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-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp174
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp11
2 files changed, 155 insertions, 30 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index 4a80eb9..ac029d9 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -17,6 +17,7 @@ using namespace OpenVic;
using OpenVic::Utilities::godot_to_std_string;
using OpenVic::Utilities::std_to_godot_string;
+using OpenVic::Utilities::std_to_godot_string_name;
using OpenVic::Utilities::std_view_to_godot_string;
/* Maximum width or height a GPU texture can have. */
@@ -48,44 +49,27 @@ void GameSingleton::_bind_methods() {
OV_BIND_METHOD(GameSingleton::set_selected_province, { "index" });
OV_BIND_METHOD(GameSingleton::expand_building, { "province_index", "building_type_identifier" });
+ OV_BIND_METHOD(GameSingleton::get_slave_pop_icon_index);
+ OV_BIND_METHOD(GameSingleton::get_administrative_pop_icon_index);
+ OV_BIND_METHOD(GameSingleton::get_rgo_owner_pop_icon_index);
+ OV_BIND_SMETHOD(int_to_formatted_string, { "val" });
+ OV_BIND_SMETHOD(float_to_formatted_string, { "val" });
OV_BIND_METHOD(GameSingleton::set_paused, { "paused" });
OV_BIND_METHOD(GameSingleton::toggle_paused);
OV_BIND_METHOD(GameSingleton::is_paused);
OV_BIND_METHOD(GameSingleton::increase_speed);
OV_BIND_METHOD(GameSingleton::decrease_speed);
+ OV_BIND_METHOD(GameSingleton::get_speed);
OV_BIND_METHOD(GameSingleton::can_increase_speed);
OV_BIND_METHOD(GameSingleton::can_decrease_speed);
OV_BIND_METHOD(GameSingleton::get_longform_date);
OV_BIND_METHOD(GameSingleton::try_tick);
- OV_BIND_METHOD(GameSingleton::generate_gui, { "gui_file", "gui_element" });
-
ADD_SIGNAL(MethodInfo("state_updated"));
ADD_SIGNAL(MethodInfo("province_selected", PropertyInfo(Variant::INT, "index")));
}
-Control* GameSingleton::generate_gui(String const& gui_file, String const& gui_element) {
- GUI::Scene const* scene = game_manager.get_ui_manager().get_scene_by_identifier(godot_to_std_string(gui_file));
- if (scene == nullptr) {
- UtilityFunctions::push_error("Failed to find GUI file ", gui_file);
- return nullptr;
- }
- GUI::Element const* element = scene->get_element_by_identifier(godot_to_std_string(gui_element));
- if (element == nullptr) {
- UtilityFunctions::push_error("Failed to find GUI element ", gui_element, " in GUI file ", gui_file);
- return nullptr;
- }
-
- AssetManager* asset_manager = AssetManager::get_singleton();
- ERR_FAIL_NULL_V(asset_manager, nullptr);
- Control* result = nullptr;
- if (!GodotGUIBuilder::generate_element(element, *asset_manager, result)) {
- UtilityFunctions::push_error("Failed to generate GUI element ", gui_element, " in GUI file ", gui_file);
- }
- return result;
-}
-
GameSingleton* GameSingleton::get_singleton() {
return singleton;
}
@@ -139,8 +123,8 @@ Error GameSingleton::setup_game() {
ret &= dataloader.load_pop_history(game_manager, "history/pops/" + game_manager.get_today().to_string());
for (Province& province : game_manager.get_map().get_provinces()) {
province.set_crime(
- game_manager.get_modifier_manager().get_crime_modifier_by_index(
- (province.get_index() - 1) % game_manager.get_modifier_manager().get_crime_modifier_count()
+ game_manager.get_crime_manager().get_crime_modifier_by_index(
+ (province.get_index() - 1) % game_manager.get_crime_manager().get_crime_modifier_count()
)
);
}
@@ -185,13 +169,19 @@ static Array _distribution_to_pie_chart_array(fixed_point_map_t<T const*> const&
Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
static const StringName province_info_province_key = "province";
static const StringName province_info_region_key = "region";
+ static const StringName province_info_controller_key = "controller";
static const StringName province_info_life_rating_key = "life_rating";
static const StringName province_info_terrain_type_key = "terrain_type";
+ static const StringName province_info_crime_name_key = "crime_name";
+ static const StringName province_info_crime_icon_key = "crime_icon";
static const StringName province_info_total_population_key = "total_population";
static const StringName province_info_pop_types_key = "pop_types";
static const StringName province_info_pop_ideologies_key = "pop_ideologies";
static const StringName province_info_pop_cultures_key = "pop_cultures";
- static const StringName province_info_rgo_key = "rgo";
+ static const StringName province_info_rgo_name_key = "rgo_name";
+ static const StringName province_info_rgo_icon_key = "rgo_icon";
+ static const StringName province_info_colony_status_key = "colony_status";
+ static const StringName province_info_slave_status_key = "slave_status";
static const StringName province_info_buildings_key = "buildings";
Province const* province = game_manager.get_map().get_province_by_index(index);
@@ -207,9 +197,15 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
ret[province_info_region_key] = std_view_to_godot_string(region->get_identifier());
}
+ Country const* controller = province->get_controller();
+ if (controller != nullptr) {
+ ret[province_info_controller_key] = std_view_to_godot_string(controller->get_identifier());
+ }
+
Good const* rgo = province->get_rgo();
if (rgo != nullptr) {
- ret[province_info_rgo_key] = std_view_to_godot_string(rgo->get_identifier());
+ ret[province_info_rgo_name_key] = std_view_to_godot_string(rgo->get_identifier());
+ ret[province_info_rgo_icon_key] = static_cast<int32_t>(rgo->get_index());
}
ret[province_info_life_rating_key] = province->get_life_rating();
@@ -219,6 +215,15 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
ret[province_info_terrain_type_key] = std_view_to_godot_string(terrain_type->get_identifier());
}
+ Crime const* crime = province->get_crime();
+ if (crime != nullptr) {
+ ret[province_info_crime_name_key] = std_view_to_godot_string(crime->get_identifier());
+ ret[province_info_crime_icon_key] = static_cast<int32_t>(crime->get_icon());
+ }
+
+ ret[province_info_colony_status_key] = static_cast<int32_t>(province->get_colony_status());
+ ret[province_info_slave_status_key] = province->get_slave();
+
ret[province_info_total_population_key] = province->get_total_population();
fixed_point_map_t<PopType const*> const& pop_types = province->get_pop_type_distribution();
if (!pop_types.empty()) {
@@ -278,6 +283,27 @@ Ref<Texture> GameSingleton::get_terrain_texture() const {
return terrain_texture;
}
+Ref<Image> GameSingleton::get_flag_image(Country const* country, StringName const& flag_type) const {
+ if (country != nullptr) {
+ const typename decltype(flag_image_map)::const_iterator it = flag_image_map.find(country);
+ if (it != flag_image_map.end()) {
+ const typename decltype(it->second)::const_iterator it2 = it->second.find(flag_type);
+ if (it2 != it->second.end()) {
+ return it2->second;
+ } else {
+ UtilityFunctions::push_error(
+ "Failed to find ", flag_type, " flag for country: ", std_view_to_godot_string(country->get_identifier())
+ );
+ }
+ } else {
+ UtilityFunctions::push_error(
+ "Failed to find flags for country: ", std_view_to_godot_string(country->get_identifier())
+ );
+ }
+ }
+ return nullptr;
+}
+
Vector2i GameSingleton::get_province_shape_image_subdivisions() const {
return image_subdivisions;
}
@@ -370,6 +396,41 @@ Error GameSingleton::expand_building(int32_t province_index, String const& build
return OK;
}
+int32_t GameSingleton::get_slave_pop_icon_index() const {
+ const PopType::sprite_t sprite = game_manager.get_pop_manager().get_slave_sprite();
+ if (sprite <= 0) {
+ UtilityFunctions::push_error("Slave sprite unset!");
+ return 0;
+ }
+ return sprite;
+}
+
+int32_t GameSingleton::get_administrative_pop_icon_index() const {
+ const PopType::sprite_t sprite = game_manager.get_pop_manager().get_administrative_sprite();
+ if (sprite <= 0) {
+ UtilityFunctions::push_error("Administrative sprite unset!");
+ return 0;
+ }
+ return sprite;
+}
+
+int32_t GameSingleton::get_rgo_owner_pop_icon_index() const {
+ const PopType::sprite_t sprite = game_manager.get_economy_manager().get_production_type_manager().get_rgo_owner_sprite();
+ if (sprite <= 0) {
+ UtilityFunctions::push_error("RGO owner sprite unset!");
+ return 0;
+ }
+ return sprite;
+}
+
+String GameSingleton::int_to_formatted_string(int64_t val) {
+ return Utilities::int_to_formatted_string(val);
+}
+
+String GameSingleton::float_to_formatted_string(float val) {
+ return Utilities::float_to_formatted_string(val);
+}
+
void GameSingleton::set_paused(bool paused) {
game_manager.get_clock().is_paused = paused;
}
@@ -390,6 +451,10 @@ void GameSingleton::decrease_speed() {
game_manager.get_clock().decrease_simulation_speed();
}
+int32_t GameSingleton::get_speed() const {
+ return game_manager.get_clock().get_simulation_speed();
+}
+
bool GameSingleton::can_increase_speed() const {
return game_manager.get_clock().can_increase_simulation_speed();
}
@@ -527,6 +592,57 @@ Error GameSingleton::_load_terrain_variants() {
return err;
}
+Error GameSingleton::_load_flag_images() {
+ if (!flag_image_map.empty()) {
+ UtilityFunctions::push_error("Flag images have already been loaded!");
+ return FAILED;
+ }
+
+ GovernmentTypeManager const& government_type_manager = game_manager.get_politics_manager().get_government_type_manager();
+ if (!government_type_manager.government_types_are_locked()) {
+ UtilityFunctions::push_error("Cannot load flag images before government types are locked!");
+ return FAILED;
+ }
+ CountryManager const& country_manager = game_manager.get_country_manager();
+ if (!country_manager.countries_are_locked()) {
+ UtilityFunctions::push_error("Cannot load flag images before countries are locked!");
+ return FAILED;
+ }
+
+ AssetManager* asset_manager = AssetManager::get_singleton();
+ ERR_FAIL_NULL_V(asset_manager, FAILED);
+
+ static const String flag_directory = "gfx/flags/";
+ static const String flag_separator = "_";
+ static const String flag_extension = ".tga";
+
+ std::vector<StringName> flag_types;
+ for (std::string const& type : government_type_manager.get_flag_types()) {
+ flag_types.emplace_back(std_to_godot_string_name(type));
+ }
+
+ Error ret = OK;
+ for (Country const& country : country_manager.get_countries()) {
+ std::map<StringName, Ref<Image>>& flag_images = flag_image_map[&country];
+ const String country_name = std_view_to_godot_string(country.get_identifier());
+ for (StringName const& flag_type : flag_types) {
+ String flag_path = flag_directory + country_name;
+ if (!flag_type.is_empty()) {
+ flag_path += flag_separator + flag_type;
+ }
+ flag_path += flag_extension;
+ const Ref<Image> flag_image = asset_manager->get_image(flag_path);
+ if (flag_image.is_valid()) {
+ flag_images.emplace(flag_type, flag_image);
+ } else {
+ UtilityFunctions::push_error("Failed to load flag image: ", flag_path);
+ ret = FAILED;
+ }
+ }
+ }
+ return ret;
+}
+
Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& file_paths) {
Dataloader::path_vector_t roots;
for (String const& path : file_paths) {
@@ -547,6 +663,10 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi
UtilityFunctions::push_error("Failed to load terrain variants!");
err = FAILED;
}
+ if (_load_flag_images() != OK) {
+ UtilityFunctions::push_error("Failed to load flag textures!");
+ err = FAILED;
+ }
if (_load_map_images(true) != OK) {
UtilityFunctions::push_error("Failed to load map images!");
err = FAILED;
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index 108fd28..5895899 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -25,10 +25,12 @@ namespace OpenVic {
godot::Ref<godot::ImageTexture> province_colour_texture;
Mapmode::index_t mapmode_index = 0;
godot::Ref<godot::Texture2DArray> terrain_texture;
+ std::map<Country const*, std::map<godot::StringName, godot::Ref<godot::Image>>> flag_image_map;
godot::Error _generate_terrain_texture_array();
godot::Error _load_map_images(bool flip_vertical);
godot::Error _load_terrain_variants();
+ godot::Error _load_flag_images();
/* Generate the province_colour_texture from the current mapmode. */
godot::Error _update_colour_image();
@@ -38,9 +40,6 @@ namespace OpenVic {
static void _bind_methods();
public:
-
- godot::Control* generate_gui(godot::String const& gui_file, godot::String const& gui_element);
-
static GameSingleton* get_singleton();
GameSingleton();
@@ -98,12 +97,18 @@ namespace OpenVic {
void set_selected_province(int32_t index);
godot::Error expand_building(int32_t province_index, godot::String const& building_type_identifier);
+ int32_t get_slave_pop_icon_index() const;
+ int32_t get_administrative_pop_icon_index() const;
+ int32_t get_rgo_owner_pop_icon_index() const;
+ static godot::String int_to_formatted_string(int64_t val);
+ static godot::String float_to_formatted_string(float val);
void set_paused(bool paused);
void toggle_paused();
bool is_paused() const;
void increase_speed();
void decrease_speed();
+ int32_t get_speed() const;
bool can_increase_speed() const;
bool can_decrease_speed() const;
godot::String get_longform_date() const;