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path: root/extension/src/openvic-extension/utility/UITools.cpp
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Diffstat (limited to 'extension/src/openvic-extension/utility/UITools.cpp')
-rw-r--r--extension/src/openvic-extension/utility/UITools.cpp25
1 files changed, 20 insertions, 5 deletions
diff --git a/extension/src/openvic-extension/utility/UITools.cpp b/extension/src/openvic-extension/utility/UITools.cpp
index 9cd5db0..3cc0d53 100644
--- a/extension/src/openvic-extension/utility/UITools.cpp
+++ b/extension/src/openvic-extension/utility/UITools.cpp
@@ -117,6 +117,11 @@ static bool add_theme_stylebox(Control* control, StringName const& theme_name, R
stylebox.instantiate();
ERR_FAIL_NULL_V(stylebox, false);
stylebox->set_texture(texture);
+
+ static const StringName changed_signal = "changed";
+ static const StringName emit_changed_func = "emit_changed";
+ texture->connect(changed_signal, Callable { *stylebox, emit_changed_func }, Object::CONNECT_PERSIST);
+
control->add_theme_stylebox_override(theme_name, stylebox);
return true;
};
@@ -145,6 +150,9 @@ static bool generate_icon(generate_gui_args_t&& args) {
ret = false;
}
+ const float scale = icon.get_scale();
+ godot_texture_rect->set_scale({ scale, scale });
+
args.result = godot_texture_rect;
} else if (icon.get_sprite()->is_type<GFX::MaskedFlag>()) {
TextureRect* godot_texture_rect = nullptr;
@@ -168,12 +176,15 @@ static bool generate_icon(generate_gui_args_t&& args) {
godot_progress_bar, false, vformat("Failed to create TextureProgressBar for GUI icon %s", icon_name)
);
+ godot_progress_bar->set_nine_patch_stretch(true);
+ godot_progress_bar->set_max(1.0);
+
GFX::ProgressBar const* progress_bar = icon.get_sprite()->cast_to<GFX::ProgressBar>();
Ref<ImageTexture> back_texture;
if (!progress_bar->get_back_texture_file().empty()) {
const StringName back_texture_file = std_view_to_godot_string_name(progress_bar->get_back_texture_file());
- back_texture = args.asset_manager.get_texture(back_texture_file);
+ back_texture = args.asset_manager.get_texture(back_texture_file, true);
if (back_texture.is_null()) {
UtilityFunctions::push_error(
"Failed to load progress bar sprite back texture ", back_texture_file, " for GUI icon ", icon_name
@@ -205,7 +216,7 @@ static bool generate_icon(generate_gui_args_t&& args) {
Ref<ImageTexture> progress_texture;
if (!progress_bar->get_progress_texture_file().empty()) {
const StringName progress_texture_file = std_view_to_godot_string_name(progress_bar->get_progress_texture_file());
- progress_texture = args.asset_manager.get_texture(progress_texture_file);
+ progress_texture = args.asset_manager.get_texture(progress_texture_file, true);
if (progress_texture.is_null()) {
UtilityFunctions::push_error(
"Failed to load progress bar sprite progress texture ", progress_texture_file, " for GUI icon ", icon_name
@@ -266,9 +277,13 @@ static bool generate_icon(generate_gui_args_t&& args) {
}
if (args.result != nullptr) {
- const float scale = icon.get_scale();
- args.result->set_scale({ scale, scale });
- // TODO - rotation (may have to translate as godot rotates around the top left corner)
+ const float rotation = icon.get_rotation();
+ if (rotation != 0.0f) {
+ args.result->set_position(
+ args.result->get_position() - args.result->get_custom_minimum_size().height * Vector2 { sin(rotation), cos(rotation) - 1.0f }
+ );
+ args.result->set_rotation(-rotation);
+ }
}
} else {
UtilityFunctions::push_error("Null sprite for GUI icon ", icon_name);