional<GFX::Actor::Animation> const& animation) { @@ -164,13 +160,14 @@ Dictionary ModelSingleton::get_model_dict(GFX::Actor const& actor) { ERR_CONTINUE_MSG( attachment_actor == nullptr, vformat( "Failed to find \"%s\" attachment actor for actor \"%s\"", - std_view_to_godot_string(attachment.get_actor_name()), std_view_to_godot_string(actor.get_name()) + Utilities::std_to_godot_string(attachment.get_actor_name()), + Utilities::std_to_godot_string(actor.get_name()) ) ); Dictionary attachment_dict; - attachment_dict[attachment_node_key] = std_view_to_godot_string(attachment.get_attach_node()); + attachment_dict[attachment_node_key] = Utilities::std_to_godot_string(attachment.get_attach_node()); attachment_dict[attachment_model_key] = get_model_dict(*attachment_actor); attachments_array[idx] = std::move(attachment_dict); @@ -184,7 +181,7 @@ Dictionary ModelSingleton::get_model_dict(GFX::Actor const& actor) { } else { UtilityFunctions::push_error( "Failed to resize attachments array to the correct size (", static_cast<int64_t>(attachments.size()), - ") for model for actor \"", std_view_to_godot_string(actor.get_name()), "\"" + ") for model for actor \"", Utilities::std_to_godot_string(actor.get_name()), "\"" ); } } @@ -225,7 +222,7 @@ bool ModelSingleton::add_unit_dict( /* Last unit to enter the province is shown on top. */ _UnitInstanceGroup const& unit = *units.back(); - ERR_FAIL_COND_V_MSG(unit.empty(), false, vformat("Empty unit \"%s\"", std_view_to_godot_string(unit.get_name()))); + ERR_FAIL_COND_V_MSG(unit.empty(), false, vformat("Empty unit \"%s\"", Utilities::std_to_godot_string(unit.get_name()))); CountryDefinition const* country = unit.get_country()->get_country_definition(); @@ -233,7 +230,7 @@ bool ModelSingleton::add_unit_dict( UnitType const* display_unit_type = unit.get_display_unit_type(); ERR_FAIL_NULL_V_MSG( display_unit_type, false, vformat( - "Failed to get display unit type for unit \"%s\"", std_view_to_godot_string(unit.get_name()) + "Failed to get display unit type for unit \"%s\"", Utilities::std_to_godot_string(unit.get_name()) ) ); @@ -255,9 +252,9 @@ bool ModelSingleton::add_unit_dict( } else { UtilityFunctions::push_error( "Mount sprite and attach node must both be set or both be empty - regiment type \"", - std_view_to_godot_string(regiment_type->get_identifier()), "\" has mount \"", - std_view_to_godot_string(regiment_type->get_sprite_mount()), "\" and attach node \"", - std_view_to_godot_string(regiment_type->get_sprite_mount_attach_node()), "\"" + Utilities::std_to_godot_string(regiment_type->get_identifier()), "\" has mount \"", + Utilities::std_to_godot_string(regiment_type->get_sprite_mount()), "\" and attach node \"", + Utilities::std_to_godot_string(regiment_type->get_sprite_mount_attach_node()), "\"" ); ret = false; } @@ -272,15 +269,15 @@ bool ModelSingleton::add_unit_dict( ERR_FAIL_NULL_V_MSG( actor, false, vformat( "Failed to find \"%s\" actor of graphical culture type \"%s\" for unit \"%s\"", - std_view_to_godot_string(display_unit_type->get_sprite()), - std_view_to_godot_string(graphical_culture_type.get_identifier()), - std_view_to_godot_string(unit.get_name()) + Utilities::std_to_godot_string(display_unit_type->get_sprite()), + Utilities::std_to_godot_string(graphical_culture_type.get_identifier()), + Utilities::std_to_godot_string(unit.get_name()) ) ); Dictionary dict; - dict[culture_key] = std_view_to_godot_string(graphical_culture_type.get_identifier()); + dict[culture_key] = Utilities::std_to_godot_string(graphical_culture_type.get_identifier()); dict[model_key] = get_model_dict(*actor); @@ -289,13 +286,13 @@ bool ModelSingleton::add_unit_dict( if (mount_actor != nullptr) { dict[mount_model_key] = get_model_dict(*mount_actor); - dict[mount_attach_node_key] = std_view_to_godot_string(mount_attach_node_name); + dict[mount_attach_node_key] = Utilities::std_to_godot_string(mount_attach_node_name); } else { UtilityFunctions::push_error(vformat( "Failed to find \"%s\" mount actor of graphical culture type \"%s\" for unit \"%s\"", - std_view_to_godot_string(mount_actor_name), - std_view_to_godot_string(graphical_culture_type.get_identifier()), - std_view_to_godot_string(unit.get_name()) + Utilities::std_to_godot_string(mount_actor_name), + Utilities::std_to_godot_string(graphical_culture_type.get_identifier()), + Utilities::std_to_godot_string(unit.get_name()) )); ret = false; } @@ -337,13 +334,13 @@ TypedArray<Dictionary> ModelSingleton::get_units() { if (province.get_province_definition().is_water()) { if (!add_unit_dict(province.get_navies(), ret)) { UtilityFunctions::push_error( - "Error adding navy to province \"", std_view_to_godot_string(province.get_identifier()), "\"" + "Error adding navy to province \"", Utilities::std_to_godot_string(province.get_identifier()), "\"" ); } } else { if (!add_unit_dict(province.get_armies(), ret)) { UtilityFunctions::push_error( - "Error adding army to province \"", std_view_to_godot_string(province.get_identifier()), "\"" + "Error adding army to province \"", Utilities::std_to_godot_string(province.get_identifier()), "\"" ); } } @@ -357,7 +354,7 @@ TypedArray<Dictionary> ModelSingleton::get_units() { Dictionary ModelSingleton::get_cultural_gun_model(String const& culture) { static constexpr std::string_view gun_actor_name = "Gun1"; - GFX::Actor const* actor = get_cultural_actor(godot_to_std_string(culture), gun_actor_name, {}); + GFX::Actor const* actor = get_cultural_actor(Utilities::godot_to_std_string(culture), gun_actor_name, {}); ERR_FAIL_NULL_V(actor, {}); @@ -367,7 +364,7 @@ Dictionary ModelSingleton::get_cultural_gun_model(String const& culture) { Dictionary ModelSingleton::get_cultural_helmet_model(String const& culture) { static constexpr std::string_view helmet_actor_name = "Helmet1"; - GFX::Actor const* actor = get_cultural_actor(godot_to_std_string(culture), helmet_actor_name, {}); + GFX::Actor const* actor = get_cultural_actor(Utilities::godot_to_std_string(culture), helmet_actor_name, {}); ERR_FAIL_NULL_V(actor, {}); @@ -438,8 +435,8 @@ bool ModelSingleton::add_building_dict( ERR_FAIL_NULL_V_MSG( actor, false, vformat( "Failed to find \"%s\" actor for building \"%s\" in province \"%s\"", - std_to_godot_string(actor_name), std_view_to_godot_string(building.get_identifier()), - std_view_to_godot_string(province.get_identifier()) + Utilities::std_to_godot_string(actor_name), Utilities::std_to_godot_string(building.get_identifier()), + Utilities::std_to_godot_string(province.get_identifier()) ) ); @@ -474,8 +471,8 @@ TypedArray<Dictionary> ModelSingleton::get_buildings() { for (BuildingInstance const& building : province.get_buildings()) { if (!add_building_dict(building, province, ret)) { UtilityFunctions::push_error( - "Error adding building \"", std_view_to_godot_string(building.get_identifier()), "\" to province \"", - std_view_to_godot_string(province.get_identifier()), "\"" + "Error adding building \"", Utilities::std_to_godot_string(building.get_identifier()), + "\" to province \"", Utilities::std_to_godot_string(province.get_identifier()), "\"" ); } } |