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-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp10
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp1
-rw-r--r--extension/src/openvic-extension/utility/Utilities.hpp8
3 files changed, 14 insertions, 5 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index 563f1cb..8b19dc3 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -51,6 +51,7 @@ void GameSingleton::_bind_methods() {
OV_BIND_METHOD(GameSingleton::get_map_width);
OV_BIND_METHOD(GameSingleton::get_map_height);
+ OV_BIND_METHOD(GameSingleton::get_map_dims);
OV_BIND_METHOD(GameSingleton::get_map_aspect_ratio);
OV_BIND_METHOD(GameSingleton::get_terrain_texture);
OV_BIND_METHOD(GameSingleton::get_province_shape_image_subdivisions);
@@ -133,9 +134,8 @@ Error GameSingleton::setup_game(int32_t bookmark_index) {
}
int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const {
- const size_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_map_width();
- const size_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_map_height();
- return game_manager.get_map().get_province_index_at(x_mod_w, y_mod_h);
+ const Vector2 pos = coords.posmod(1.0f) * get_map_dims();
+ return game_manager.get_map().get_province_index_at(Utilities::from_godot_ivec2(pos));
}
int32_t GameSingleton::get_map_width() const {
@@ -146,6 +146,10 @@ int32_t GameSingleton::get_map_height() const {
return game_manager.get_map().get_height();
}
+Vector2i GameSingleton::get_map_dims() const {
+ return Utilities::to_godot_ivec2(game_manager.get_map().get_dims());
+}
+
float GameSingleton::get_map_aspect_ratio() const {
return static_cast<float>(get_map_width()) / static_cast<float>(get_map_height());
}
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index e84e366..a741331 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -61,6 +61,7 @@ namespace OpenVic {
int32_t get_map_width() const;
int32_t get_map_height() const;
+ godot::Vector2i get_map_dims() const;
float get_map_aspect_ratio() const;
/* The cosmetic terrain textures stored in a Texture2DArray. */
diff --git a/extension/src/openvic-extension/utility/Utilities.hpp b/extension/src/openvic-extension/utility/Utilities.hpp
index f39be3e..f7a0d67 100644
--- a/extension/src/openvic-extension/utility/Utilities.hpp
+++ b/extension/src/openvic-extension/utility/Utilities.hpp
@@ -41,11 +41,15 @@ namespace OpenVic::Utilities {
return { colour.redf(), colour.greenf(), colour.bluef(), colour.alphaf() };
}
- _FORCE_INLINE_ godot::Vector2i to_godot_ivec2(ivec2_t vec) {
+ _FORCE_INLINE_ godot::Vector2i to_godot_ivec2(ivec2_t const& vec) {
return { vec.x, vec.y };
}
- _FORCE_INLINE_ godot::Vector2 to_godot_fvec2(fvec2_t vec) {
+ _FORCE_INLINE_ godot::Vector2 to_godot_fvec2(fvec2_t const& vec) {
+ return { vec.x, vec.y };
+ }
+
+ _FORCE_INLINE_ ivec2_t from_godot_ivec2(godot::Vector2i const& vec) {
return { vec.x, vec.y };
}