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path: root/extension/src/openvic-extension/utility/UITools.cpp
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Diffstat (limited to 'extension/src/openvic-extension/utility/UITools.cpp')
-rw-r--r--extension/src/openvic-extension/utility/UITools.cpp83
1 files changed, 44 insertions, 39 deletions
diff --git a/extension/src/openvic-extension/utility/UITools.cpp b/extension/src/openvic-extension/utility/UITools.cpp
index 93fe9fe..cffab22 100644
--- a/extension/src/openvic-extension/utility/UITools.cpp
+++ b/extension/src/openvic-extension/utility/UITools.cpp
@@ -26,15 +26,11 @@
using namespace godot;
using namespace OpenVic;
-using OpenVic::Utilities::godot_to_std_string;
-using OpenVic::Utilities::std_view_to_godot_string;
-using OpenVic::Utilities::std_view_to_godot_string_name;
-
GFX::Sprite const* UITools::get_gfx_sprite(String const& gfx_sprite) {
GameSingleton* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, nullptr);
GFX::Sprite const* sprite = game_singleton->get_definition_manager().get_ui_manager().get_sprite_by_identifier(
- godot_to_std_string(gfx_sprite)
+ Utilities::godot_to_std_string(gfx_sprite)
);
ERR_FAIL_NULL_V_MSG(sprite, nullptr, vformat("GFX sprite not found: %s", gfx_sprite));
return sprite;
@@ -43,10 +39,11 @@ GFX::Sprite const* UITools::get_gfx_sprite(String const& gfx_sprite) {
GUI::Element const* UITools::get_gui_element(String const& gui_scene, String const& gui_element) {
GameSingleton const* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, nullptr);
- GUI::Scene const* scene =
- game_singleton->get_definition_manager().get_ui_manager().get_scene_by_identifier(godot_to_std_string(gui_scene));
+ GUI::Scene const* scene = game_singleton->get_definition_manager().get_ui_manager().get_scene_by_identifier(
+ Utilities::godot_to_std_string(gui_scene)
+ );
ERR_FAIL_NULL_V_MSG(scene, nullptr, vformat("Failed to find GUI scene %s", gui_scene));
- GUI::Element const* element = scene->get_scene_element_by_identifier(godot_to_std_string(gui_element));
+ GUI::Element const* element = scene->get_scene_element_by_identifier(Utilities::godot_to_std_string(gui_element));
ERR_FAIL_NULL_V_MSG(element, nullptr, vformat("Failed to find GUI element %s in GUI scene %s", gui_element, gui_scene));
return element;
}
@@ -54,10 +51,11 @@ GUI::Element const* UITools::get_gui_element(String const& gui_scene, String con
GUI::Position const* UITools::get_gui_position(String const& gui_scene, String const& gui_position) {
GameSingleton const* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V(game_singleton, nullptr);
- GUI::Scene const* scene =
- game_singleton->get_definition_manager().get_ui_manager().get_scene_by_identifier(godot_to_std_string(gui_scene));
+ GUI::Scene const* scene = game_singleton->get_definition_manager().get_ui_manager().get_scene_by_identifier(
+ Utilities::godot_to_std_string(gui_scene)
+ );
ERR_FAIL_NULL_V_MSG(scene, nullptr, vformat("Failed to find GUI scene %s", gui_scene));
- GUI::Position const* position = scene->get_scene_position_by_identifier(godot_to_std_string(gui_position));
+ GUI::Position const* position = scene->get_scene_position_by_identifier(Utilities::godot_to_std_string(gui_position));
ERR_FAIL_NULL_V_MSG(position, nullptr, vformat("Failed to find GUI position %s in GUI scene %s", gui_position, gui_scene));
return position;
}
@@ -91,7 +89,7 @@ static bool new_control(T*& node, GUI::Element const& element, String const& nam
};
if (name.is_empty()) {
- node->set_name(std_view_to_godot_string(element.get_name()));
+ node->set_name(Utilities::std_to_godot_string(element.get_name()));
} else {
node->set_name(name);
}
@@ -101,7 +99,9 @@ static bool new_control(T*& node, GUI::Element const& element, String const& nam
if (it != orientation_map.end()) {
node->set_anchors_and_offsets_preset(it->second);
} else {
- UtilityFunctions::push_error("Invalid orientation for GUI element ", std_view_to_godot_string(element.get_name()));
+ UtilityFunctions::push_error(
+ "Invalid orientation for GUI element ", Utilities::std_to_godot_string(element.get_name())
+ );
ret = false;
}
@@ -141,7 +141,7 @@ static bool generate_icon(generate_gui_args_t&& args) {
GUI::Icon const& icon = static_cast<GUI::Icon const&>(args.element);
- const String icon_name = std_view_to_godot_string(icon.get_name());
+ const String icon_name = Utilities::std_to_godot_string(icon.get_name());
/* Change to use sprite type to choose Godot node type! */
bool ret = true;
@@ -202,7 +202,7 @@ static bool generate_icon(generate_gui_args_t&& args) {
Ref<ImageTexture> back_texture;
if (!progress_bar->get_back_texture_file().empty()) {
- const StringName back_texture_file = std_view_to_godot_string_name(progress_bar->get_back_texture_file());
+ const StringName back_texture_file = Utilities::std_to_godot_string(progress_bar->get_back_texture_file());
back_texture = args.asset_manager.get_texture(back_texture_file, LOAD_FLAG_CACHE_TEXTURE | LOAD_FLAG_FLIP_Y);
if (back_texture.is_null()) {
UtilityFunctions::push_error(
@@ -235,7 +235,7 @@ static bool generate_icon(generate_gui_args_t&& args) {
Ref<ImageTexture> progress_texture;
if (!progress_bar->get_progress_texture_file().empty()) {
const StringName progress_texture_file =
- std_view_to_godot_string_name(progress_bar->get_progress_texture_file());
+ Utilities::std_to_godot_string(progress_bar->get_progress_texture_file());
progress_texture =
args.asset_manager.get_texture(progress_texture_file, LOAD_FLAG_CACHE_TEXTURE | LOAD_FLAG_FLIP_Y);
if (progress_texture.is_null()) {
@@ -297,7 +297,7 @@ static bool generate_icon(generate_gui_args_t&& args) {
// TODO - generate line chart
} else {
UtilityFunctions::push_error(
- "Invalid sprite type ", std_view_to_godot_string(icon.get_sprite()->get_type()),
+ "Invalid sprite type ", Utilities::std_to_godot_string(icon.get_sprite()->get_type()),
" for GUI icon ", icon_name
);
ret = false;
@@ -325,7 +325,7 @@ static bool generate_button(generate_gui_args_t&& args) {
GUI::Button const& button = static_cast<GUI::Button const&>(args.element);
// TODO - shortcut, clicksound, rotation (?)
- const String button_name = std_view_to_godot_string(button.get_name());
+ const String button_name = Utilities::std_to_godot_string(button.get_name());
Button* godot_button = nullptr;
bool ret = new_control(godot_button, button, args.name);
@@ -333,7 +333,7 @@ static bool generate_button(generate_gui_args_t&& args) {
godot_button->set_mouse_filter(Control::MOUSE_FILTER_PASS);
- godot_button->set_text(std_view_to_godot_string(button.get_text()));
+ godot_button->set_text(Utilities::std_to_godot_string(button.get_text()));
if (button.get_sprite() != nullptr) {
Ref<GFXButtonStateHavingTexture> texture;
@@ -352,8 +352,10 @@ static bool generate_button(generate_gui_args_t&& args) {
ret = false;
}
} else {
- UtilityFunctions::push_error("Invalid sprite type ", std_view_to_godot_string(button.get_sprite()->get_type()),
- " for GUI button ", button_name);
+ UtilityFunctions::push_error(
+ "Invalid sprite type ", Utilities::std_to_godot_string(button.get_sprite()->get_type()),
+ " for GUI button ", button_name
+ );
ret = false;
}
@@ -385,7 +387,7 @@ static bool generate_button(generate_gui_args_t&& args) {
}
if (button.get_font() != nullptr) {
- const StringName font_file = std_view_to_godot_string_name(button.get_font()->get_fontname());
+ const StringName font_file = Utilities::std_to_godot_string(button.get_font()->get_fontname());
const Ref<Font> font = args.asset_manager.get_font(font_file);
if (font.is_valid()) {
static const StringName font_theme = "font";
@@ -412,13 +414,13 @@ static bool generate_checkbox(generate_gui_args_t&& args) {
GUI::Checkbox const& checkbox = static_cast<GUI::Checkbox const&>(args.element);
// TODO - shortcut
- const String checkbox_name = std_view_to_godot_string(checkbox.get_name());
+ const String checkbox_name = Utilities::std_to_godot_string(checkbox.get_name());
Button* godot_button = nullptr;
bool ret = new_control(godot_button, checkbox, args.name);
ERR_FAIL_NULL_V_MSG(godot_button, false, vformat("Failed to create Button for GUI checkbutton %s", checkbox_name));
- godot_button->set_text(std_view_to_godot_string(checkbox.get_text()));
+ godot_button->set_text(Utilities::std_to_godot_string(checkbox.get_text()));
godot_button->set_toggle_mode(true);
@@ -463,7 +465,7 @@ static bool generate_checkbox(generate_gui_args_t&& args) {
}
} else {
UtilityFunctions::push_error(
- "Invalid sprite type ", std_view_to_godot_string(checkbox.get_sprite()->get_type()),
+ "Invalid sprite type ", Utilities::std_to_godot_string(checkbox.get_sprite()->get_type()),
" for GUI checkbox ", checkbox_name
);
ret = false;
@@ -474,7 +476,7 @@ static bool generate_checkbox(generate_gui_args_t&& args) {
}
if (checkbox.get_font() != nullptr) {
- const StringName font_file = std_view_to_godot_string_name(checkbox.get_font()->get_fontname());
+ const StringName font_file = Utilities::std_to_godot_string(checkbox.get_font()->get_fontname());
const Ref<Font> font = args.asset_manager.get_font(font_file);
if (font.is_valid()) {
static const StringName font_theme = "font";
@@ -502,13 +504,13 @@ static bool generate_text(generate_gui_args_t&& args) {
GUI::Text const& text = static_cast<GUI::Text const&>(args.element);
- const String text_name = std_view_to_godot_string(text.get_name());
+ const String text_name = Utilities::std_to_godot_string(text.get_name());
Label* godot_label = nullptr;
bool ret = new_control(godot_label, text, args.name);
ERR_FAIL_NULL_V_MSG(godot_label, false, vformat("Failed to create Label for GUI text %s", text_name));
- godot_label->set_text(std_view_to_godot_string(text.get_text()));
+ godot_label->set_text(Utilities::std_to_godot_string(text.get_text()));
static const Vector2 default_padding { 1.0_real, 0.0_real };
const Vector2 border_size = Utilities::to_godot_fvec2(text.get_border_size()) + default_padding;
@@ -532,7 +534,7 @@ static bool generate_text(generate_gui_args_t&& args) {
}
if (text.get_font() != nullptr) {
- const StringName font_file = std_view_to_godot_string_name(text.get_font()->get_fontname());
+ const StringName font_file = Utilities::std_to_godot_string(text.get_font()->get_fontname());
const Ref<Font> font = args.asset_manager.get_font(font_file);
if (font.is_valid()) {
static const StringName font_theme = "font";
@@ -553,7 +555,7 @@ static bool generate_text(generate_gui_args_t&& args) {
static bool generate_overlapping_elements(generate_gui_args_t&& args) {
GUI::OverlappingElementsBox const& overlapping_elements = static_cast<GUI::OverlappingElementsBox const&>(args.element);
- const String overlapping_elements_name = std_view_to_godot_string(overlapping_elements.get_name());
+ const String overlapping_elements_name = Utilities::std_to_godot_string(overlapping_elements.get_name());
GUIOverlappingElementsBox* box = nullptr;
bool ret = new_control(box, overlapping_elements, args.name);
@@ -570,7 +572,7 @@ static bool generate_overlapping_elements(generate_gui_args_t&& args) {
static bool generate_listbox(generate_gui_args_t&& args) {
GUI::ListBox const& listbox = static_cast<GUI::ListBox const&>(args.element);
- const String listbox_name = std_view_to_godot_string(listbox.get_name());
+ const String listbox_name = Utilities::std_to_godot_string(listbox.get_name());
GUIListBox* gui_listbox = nullptr;
bool ret = new_control(gui_listbox, listbox, args.name);
@@ -590,7 +592,7 @@ static bool generate_texteditbox(generate_gui_args_t&& args) {
GUI::TextEditBox const& text_edit_box = static_cast<GUI::TextEditBox const&>(args.element);
- const String text_edit_box_name = std_view_to_godot_string(text_edit_box.get_name());
+ const String text_edit_box_name = Utilities::std_to_godot_string(text_edit_box.get_name());
LineEdit* godot_line_edit = nullptr;
bool ret = new_control(godot_line_edit, text_edit_box, args.name);
@@ -602,7 +604,7 @@ static bool generate_texteditbox(generate_gui_args_t&& args) {
godot_line_edit->set_caret_blink_enabled(true);
godot_line_edit->set_focus_mode(Control::FOCUS_CLICK);
- godot_line_edit->set_text(std_view_to_godot_string(text_edit_box.get_text()));
+ godot_line_edit->set_text(Utilities::std_to_godot_string(text_edit_box.get_text()));
static const Vector2 default_position_padding { -4.0_real, 1.0_real };
static const Vector2 default_size_padding { 2.0_real, 2.0_real };
@@ -616,7 +618,7 @@ static bool generate_texteditbox(generate_gui_args_t&& args) {
godot_line_edit->add_theme_color_override(caret_color_theme, caret_colour);
if (text_edit_box.get_font() != nullptr) {
- const StringName font_file = std_view_to_godot_string_name(text_edit_box.get_font()->get_fontname());
+ const StringName font_file = Utilities::std_to_godot_string(text_edit_box.get_font()->get_fontname());
const Ref<Font> font = args.asset_manager.get_font(font_file);
if (font.is_valid()) {
static const StringName font_theme = "font";
@@ -630,7 +632,7 @@ static bool generate_texteditbox(generate_gui_args_t&& args) {
godot_line_edit->add_theme_color_override(font_color_theme, colour);
}
- const StringName texture_file = std_view_to_godot_string_name(text_edit_box.get_texture_file());
+ const StringName texture_file = Utilities::std_to_godot_string(text_edit_box.get_texture_file());
if (!texture_file.is_empty()) {
Ref<ImageTexture> texture = args.asset_manager.get_texture(texture_file);
@@ -662,7 +664,7 @@ static bool generate_texteditbox(generate_gui_args_t&& args) {
static bool generate_scrollbar(generate_gui_args_t&& args) {
GUI::Scrollbar const& scrollbar = static_cast<GUI::Scrollbar const&>(args.element);
- const String scrollbar_name = std_view_to_godot_string(scrollbar.get_name());
+ const String scrollbar_name = Utilities::std_to_godot_string(scrollbar.get_name());
GUIScrollbar* gui_scrollbar = nullptr;
bool ret = new_control(gui_scrollbar, scrollbar, args.name);
@@ -686,7 +688,7 @@ static bool generate_window(generate_gui_args_t&& args) {
GUI::Window const& window = static_cast<GUI::Window const&>(args.element);
// TODO - moveable, fullscreen, dontRender (disable visibility?)
- const String window_name = std_view_to_godot_string(window.get_name());
+ const String window_name = Utilities::std_to_godot_string(window.get_name());
Panel* godot_panel = nullptr;
bool ret = new_control(godot_panel, window, args.name);
@@ -702,7 +704,9 @@ static bool generate_window(generate_gui_args_t&& args) {
godot_panel->add_child(node);
}
if (!element_ret) {
- UtilityFunctions::push_error("Errors generating GUI element ", std_view_to_godot_string(element->get_name()));
+ UtilityFunctions::push_error(
+ "Errors generating GUI element ", Utilities::std_to_godot_string(element->get_name())
+ );
ret = false;
}
}
@@ -726,7 +730,8 @@ static bool generate_element(GUI::Element const* element, String const& name, As
};
const decltype(type_map)::const_iterator it = type_map.find(element->get_type());
ERR_FAIL_COND_V_MSG(
- it == type_map.end(), false, vformat("Invalid GUI element type: %s", std_view_to_godot_string(element->get_type()))
+ it == type_map.end(), false,
+ vformat("Invalid GUI element type: %s", Utilities::std_to_godot_string(element->get_type()))
);
return it->second({ *element, name, asset_manager, result });
}