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path: root/extension/src/openvic-extension/singletons/ModelSingleton.cpp
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Diffstat (limited to 'extension/src/openvic-extension/singletons/ModelSingleton.cpp')
-rw-r--r--extension/src/openvic-extension/singletons/ModelSingleton.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/extension/src/openvic-extension/singletons/ModelSingleton.cpp b/extension/src/openvic-extension/singletons/ModelSingleton.cpp
index 5fb9cf8..0e90a00 100644
--- a/extension/src/openvic-extension/singletons/ModelSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/ModelSingleton.cpp
@@ -295,7 +295,7 @@ bool ModelSingleton::add_unit_dict(
}
dict[position_key] =
- game_singleton->map_position_to_world_coords(unit.get_position()->get_province_definition().get_unit_position());
+ game_singleton->normalise_map_position(unit.get_position()->get_province_definition().get_unit_position());
if (display_unit_type->get_unit_category() != UnitType::unit_category_t::INFANTRY) {
dict[rotation_key] = -0.25f * std::numbers::pi_v<float>;
@@ -433,7 +433,7 @@ bool ModelSingleton::add_building_dict(
dict[model_key] = make_model_dict(*actor);
- dict[position_key] = game_singleton->map_position_to_world_coords(
+ dict[position_key] = game_singleton->normalise_map_position(
position_ptr != nullptr ? *position_ptr : province_definition.get_centre()
);