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-rw-r--r--extension/src/openvic-extension/singletons/AssetManager.cpp42
-rw-r--r--extension/src/openvic-extension/singletons/AssetManager.hpp5
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp144
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp47
4 files changed, 125 insertions, 113 deletions
diff --git a/extension/src/openvic-extension/singletons/AssetManager.cpp b/extension/src/openvic-extension/singletons/AssetManager.cpp
index b50cae8..8e9eb41 100644
--- a/extension/src/openvic-extension/singletons/AssetManager.cpp
+++ b/extension/src/openvic-extension/singletons/AssetManager.cpp
@@ -37,33 +37,47 @@ AssetManager::~AssetManager() {
_singleton = nullptr;
}
-AssetManager::image_asset_map_t::iterator AssetManager::_get_image_asset(StringName path) {
- const image_asset_map_t::iterator it = image_assets.find(path);
- if (it != image_assets.end()) {
- return it;
- }
+Ref<Image> AssetManager::_load_image(StringName path) {
GameSingleton* game_singleton = GameSingleton::get_singleton();
- ERR_FAIL_NULL_V(game_singleton, image_assets.end());
+ ERR_FAIL_NULL_V(game_singleton, nullptr);
const String lookedup_path =
- std_to_godot_string(game_singleton->get_dataloader().lookup_image_file_or_dds(godot_to_std_string(path)).string());
+ std_to_godot_string(game_singleton->get_dataloader().lookup_image_file(godot_to_std_string(path)).string());
if (lookedup_path.is_empty()) {
UtilityFunctions::push_error("Failed to look up image: ", path);
- return image_assets.end();
+ return nullptr;
}
const Ref<Image> image = Utilities::load_godot_image(lookedup_path);
if (image.is_null() || image->is_empty()) {
UtilityFunctions::push_error("Failed to load image: ", lookedup_path, " (looked up from ", path, ")");
- return image_assets.end();
+ return nullptr;
+ } else {
+ return image;
}
- return image_assets.emplace(std::move(path), AssetManager::image_asset_t { image, nullptr }).first;
}
-Ref<Image> AssetManager::get_image(StringName path) {
- const image_asset_map_t::const_iterator it = _get_image_asset(path);
+AssetManager::image_asset_map_t::iterator AssetManager::_get_image_asset(StringName path) {
+ const image_asset_map_t::iterator it = image_assets.find(path);
if (it != image_assets.end()) {
- return it->second.image;
+ return it;
+ }
+ const Ref<Image> image = _load_image(path);
+ if (image.is_valid()) {
+ return image_assets.emplace(std::move(path), AssetManager::image_asset_t { image, nullptr }).first;
} else {
- return nullptr;
+ return image_assets.end();
+ }
+}
+
+Ref<Image> AssetManager::get_image(StringName path, bool cache) {
+ if (cache) {
+ const image_asset_map_t::const_iterator it = _get_image_asset(path);
+ if (it != image_assets.end()) {
+ return it->second.image;
+ } else {
+ return nullptr;
+ }
+ } else {
+ return _load_image(path);
}
}
diff --git a/extension/src/openvic-extension/singletons/AssetManager.hpp b/extension/src/openvic-extension/singletons/AssetManager.hpp
index 7cfc31b..625944d 100644
--- a/extension/src/openvic-extension/singletons/AssetManager.hpp
+++ b/extension/src/openvic-extension/singletons/AssetManager.hpp
@@ -23,6 +23,7 @@ namespace OpenVic {
image_asset_map_t image_assets;
font_map_t fonts;
+ static godot::Ref<godot::Image> _load_image(godot::StringName path);
image_asset_map_t::iterator _get_image_asset(godot::StringName path);
protected:
@@ -35,8 +36,8 @@ namespace OpenVic {
~AssetManager();
/* Search for and load an image at the specified path relative to the game defines, first checking the AssetManager's
- * image cache in case it has already been loaded, and returning nullptr if image loading fails. */
- godot::Ref<godot::Image> get_image(godot::StringName path);
+ * image cache (if cache is true) in case it has already been loaded, and returning nullptr if image loading fails. */
+ godot::Ref<godot::Image> get_image(godot::StringName path, bool cache = true);
/* Create a texture from an image found at the specified path relative to the game defines, fist checking
* AssetManager's texture cache in case it has already been loaded, and returning nullptr if image loading
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index d101a86..db3dd3f 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -17,6 +17,9 @@ using OpenVic::Utilities::godot_to_std_string;
using OpenVic::Utilities::std_to_godot_string;
using OpenVic::Utilities::std_view_to_godot_string;
+/* Maximum width or height a GPU texture can have. */
+static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF;
+
void GameSingleton::_bind_methods() {
OV_BIND_SMETHOD(setup_logger);
@@ -58,15 +61,6 @@ void GameSingleton::_bind_methods() {
ADD_SIGNAL(MethodInfo("state_updated"));
ADD_SIGNAL(MethodInfo("province_selected", PropertyInfo(Variant::INT, "index")));
-
- OV_BIND_SMETHOD(
- draw_pie_chart,
- { "image", "stopAngles", "colours", "radius", "shadow_displacement", "shadow_tightness", "shadow_radius",
- "shadow_thickness", "trim_colour", "trim_size", "gradient_falloff", "gradient_base", "donut", "donut_inner_trim",
- "donut_inner_radius" }
- );
-
- OV_BIND_SMETHOD(load_image, { "path" });
}
Control* GameSingleton::generate_gui(String const& gui_file, String const& gui_element) {
@@ -90,25 +84,6 @@ Control* GameSingleton::generate_gui(String const& gui_file, String const& gui_e
return result;
}
-GFX::Sprite const* GameSingleton::get_gfx_sprite(String const& sprite_name) const {
- return game_manager.get_ui_manager().get_sprite_by_identifier(godot_to_std_string(sprite_name));
-}
-
-void GameSingleton::draw_pie_chart(
- Ref<Image> image, Array const& stopAngles, Array const& colours, float radius, Vector2 shadow_displacement,
- float shadow_tightness, float shadow_radius, float shadow_thickness, Color trim_colour, float trim_size,
- float gradient_falloff, float gradient_base, bool donut, bool donut_inner_trim, float donut_inner_radius
-) {
- Utilities::draw_pie_chart(
- image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness,
- trim_colour, trim_size, gradient_falloff, gradient_base, donut, donut_inner_trim, donut_inner_radius
- );
-}
-
-Ref<Image> GameSingleton::load_image(String const& path) {
- return Utilities::load_godot_image(path);
-}
-
GameSingleton* GameSingleton::get_singleton() {
return singleton;
}
@@ -143,6 +118,10 @@ void GameSingleton::setup_logger() {
});
}
+GameManager const& GameSingleton::get_game_manager() const {
+ return game_manager;
+}
+
Dataloader const& GameSingleton::get_dataloader() const {
return dataloader;
}
@@ -156,6 +135,13 @@ Error GameSingleton::setup_game() {
bool ret = game_manager.load_bookmark(&bookmark_manager.get_bookmarks().front());
// TODO - load pop history with the new history system
ret &= dataloader.load_pop_history(game_manager, "history/pops/" + game_manager.get_today().to_string());
+ for (Province& province : game_manager.get_map().get_provinces()) {
+ province.set_crime(
+ game_manager.get_modifier_manager().get_crime_modifier_by_index(
+ (province.get_index() - 1) % game_manager.get_modifier_manager().get_crime_modifier_count()
+ )
+ );
+ }
return ERR(ret);
}
@@ -166,21 +152,32 @@ int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords)
}
template<std::derived_from<HasIdentifierAndColour> T>
-static Dictionary _distribution_to_dictionary(fixed_point_map_t<T const*> const& dist) {
- static const StringName piechart_info_size_key = "size";
- static const StringName piechart_info_colour_key = "colour";
- Dictionary dict;
- for (auto const& [key, val] : dist) {
- if (key != nullptr) {
- Dictionary sub_dict;
- sub_dict[piechart_info_size_key] = val.to_float();
- sub_dict[piechart_info_colour_key] = Utilities::to_godot_color(key->get_colour());
- dict[std_view_to_godot_string(key->get_identifier())] = std::move(sub_dict);
+static Array _distribution_to_pie_chart_array(fixed_point_map_t<T const*> const& dist) {
+ using entry_t = std::pair<T const*, fixed_point_t>;
+ std::vector<entry_t> sorted_dist;
+ sorted_dist.reserve(dist.size());
+ for (entry_t const& entry : dist) {
+ if (entry.first != nullptr) {
+ sorted_dist.push_back(entry);
} else {
- UtilityFunctions::push_error("Null distribution key with value ", val.to_float());
+ UtilityFunctions::push_error("Null distribution key with value ", entry.second.to_float());
}
}
- return dict;
+ std::sort(sorted_dist.begin(), sorted_dist.end(), [](entry_t const& lhs, entry_t const& rhs) -> bool {
+ return lhs.second < rhs.second;
+ });
+ static const StringName identifier_key = "identifier";
+ static const StringName colour_key = "colour";
+ static const StringName weight_key = "weight";
+ Array array;
+ for (auto const& [key, val] : sorted_dist) {
+ Dictionary sub_dict;
+ sub_dict[identifier_key] = std_view_to_godot_string(key->get_identifier());
+ sub_dict[colour_key] = Utilities::to_godot_color(key->get_colour());
+ sub_dict[weight_key] = val.to_float();
+ array.push_back(sub_dict);
+ }
+ return array;
}
Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
@@ -223,15 +220,15 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
ret[province_info_total_population_key] = province->get_total_population();
fixed_point_map_t<PopType const*> const& pop_types = province->get_pop_type_distribution();
if (!pop_types.empty()) {
- ret[province_info_pop_types_key] = _distribution_to_dictionary(pop_types);
+ ret[province_info_pop_types_key] = _distribution_to_pie_chart_array(pop_types);
}
fixed_point_map_t<Ideology const*> const& ideologies = province->get_ideology_distribution();
if (!ideologies.empty()) {
- ret[province_info_pop_ideologies_key] = _distribution_to_dictionary(ideologies);
+ ret[province_info_pop_ideologies_key] = _distribution_to_pie_chart_array(ideologies);
}
fixed_point_map_t<Culture const*> const& cultures = province->get_culture_distribution();
if (!cultures.empty()) {
- ret[province_info_pop_cultures_key] = _distribution_to_dictionary(cultures);
+ ret[province_info_pop_cultures_key] = _distribution_to_pie_chart_array(cultures);
}
static const StringName building_info_building_key = "building";
@@ -292,25 +289,34 @@ Ref<Texture> GameSingleton::get_province_colour_texture() const {
}
Error GameSingleton::_update_colour_image() {
+ Map const& map = game_manager.get_map();
+ if (!map.provinces_are_locked()) {
+ UtilityFunctions::push_error("Cannot generate province colour image before provinces are locked!");
+ return FAILED;
+ }
+ /* We reshape the list of colours into a square, as each texture dimensions cannot exceed 16384. */
+ static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4);
+ static constexpr int32_t colour_image_width = PROVINCE_INDEX_SQRT * sizeof(Mapmode::base_stripe_t) / sizeof(colour_t);
+ /* Province count + null province, rounded up to next multiple of PROVINCE_INDEX_SQRT.
+ * Rearranged from: (map.get_province_count() + 1) + (PROVINCE_INDEX_SQRT - 1) */
+ static const int32_t colour_image_height = (map.get_province_count() + PROVINCE_INDEX_SQRT) / PROVINCE_INDEX_SQRT;
+
static PackedByteArray colour_data_array;
- static constexpr int64_t colour_data_array_size =
- (static_cast<int64_t>(Province::MAX_INDEX) + 1) * sizeof(Mapmode::base_stripe_t);
+ static const int64_t colour_data_array_size = colour_image_width * colour_image_height * sizeof(colour_t);
colour_data_array.resize(colour_data_array_size);
Error err = OK;
- if (!game_manager.get_map().generate_mapmode_colours(mapmode_index, colour_data_array.ptrw())) {
+ if (!map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw())) {
err = FAILED;
}
- /* We reshape the list of colours into a square, as each texture dimensions cannot exceed 16384. */
- static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4);
if (province_colour_image.is_null()) {
province_colour_image.instantiate();
ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED, "Failed to create province colour image");
}
/* Width is doubled as each province has a (base, stripe) colour pair. */
province_colour_image->set_data(
- PROVINCE_INDEX_SQRT * 2, PROVINCE_INDEX_SQRT, false, Image::FORMAT_RGBA8, colour_data_array
+ colour_image_width, colour_image_height, false, Image::FORMAT_RGBA8, colour_data_array
);
if (province_colour_texture.is_null()) {
province_colour_texture = ImageTexture::create_from_image(province_colour_image);
@@ -363,39 +369,39 @@ Error GameSingleton::expand_building(int32_t province_index, String const& build
}
void GameSingleton::set_paused(bool paused) {
- game_manager.get_clock().isPaused = paused;
+ game_manager.get_clock().is_paused = paused;
}
void GameSingleton::toggle_paused() {
- game_manager.get_clock().isPaused = !game_manager.get_clock().isPaused;
+ game_manager.get_clock().is_paused = !game_manager.get_clock().is_paused;
}
bool GameSingleton::is_paused() const {
- return game_manager.get_clock().isPaused;
+ return game_manager.get_clock().is_paused;
}
void GameSingleton::increase_speed() {
- game_manager.get_clock().increaseSimulationSpeed();
+ game_manager.get_clock().increase_simulation_speed();
}
void GameSingleton::decrease_speed() {
- game_manager.get_clock().decreaseSimulationSpeed();
+ game_manager.get_clock().decrease_simulation_speed();
}
bool GameSingleton::can_increase_speed() const {
- return game_manager.get_clock().canIncreaseSimulationSpeed();
+ return game_manager.get_clock().can_increase_simulation_speed();
}
bool GameSingleton::can_decrease_speed() const {
- return game_manager.get_clock().canDecreaseSimulationSpeed();
+ return game_manager.get_clock().can_decrease_simulation_speed();
}
String GameSingleton::get_longform_date() const {
- return std_to_godot_string(game_manager.get_today().to_string());
+ return Utilities::date_to_formatted_string(game_manager.get_today());
}
void GameSingleton::try_tick() {
- game_manager.get_clock().conditionallyAdvanceGame();
+ game_manager.get_clock().conditionally_advance_game();
}
Error GameSingleton::_load_map_images(bool flip_vertical) {
@@ -411,7 +417,6 @@ Error GameSingleton::_load_map_images(bool flip_vertical) {
static_cast<int32_t>(game_manager.get_map().get_height())
};
- static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF;
// For each dimension of the image, this finds the small number of equal subdivisions
// required get the individual texture dims under GPU_DIM_LIMIT
for (int i = 0; i < 2; ++i) {
@@ -461,15 +466,25 @@ Error GameSingleton::_load_map_images(bool flip_vertical) {
return err;
}
-Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& terrain_texturesheet_path) {
- static constexpr int32_t SHEET_DIMS = 8, SHEET_SIZE = SHEET_DIMS * SHEET_DIMS;
+Error GameSingleton::_load_terrain_variants() {
+ if (terrain_texture.is_valid()) {
+ UtilityFunctions::push_error("Terrain variants have already been loaded!");
+ return FAILED;
+ }
+ static const String terrain_texturesheet_path = "map/terrain/texturesheet.tga";
+
+ AssetManager* asset_manager = AssetManager::get_singleton();
+ ERR_FAIL_NULL_V(asset_manager, FAILED);
// Load the terrain texture sheet and prepare to slice it up
- Ref<Image> terrain_sheet = Utilities::load_godot_image(terrain_texturesheet_path);
+ Ref<Image> terrain_sheet = asset_manager->get_image(terrain_texturesheet_path);
if (terrain_sheet.is_null()) {
UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path);
return FAILED;
}
+
+ static constexpr int32_t SHEET_DIMS = 8, SHEET_SIZE = SHEET_DIMS * SHEET_DIMS;
+
terrain_sheet->flip_y();
const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height();
if (sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height) {
@@ -511,8 +526,6 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter
}
Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& file_paths) {
- static constexpr std::string_view terrain_texture_file = "map/terrain/texturesheet.tga";
-
Dataloader::path_vector_t roots;
for (String const& path : file_paths) {
roots.push_back(godot_to_std_string(path));
@@ -528,8 +541,7 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi
UtilityFunctions::push_error("Failed to load defines!");
err = FAILED;
}
- if (_load_terrain_variants_compatibility_mode(std_to_godot_string(
- dataloader.lookup_file(terrain_texture_file).string())) != OK) {
+ if (_load_terrain_variants() != OK) {
UtilityFunctions::push_error("Failed to load terrain variants!");
err = FAILED;
}
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index 1346a5f..108fd28 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -14,7 +14,7 @@ namespace OpenVic {
class GameSingleton : public godot::Object {
GDCLASS(GameSingleton, godot::Object)
- inline static GameSingleton* singleton = nullptr;
+ static inline GameSingleton* singleton = nullptr;
GameManager game_manager;
Dataloader dataloader;
@@ -27,12 +27,10 @@ namespace OpenVic {
godot::Ref<godot::Texture2DArray> terrain_texture;
godot::Error _generate_terrain_texture_array();
- godot::Error _load_map_images(bool flip_vertical = false);
+ godot::Error _load_map_images(bool flip_vertical);
+ godot::Error _load_terrain_variants();
- godot::Error _load_terrain_variants_compatibility_mode(godot::String const& terrain_texturesheet_path);
-
- /* Generate the province_colour_texture from the current mapmode.
- */
+ /* Generate the province_colour_texture from the current mapmode. */
godot::Error _update_colour_image();
void _on_state_updated();
@@ -42,16 +40,6 @@ namespace OpenVic {
public:
godot::Control* generate_gui(godot::String const& gui_file, godot::String const& gui_element);
- GFX::Sprite const* get_gfx_sprite(godot::String const& sprite_name) const;
-
- static void draw_pie_chart(
- godot::Ref<godot::Image> image, godot::Array const& stopAngles, godot::Array const& colours, float radius,
- godot::Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness,
- godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, bool donut,
- bool donut_inner_trim, float donut_inner_radius
- );
-
- static godot::Ref<godot::Image> load_image(godot::String const& path);
static GameSingleton* get_singleton();
@@ -60,50 +48,47 @@ namespace OpenVic {
static void setup_logger();
+ GameManager const& get_game_manager() const;
Dataloader const& get_dataloader() const;
/* Load the game's defines in compatiblity mode from the filepath
- * pointing to the defines folder.
- */
+ * pointing to the defines folder. */
godot::Error load_defines_compatibility_mode(godot::PackedStringArray const& file_paths);
static godot::String search_for_game_path(godot::String hint_path = {});
/* Post-load/restart game setup - reset the game to post-load state
- * and (re)generate starting data, e.g. buildings.
- */
+ * and (re)generate starting data, e.g. buildings. */
godot::Error setup_game();
int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const;
/* Get info to display in Province Overview Panel, packaged in
- * a Dictionary using StringName constants as keys.
- */
+ * a Dictionary using StringName constants as keys. */
godot::Dictionary get_province_info_from_index(int32_t index) const;
int32_t get_map_width() const;
int32_t get_map_height() const;
float get_map_aspect_ratio() const;
- /* The cosmetic terrain textures stored in a Texture2DArray.
- */
+ /* The cosmetic terrain textures stored in a Texture2DArray. */
godot::Ref<godot::Texture> get_terrain_texture() const;
+ /* The flag image corresponding to the requested country / flag_type
+ * combination, or nullptr if no such flag can be found. */
+ godot::Ref<godot::Image> get_flag_image(Country const* country, godot::StringName const& flag_type) const;
+
/* Number of (vertical, horizontal) subdivisions the province shape image
* was split into when making the province_shape_texture to ensure no
- * piece had a dimension greater than 16383.
- */
+ * piece had a dimension greater than 16383. */
godot::Vector2i get_province_shape_image_subdivisions() const;
/* The map, encoded in RGB8 with RG representing province index and B representing terrain texture.
* To support a wider range of GPUs, the image is divided so that no piece has a dimension
- * greater than 16383 and the pieces are stored in a Texture2DArray.
- */
+ * greater than 16383 and the pieces are stored in a Texture2DArray. */
godot::Ref<godot::Texture> get_province_shape_texture() const;
- /* The colour each province should be tinted, arranged in
- * index order into a 256x256 RGB8 texture.
- */
+ /* The base and stripe colours for each province. */
godot::Ref<godot::Texture> get_province_colour_texture() const;
int32_t get_mapmode_count() const;