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path: root/extension/src/openvic-extension/singletons/ModelSingleton.cpp
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-rw-r--r--extension/src/openvic-extension/singletons/ModelSingleton.cpp65
1 files changed, 31 insertions, 34 deletions
diff --git a/extension/src/openvic-extension/singletons/ModelSingleton.cpp b/extension/src/openvic-extension/singletons/ModelSingleton.cpp
index ebdc7e8..f51ae77 100644
--- a/extension/src/openvic-extension/singletons/ModelSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/ModelSingleton.cpp
@@ -13,10 +13,6 @@
using namespace godot;
using namespace OpenVic;
-using OpenVic::Utilities::godot_to_std_string;
-using OpenVic::Utilities::std_to_godot_string;
-using OpenVic::Utilities::std_view_to_godot_string;
-
void ModelSingleton::_bind_methods() {
OV_BIND_METHOD(ModelSingleton::get_units);
OV_BIND_METHOD(ModelSingleton::get_cultural_gun_model, { "culture" });
@@ -47,7 +43,7 @@ GFX::Actor const* ModelSingleton::get_actor(std::string_view name, bool error_on
game_singleton->get_definition_manager().get_ui_manager().get_cast_object_by_identifier<GFX::Actor>(name);
if (error_on_fail) {
- ERR_FAIL_NULL_V_MSG(actor, nullptr, vformat("Failed to find actor \"%s\"", std_view_to_godot_string(name)));
+ ERR_FAIL_NULL_V_MSG(actor, nullptr, vformat("Failed to find actor \"%s\"", Utilities::std_to_godot_string(name)));
}
return actor;
@@ -62,7 +58,7 @@ GFX::Actor const* ModelSingleton::get_cultural_actor(
ERR_FAIL_COND_V_MSG(
culture.empty() || name.empty(), nullptr, vformat(
"Failed to find actor \"%s\" for culture \"%s\" - neither can be empty",
- std_view_to_godot_string(name), std_view_to_godot_string(culture)
+ Utilities::std_to_godot_string(name), Utilities::std_to_godot_string(culture)
)
);
@@ -90,8 +86,8 @@ GFX::Actor const* ModelSingleton::get_cultural_actor(
ERR_FAIL_NULL_V_MSG(
actor, nullptr, vformat(
- "Failed to find actor \"%s\" for culture \"%s\"", std_view_to_godot_string(name),
- std_view_to_godot_string(culture)
+ "Failed to find actor \"%s\" for culture \"%s\"", Utilities::std_to_godot_string(name),
+ Utilities::std_to_godot_string(culture)
)
);
@@ -109,7 +105,7 @@ Dictionary ModelSingleton::get_animation_dict(GFX::Actor::Animation const& anima
Dictionary dict;
- dict[file_key] = std_view_to_godot_string(animation.get_file());
+ dict[file_key] = Utilities::std_to_godot_string(animation.get_file());
dict[time_key] = animation.get_scroll_time().to_float();
animation_cache.emplace(&animation, dict);
@@ -132,7 +128,7 @@ Dictionary ModelSingleton::get_model_dict(GFX::Actor const& actor) {
Dictionary dict;
- dict[file_key] = std_view_to_godot_string(actor.get_model_file());
+ dict[file_key] = Utilities::std_to_godot_string(actor.get_model_file());
dict[scale_key] = actor.get_scale().to_float();
const auto set_animation = [this, &dict](StringName const& key, std::optional<GFX::Actor::Animation> const& animation) {
@@ -164,13 +160,14 @@ Dictionary ModelSingleton::get_model_dict(GFX::Actor const& actor) {
ERR_CONTINUE_MSG(
attachment_actor == nullptr, vformat(
"Failed to find \"%s\" attachment actor for actor \"%s\"",
- std_view_to_godot_string(attachment.get_actor_name()), std_view_to_godot_string(actor.get_name())
+ Utilities::std_to_godot_string(attachment.get_actor_name()),
+ Utilities::std_to_godot_string(actor.get_name())
)
);
Dictionary attachment_dict;
- attachment_dict[attachment_node_key] = std_view_to_godot_string(attachment.get_attach_node());
+ attachment_dict[attachment_node_key] = Utilities::std_to_godot_string(attachment.get_attach_node());
attachment_dict[attachment_model_key] = get_model_dict(*attachment_actor);
attachments_array[idx] = std::move(attachment_dict);
@@ -184,7 +181,7 @@ Dictionary ModelSingleton::get_model_dict(GFX::Actor const& actor) {
} else {
UtilityFunctions::push_error(
"Failed to resize attachments array to the correct size (", static_cast<int64_t>(attachments.size()),
- ") for model for actor \"", std_view_to_godot_string(actor.get_name()), "\""
+ ") for model for actor \"", Utilities::std_to_godot_string(actor.get_name()), "\""
);
}
}
@@ -225,7 +222,7 @@ bool ModelSingleton::add_unit_dict(
/* Last unit to enter the province is shown on top. */
_UnitInstanceGroup const& unit = *units.back();
- ERR_FAIL_COND_V_MSG(unit.empty(), false, vformat("Empty unit \"%s\"", std_view_to_godot_string(unit.get_name())));
+ ERR_FAIL_COND_V_MSG(unit.empty(), false, vformat("Empty unit \"%s\"", Utilities::std_to_godot_string(unit.get_name())));
CountryDefinition const* country = unit.get_country()->get_country_definition();
@@ -233,7 +230,7 @@ bool ModelSingleton::add_unit_dict(
UnitType const* display_unit_type = unit.get_display_unit_type();
ERR_FAIL_NULL_V_MSG(
display_unit_type, false, vformat(
- "Failed to get display unit type for unit \"%s\"", std_view_to_godot_string(unit.get_name())
+ "Failed to get display unit type for unit \"%s\"", Utilities::std_to_godot_string(unit.get_name())
)
);
@@ -255,9 +252,9 @@ bool ModelSingleton::add_unit_dict(
} else {
UtilityFunctions::push_error(
"Mount sprite and attach node must both be set or both be empty - regiment type \"",
- std_view_to_godot_string(regiment_type->get_identifier()), "\" has mount \"",
- std_view_to_godot_string(regiment_type->get_sprite_mount()), "\" and attach node \"",
- std_view_to_godot_string(regiment_type->get_sprite_mount_attach_node()), "\""
+ Utilities::std_to_godot_string(regiment_type->get_identifier()), "\" has mount \"",
+ Utilities::std_to_godot_string(regiment_type->get_sprite_mount()), "\" and attach node \"",
+ Utilities::std_to_godot_string(regiment_type->get_sprite_mount_attach_node()), "\""
);
ret = false;
}
@@ -272,15 +269,15 @@ bool ModelSingleton::add_unit_dict(
ERR_FAIL_NULL_V_MSG(
actor, false, vformat(
"Failed to find \"%s\" actor of graphical culture type \"%s\" for unit \"%s\"",
- std_view_to_godot_string(display_unit_type->get_sprite()),
- std_view_to_godot_string(graphical_culture_type.get_identifier()),
- std_view_to_godot_string(unit.get_name())
+ Utilities::std_to_godot_string(display_unit_type->get_sprite()),
+ Utilities::std_to_godot_string(graphical_culture_type.get_identifier()),
+ Utilities::std_to_godot_string(unit.get_name())
)
);
Dictionary dict;
- dict[culture_key] = std_view_to_godot_string(graphical_culture_type.get_identifier());
+ dict[culture_key] = Utilities::std_to_godot_string(graphical_culture_type.get_identifier());
dict[model_key] = get_model_dict(*actor);
@@ -289,13 +286,13 @@ bool ModelSingleton::add_unit_dict(
if (mount_actor != nullptr) {
dict[mount_model_key] = get_model_dict(*mount_actor);
- dict[mount_attach_node_key] = std_view_to_godot_string(mount_attach_node_name);
+ dict[mount_attach_node_key] = Utilities::std_to_godot_string(mount_attach_node_name);
} else {
UtilityFunctions::push_error(vformat(
"Failed to find \"%s\" mount actor of graphical culture type \"%s\" for unit \"%s\"",
- std_view_to_godot_string(mount_actor_name),
- std_view_to_godot_string(graphical_culture_type.get_identifier()),
- std_view_to_godot_string(unit.get_name())
+ Utilities::std_to_godot_string(mount_actor_name),
+ Utilities::std_to_godot_string(graphical_culture_type.get_identifier()),
+ Utilities::std_to_godot_string(unit.get_name())
));
ret = false;
}
@@ -337,13 +334,13 @@ TypedArray<Dictionary> ModelSingleton::get_units() {
if (province.get_province_definition().is_water()) {
if (!add_unit_dict(province.get_navies(), ret)) {
UtilityFunctions::push_error(
- "Error adding navy to province \"", std_view_to_godot_string(province.get_identifier()), "\""
+ "Error adding navy to province \"", Utilities::std_to_godot_string(province.get_identifier()), "\""
);
}
} else {
if (!add_unit_dict(province.get_armies(), ret)) {
UtilityFunctions::push_error(
- "Error adding army to province \"", std_view_to_godot_string(province.get_identifier()), "\""
+ "Error adding army to province \"", Utilities::std_to_godot_string(province.get_identifier()), "\""
);
}
}
@@ -357,7 +354,7 @@ TypedArray<Dictionary> ModelSingleton::get_units() {
Dictionary ModelSingleton::get_cultural_gun_model(String const& culture) {
static constexpr std::string_view gun_actor_name = "Gun1";
- GFX::Actor const* actor = get_cultural_actor(godot_to_std_string(culture), gun_actor_name, {});
+ GFX::Actor const* actor = get_cultural_actor(Utilities::godot_to_std_string(culture), gun_actor_name, {});
ERR_FAIL_NULL_V(actor, {});
@@ -367,7 +364,7 @@ Dictionary ModelSingleton::get_cultural_gun_model(String const& culture) {
Dictionary ModelSingleton::get_cultural_helmet_model(String const& culture) {
static constexpr std::string_view helmet_actor_name = "Helmet1";
- GFX::Actor const* actor = get_cultural_actor(godot_to_std_string(culture), helmet_actor_name, {});
+ GFX::Actor const* actor = get_cultural_actor(Utilities::godot_to_std_string(culture), helmet_actor_name, {});
ERR_FAIL_NULL_V(actor, {});
@@ -438,8 +435,8 @@ bool ModelSingleton::add_building_dict(
ERR_FAIL_NULL_V_MSG(
actor, false, vformat(
"Failed to find \"%s\" actor for building \"%s\" in province \"%s\"",
- std_to_godot_string(actor_name), std_view_to_godot_string(building.get_identifier()),
- std_view_to_godot_string(province.get_identifier())
+ Utilities::std_to_godot_string(actor_name), Utilities::std_to_godot_string(building.get_identifier()),
+ Utilities::std_to_godot_string(province.get_identifier())
)
);
@@ -474,8 +471,8 @@ TypedArray<Dictionary> ModelSingleton::get_buildings() {
for (BuildingInstance const& building : province.get_buildings()) {
if (!add_building_dict(building, province, ret)) {
UtilityFunctions::push_error(
- "Error adding building \"", std_view_to_godot_string(building.get_identifier()), "\" to province \"",
- std_view_to_godot_string(province.get_identifier()), "\""
+ "Error adding building \"", Utilities::std_to_godot_string(building.get_identifier()),
+ "\" to province \"", Utilities::std_to_godot_string(province.get_identifier()), "\""
);
}
}