diff options
Diffstat (limited to 'extension/src/openvic-extension')
11 files changed, 495 insertions, 56 deletions
diff --git a/extension/src/openvic-extension/classes/GUINode.cpp b/extension/src/openvic-extension/classes/GUINode.cpp index bd8197b..4d7d33e 100644 --- a/extension/src/openvic-extension/classes/GUINode.cpp +++ b/extension/src/openvic-extension/classes/GUINode.cpp @@ -40,7 +40,7 @@ using namespace OpenVic; #define APPLY_TO_CHILD_TYPES(F) \ F(Button, button) \ - F(Label, label) \ + F(GUITextLabel, gui_text_label) \ F(Panel, panel) \ F(TextureProgressBar, progress_bar) \ F(TextureRect, texture_rect) \ @@ -90,6 +90,7 @@ void GUINode::_bind_methods() { OV_BIND_SMETHOD(int_to_string_suffixed, { "val" }); OV_BIND_SMETHOD(float_to_string_suffixed, { "val" }); OV_BIND_SMETHOD(float_to_string_dp, { "val", "decimal_places" }); + OV_BIND_SMETHOD(float_to_string_dp_dynamic, { "val" }); OV_BIND_SMETHOD(format_province_name, { "province_identifier" }); } @@ -266,6 +267,10 @@ String GUINode::float_to_string_dp(float val, int32_t decimal_places) { return Utilities::float_to_string_dp(val, decimal_places); } +String GUINode::float_to_string_dp_dynamic(float val) { + return Utilities::float_to_string_dp_dynamic(val); +} + String GUINode::format_province_name(String const& province_identifier) { if (!province_identifier.is_empty()) { static const String province_prefix = "PROV"; diff --git a/extension/src/openvic-extension/classes/GUINode.hpp b/extension/src/openvic-extension/classes/GUINode.hpp index f8eb62c..6168e7e 100644 --- a/extension/src/openvic-extension/classes/GUINode.hpp +++ b/extension/src/openvic-extension/classes/GUINode.hpp @@ -5,7 +5,6 @@ #include <godot_cpp/classes/control.hpp> #include <godot_cpp/classes/image.hpp> #include <godot_cpp/classes/input_event.hpp> -#include <godot_cpp/classes/label.hpp> #include <godot_cpp/classes/line_edit.hpp> #include <godot_cpp/classes/node.hpp> #include <godot_cpp/classes/panel.hpp> @@ -25,6 +24,7 @@ #include "openvic-extension/classes/GUIListBox.hpp" #include "openvic-extension/classes/GUIOverlappingElementsBox.hpp" #include "openvic-extension/classes/GUIScrollbar.hpp" +#include "openvic-extension/classes/GUITextLabel.hpp" namespace OpenVic { class GUINode : public godot::Control { @@ -52,7 +52,7 @@ namespace OpenVic { static godot::Vector2 get_gui_position(godot::String const& gui_scene, godot::String const& gui_position); static godot::Button* get_button_from_node(godot::Node* node); - static godot::Label* get_label_from_node(godot::Node* node); + static GUITextLabel* get_gui_text_label_from_node(godot::Node* node); static godot::Panel* get_panel_from_node(godot::Node* node); static godot::TextureProgressBar* get_progress_bar_from_node(godot::Node* node); static godot::TextureRect* get_texture_rect_from_node(godot::Node* node); @@ -62,7 +62,7 @@ namespace OpenVic { static godot::LineEdit* get_line_edit_from_node(godot::Node* node); godot::Button* get_button_from_nodepath(godot::NodePath const& path) const; - godot::Label* get_label_from_nodepath(godot::NodePath const& path) const; + GUITextLabel* get_gui_text_label_from_nodepath(godot::NodePath const& path) const; godot::Panel* get_panel_from_nodepath(godot::NodePath const& path) const; godot::TextureProgressBar* get_progress_bar_from_nodepath(godot::NodePath const& path) const; godot::TextureRect* get_texture_rect_from_nodepath(godot::NodePath const& path) const; @@ -91,6 +91,8 @@ namespace OpenVic { static godot::String int_to_string_suffixed(int64_t val); static godot::String float_to_string_suffixed(float val); static godot::String float_to_string_dp(float val, int32_t decimal_places); + // 3dp if abs(val) < 2 else 2dp if abs(val) < 10 else 1dp + static godot::String float_to_string_dp_dynamic(float val); static godot::String format_province_name(godot::String const& province_identifier); godot::Ref<godot::BitMap> get_click_mask() const; diff --git a/extension/src/openvic-extension/classes/GUITextLabel.cpp b/extension/src/openvic-extension/classes/GUITextLabel.cpp new file mode 100644 index 0000000..5baba70 --- /dev/null +++ b/extension/src/openvic-extension/classes/GUITextLabel.cpp @@ -0,0 +1,334 @@ +#include "GUITextLabel.hpp" + +#include <godot_cpp/classes/style_box_texture.hpp> +#include <godot_cpp/variant/utility_functions.hpp> + +#include "openvic-extension/singletons/AssetManager.hpp" +#include "openvic-extension/utility/ClassBindings.hpp" +#include "openvic-extension/utility/Utilities.hpp" + +using namespace OpenVic; +using namespace godot; +using namespace OpenVic::Utilities::literals; + +void GUITextLabel::_bind_methods() { + OV_BIND_METHOD(GUITextLabel::clear); + + OV_BIND_METHOD(GUITextLabel::get_text); + OV_BIND_METHOD(GUITextLabel::set_text, { "new_text" }); + + OV_BIND_METHOD(GUITextLabel::get_substitution_dict); + OV_BIND_METHOD(GUITextLabel::add_substitution, { "key", "value" }); + OV_BIND_METHOD(GUITextLabel::set_substitution_dict, { "new_substitution_dict" }); + OV_BIND_METHOD(GUITextLabel::clear_substitutions); + + OV_BIND_METHOD(GUITextLabel::get_max_lines); + OV_BIND_METHOD(GUITextLabel::set_max_lines, { "new_max_lines" }); + + OV_BIND_METHOD(GUITextLabel::get_alignment); + OV_BIND_METHOD(GUITextLabel::get_gui_text_name); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "substitution_dict"), "set_substitution_dict", "get_substitution_dict"); +} + +void GUITextLabel::_notification(int what) { + switch (what) { + case NOTIFICATION_TRANSLATION_CHANGED: { + _queue_update(); + } break; + } +} + +GUITextLabel::GUITextLabel() + : gui_text { nullptr }, alignment { HORIZONTAL_ALIGNMENT_LEFT }, font_height { 0.0_real }, colour_codes { nullptr }, + max_lines { 1 }, update_queued { false } { + set_scroll_active(false); + set_clip_contents(false); + set_autowrap_mode(TextServer::AUTOWRAP_ARBITRARY); +} + +void GUITextLabel::clear() { + gui_text = nullptr; + + text = String {}; + substitution_dict.clear(); + alignment = HORIZONTAL_ALIGNMENT_LEFT; + max_lines = 1; + + static const StringName normal_theme = "normal"; + remove_theme_stylebox_override(normal_theme); + + _update_font(); + + update_queued = false; +} + +Error GUITextLabel::set_gui_text(GUI::Text const* new_gui_text) { + if (gui_text == new_gui_text) { + return OK; + } + + if (new_gui_text == nullptr) { + clear(); + return OK; + } + + gui_text = new_gui_text; + + text = Utilities::std_to_godot_string(gui_text->get_text()); + + using enum GUI::AlignedElement::format_t; + static const ordered_map<GUI::AlignedElement::format_t, HorizontalAlignment> format_map { + { left, HORIZONTAL_ALIGNMENT_LEFT }, + { centre, HORIZONTAL_ALIGNMENT_CENTER }, + { right, HORIZONTAL_ALIGNMENT_RIGHT } + }; + const decltype(format_map)::const_iterator it = format_map.find(gui_text->get_format()); + alignment = it != format_map.end() ? it->second : HORIZONTAL_ALIGNMENT_LEFT; + + // TODO - detect max_lines based on gui_text? E.g. from total height vs line height? + max_lines = 1; + + static const Vector2 default_padding { 1.0_real, -1.0_real }; + const Vector2 border_size = Utilities::to_godot_fvec2(gui_text->get_border_size()) + default_padding; + const Vector2 max_size = Utilities::to_godot_fvec2(gui_text->get_max_size()); + set_position(get_position() + border_size); + set_custom_minimum_size(max_size - 2 * border_size); + + _queue_update(); + + Error err = _update_font(); + + if (!gui_text->get_texture_file().empty()) { + AssetManager* asset_manager = AssetManager::get_singleton(); + ERR_FAIL_NULL_V(asset_manager, FAILED); + + const StringName texture_path = Utilities::std_to_godot_string(gui_text->get_texture_file()); + Ref<ImageTexture> texture = asset_manager->get_texture(texture_path); + ERR_FAIL_NULL_V_MSG( + texture, FAILED, vformat("Failed to load texture \"%s\" for GUITextLabel %s", texture_path, get_name()) + ); + + Ref<StyleBoxTexture> stylebox; + stylebox.instantiate(); + ERR_FAIL_NULL_V(stylebox, FAILED); + stylebox->set_texture(texture); + + stylebox->set_texture_margin(SIDE_LEFT, border_size.x); + stylebox->set_texture_margin(SIDE_RIGHT, border_size.x); + stylebox->set_texture_margin(SIDE_TOP, border_size.y); + stylebox->set_texture_margin(SIDE_BOTTOM, border_size.y); + + static const StringName normal_theme = "normal"; + add_theme_stylebox_override(normal_theme, stylebox); + } + + return err; +} + +String GUITextLabel::get_gui_text_name() const { + return gui_text != nullptr ? Utilities::std_to_godot_string(gui_text->get_name()) : String {}; +} + +void GUITextLabel::set_text(godot::String const& new_text) { + if (text != new_text) { + text = new_text; + _queue_update(); + } +} + +void GUITextLabel::add_substitution(String const& key, godot::String const& value) { + Variant& existing_value = substitution_dict[key]; + if (existing_value != value) { + existing_value = value; + _queue_update(); + } +} + +void GUITextLabel::set_substitution_dict(godot::Dictionary const& new_substitution_dict) { + substitution_dict = new_substitution_dict; + _queue_update(); +} + +void GUITextLabel::clear_substitutions() { + substitution_dict.clear(); + _queue_update(); +} + +void GUITextLabel::set_max_lines(int32_t new_max_lines) { + if (new_max_lines != max_lines) { + max_lines = new_max_lines; + _queue_update(); + } +} + +Error GUITextLabel::_update_font() { + static const StringName font_theme = "normal_font"; + static const StringName font_color_theme = "default_color"; + + if (gui_text == nullptr || gui_text->get_font() == nullptr) { + remove_theme_font_override(font_theme); + remove_theme_color_override(font_color_theme); + font_height = 0.0_real; + colour_codes = nullptr; + + return OK; + } + + add_theme_color_override(font_color_theme, Utilities::to_godot_color(gui_text->get_font()->get_colour())); + colour_codes = &gui_text->get_font()->get_colour_codes(); + + AssetManager* asset_manager = AssetManager::get_singleton(); + ERR_FAIL_NULL_V_MSG(asset_manager, FAILED, "Failed to get AssetManager singleton for GUITextLabel"); + + const StringName font_file = Utilities::std_to_godot_string(gui_text->get_font()->get_fontname()); + const Ref<Font> font = asset_manager->get_font(font_file); + + ERR_FAIL_NULL_V_MSG(font, FAILED, vformat("Failed to load font \"%s\" for GUITextLabel", font_file)); + + add_theme_font_override(font_theme, font); + font_height = font->get_height(); + + return OK; +} + +void GUITextLabel::_queue_update() { + if (!update_queued) { + update_queued = true; + + callable_mp(this, &GUITextLabel::_update_text).call_deferred(); + } +} + +void GUITextLabel::_update_text() { + static constexpr char SUBSTITUTION_CHAR = '$'; + static constexpr char COLOUR_CHAR = '\xA7'; // § + + String const& base_text = is_auto_translating() ? tr(text) : text; + + // Remove $keys$ and insert substitutions + String substituted_text; + { + bool substitution_section = false; + int64_t section_start = 0; + for (int64_t idx = 0; idx < base_text.length(); ++idx) { + if (static_cast<char>(base_text[idx]) == SUBSTITUTION_CHAR) { + if (section_start < idx) { + String section = base_text.substr(section_start, idx - section_start); + if (substitution_section) { + section = substitution_dict.get(section, String {}); + } + substituted_text += section; + } + substitution_section = !substitution_section; + section_start = idx + 1; + } + } + if (!substitution_section && section_start < base_text.length()) { + substituted_text += base_text.substr(section_start); + } + } + + // Separate out colour codes from displayed test + String display_text; + colour_instructions_t colour_instructions; + { + int64_t section_start = 0; + for (int64_t idx = 0; idx < substituted_text.length(); ++idx) { + if (static_cast<char>(substituted_text[idx]) == COLOUR_CHAR) { + if (idx > section_start) { + display_text += substituted_text.substr(section_start, idx - section_start); + } + if (++idx < substituted_text.length() && colour_codes != nullptr) { + colour_instructions.emplace_back(display_text.length(), static_cast<char>(substituted_text[idx])); + } + section_start = idx + 1; + } + } + if (section_start < substituted_text.length()) { + display_text += substituted_text.substr(section_start); + } + } + + _generate_text(display_text, colour_instructions); + + // Trim and add ellipsis if text is too long + if (max_lines > 0 && max_lines < get_line_count()) { + int32_t visible_character_count = 0; + while ( + visible_character_count < get_total_character_count() && + get_character_line(visible_character_count) < max_lines + ) { + ++visible_character_count; + } + static const String ellipsis = "..."; + if (visible_character_count > ellipsis.length()) { + _generate_text( + display_text.substr(0, visible_character_count - ellipsis.length()) + ellipsis, colour_instructions + ); + } + } + + update_queued = false; +} + +void GUITextLabel::_generate_text(String const& display_text, colour_instructions_t const& colour_instructions) { + static constexpr char RESET_COLOUR_CHAR = '!'; + static constexpr char CURRENCY_CHAR = '\xA4'; // ¤ + + AssetManager const* asset_manager = AssetManager::get_singleton(); + Ref<GFXSpriteTexture> const& currency_texture = + asset_manager != nullptr ? asset_manager->get_currency_texture(font_height) : Ref<GFXSpriteTexture> {}; + + RichTextLabel::clear(); + + push_paragraph(alignment); + + // Add text, applying colour codes and inserting currency symbols + { + colour_instructions_t::const_iterator colour_it = colour_instructions.begin(); + bool has_colour = false; + int64_t section_start = 0; + for (int64_t idx = 0; idx < display_text.length(); ++idx) { + if (colour_it != colour_instructions.end() && idx == colour_it->first) { + if (section_start < idx) { + add_text(display_text.substr(section_start, idx - section_start)); + section_start = idx; + } + if (colour_it->second == RESET_COLOUR_CHAR) { + if (has_colour) { + pop(); + has_colour = false; + } + } else { + const GFX::Font::colour_codes_t::const_iterator it = colour_codes->find(colour_it->second); + if (it != colour_codes->end()) { + if (has_colour) { + pop(); + } else { + has_colour = true; + } + push_color(Utilities::to_godot_color(it->second)); + } + } + ++colour_it; + } + if (static_cast<char>(display_text[idx]) == CURRENCY_CHAR) { + if (section_start < idx) { + add_text(display_text.substr(section_start, idx - section_start)); + } + if (currency_texture.is_valid()) { + add_image(currency_texture); + } else { + static const String currency_fallback = "£"; + add_text(currency_fallback); + } + section_start = idx + 1; + } + } + if (section_start < display_text.length()) { + add_text(display_text.substr(section_start)); + } + } +} diff --git a/extension/src/openvic-extension/classes/GUITextLabel.hpp b/extension/src/openvic-extension/classes/GUITextLabel.hpp new file mode 100644 index 0000000..b29870e --- /dev/null +++ b/extension/src/openvic-extension/classes/GUITextLabel.hpp @@ -0,0 +1,57 @@ +#pragma once + +#include <godot_cpp/classes/rich_text_label.hpp> + +#include <openvic-simulation/interface/GUI.hpp> + +namespace OpenVic { + class GUITextLabel : public godot::RichTextLabel { + GDCLASS(GUITextLabel, godot::RichTextLabel) + + using colour_instructions_t = std::vector<std::pair<int64_t, char>>; + + GUI::Text const* PROPERTY(gui_text); + + godot::String PROPERTY(text); + godot::Dictionary PROPERTY(substitution_dict); + godot::HorizontalAlignment PROPERTY(alignment); + real_t font_height; + GFX::Font::colour_codes_t const* colour_codes; + int32_t PROPERTY(max_lines); + + bool update_queued; + + protected: + static void _bind_methods(); + + void _notification(int what); + + public: + GUITextLabel(); + + /* Reset gui_text to nullptr and reset current text. */ + void clear(); + + /* Set the GUI::Text. */ + godot::Error set_gui_text(GUI::Text const* new_gui_text); + + /* Return the name of the GUI::Text, or an empty String if it's null. */ + godot::String get_gui_text_name() const; + + void set_text(godot::String const& new_text); + void add_substitution(godot::String const& key, godot::String const& value); + void set_substitution_dict(godot::Dictionary const& new_substitution_dict); + void clear_substitutions(); + + /* Any text going over this number of lines will be trimmed and replaced with an ellipsis. + * Values less than 1 indicate no limit. Default value: 1. */ + void set_max_lines(int32_t new_max_lines); + + private: + godot::Error _update_font(); + + void _queue_update(); + void _update_text(); + void _generate_text(godot::String const& display_text, colour_instructions_t const& colour_instructions); + }; +} diff --git a/extension/src/openvic-extension/register_types.cpp b/extension/src/openvic-extension/register_types.cpp index 0b9d779..eb58cb0 100644 --- a/extension/src/openvic-extension/register_types.cpp +++ b/extension/src/openvic-extension/register_types.cpp @@ -10,6 +10,7 @@ #include "openvic-extension/classes/GUINode.hpp" #include "openvic-extension/classes/GUIOverlappingElementsBox.hpp" #include "openvic-extension/classes/GUIScrollbar.hpp" +#include "openvic-extension/classes/GUITextLabel.hpp" #include "openvic-extension/classes/MapMesh.hpp" #include "openvic-extension/singletons/AssetManager.hpp" #include "openvic-extension/singletons/Checksum.hpp" @@ -43,10 +44,6 @@ void initialize_openvic_types(ModuleInitializationLevel p_level) { _load_localisation = memnew(LoadLocalisation); Engine::get_singleton()->register_singleton("LoadLocalisation", LoadLocalisation::get_singleton()); - ClassDB::register_class<SoundSingleton>(); - _sound_singleton = memnew(SoundSingleton); - Engine::get_singleton()->register_singleton("SoundSingleton", SoundSingleton::get_singleton()); - ClassDB::register_class<GameSingleton>(); _game_singleton = memnew(GameSingleton); Engine::get_singleton()->register_singleton("GameSingleton", GameSingleton::get_singleton()); @@ -63,6 +60,10 @@ void initialize_openvic_types(ModuleInitializationLevel p_level) { _asset_manager_singleton = memnew(AssetManager); Engine::get_singleton()->register_singleton("AssetManager", AssetManager::get_singleton()); + ClassDB::register_class<SoundSingleton>(); + _sound_singleton = memnew(SoundSingleton); + Engine::get_singleton()->register_singleton("SoundSingleton", SoundSingleton::get_singleton()); + ClassDB::register_class<MapMesh>(); ClassDB::register_abstract_class<GFXCorneredTileSupportingTexture>(); @@ -79,6 +80,7 @@ void initialize_openvic_types(ModuleInitializationLevel p_level) { ClassDB::register_class<GUINode>(); ClassDB::register_class<GUIOverlappingElementsBox>(); ClassDB::register_class<GUIScrollbar>(); + ClassDB::register_class<GUITextLabel>(); } void uninitialize_openvic_types(ModuleInitializationLevel p_level) { diff --git a/extension/src/openvic-extension/singletons/AssetManager.cpp b/extension/src/openvic-extension/singletons/AssetManager.cpp index eec1ada..d17edd0 100644 --- a/extension/src/openvic-extension/singletons/AssetManager.cpp +++ b/extension/src/openvic-extension/singletons/AssetManager.cpp @@ -4,6 +4,7 @@ #include "openvic-extension/singletons/GameSingleton.hpp" #include "openvic-extension/utility/ClassBindings.hpp" +#include "openvic-extension/utility/UITools.hpp" #include "openvic-extension/utility/Utilities.hpp" using namespace godot; @@ -119,7 +120,7 @@ Ref<ImageTexture> AssetManager::get_texture(StringName const& path, LoadFlags lo } } -Ref<Font> AssetManager::get_font(StringName const& name) { +Ref<FontFile> AssetManager::get_font(StringName const& name) { const font_map_t::const_iterator it = fonts.find(name); if (it != fonts.end()) { ERR_FAIL_NULL_V_MSG(it->second, nullptr, vformat("Failed to load font previously: %s", name)); @@ -152,7 +153,7 @@ Ref<Font> AssetManager::get_font(StringName const& name) { ERR_FAIL_V_MSG(nullptr, vformat("Failed to look up font: %s", font_path)); } - const Ref<Font> font = Utilities::load_godot_font(lookedup_font_path, image); + const Ref<FontFile> font = Utilities::load_godot_font(lookedup_font_path, image); if (font.is_null()) { fonts.emplace(name, nullptr); @@ -165,3 +166,40 @@ Ref<Font> AssetManager::get_font(StringName const& name) { fonts.emplace(name, font); return font; } + +Error AssetManager::preload_textures() { + static const String currency_sprite_big = "GFX_tooltip_money_big"; + static const String currency_sprite_medium = "GFX_tooltip_money_small"; + static const String currency_sprite_small = "GFX_tooltip_money"; + + constexpr auto load = [](String const& sprite_name, Ref<GFXSpriteTexture>& texture) -> bool { + GFX::Sprite const* sprite = UITools::get_gfx_sprite(sprite_name); + ERR_FAIL_NULL_V(sprite, false); + + GFX::IconTextureSprite const* icon_sprite = sprite->cast_to<GFX::IconTextureSprite>(); + ERR_FAIL_NULL_V(icon_sprite, false); + + texture = GFXSpriteTexture::make_gfx_sprite_texture(icon_sprite); + ERR_FAIL_NULL_V(texture, false); + + return true; + }; + + bool ret = true; + + ret &= load(currency_sprite_big, currency_texture_big); + ret &= load(currency_sprite_medium, currency_texture_medium); + ret &= load(currency_sprite_small, currency_texture_small); + + return ERR(ret); +} + +Ref<GFXSpriteTexture> const& AssetManager::get_currency_texture(real_t height) const { + if (height > currency_texture_big->get_height()) { + return currency_texture_big; + } else if (height > currency_texture_medium->get_height()) { + return currency_texture_medium; + } else { + return currency_texture_small; + } +} diff --git a/extension/src/openvic-extension/singletons/AssetManager.hpp b/extension/src/openvic-extension/singletons/AssetManager.hpp index 0856d05..deca309 100644 --- a/extension/src/openvic-extension/singletons/AssetManager.hpp +++ b/extension/src/openvic-extension/singletons/AssetManager.hpp @@ -1,12 +1,14 @@ #pragma once #include <godot_cpp/classes/atlas_texture.hpp> -#include <godot_cpp/classes/font.hpp> +#include <godot_cpp/classes/font_file.hpp> #include <godot_cpp/classes/image_texture.hpp> #include <godot_cpp/core/class_db.hpp> #include <openvic-simulation/interface/GFXSprite.hpp> +#include "openvic-extension/classes/GFXSpriteTexture.hpp" + namespace OpenVic { class AssetManager : public godot::Object { GDCLASS(AssetManager, godot::Object) @@ -32,7 +34,7 @@ namespace OpenVic { }; /* deque_ordered_map to avoid the need to reallocate. */ using image_asset_map_t = deque_ordered_map<godot::StringName, image_asset_t>; - using font_map_t = deque_ordered_map<godot::StringName, godot::Ref<godot::Font>>; + using font_map_t = deque_ordered_map<godot::StringName, godot::Ref<godot::FontFile>>; image_asset_map_t image_assets; font_map_t fonts; @@ -68,7 +70,18 @@ namespace OpenVic { /* Search for and load a font with the specified name from the game defines' font directory, first checking the * AssetManager's font cache in case it has already been loaded, and returning nullptr if font loading fails. */ - godot::Ref<godot::Font> get_font(godot::StringName const& name); + godot::Ref<godot::FontFile> get_font(godot::StringName const& name); + + private: + godot::Ref<GFXSpriteTexture> PROPERTY(currency_texture_big); // 32x32 + godot::Ref<GFXSpriteTexture> PROPERTY(currency_texture_medium); // 24x24 + godot::Ref<GFXSpriteTexture> PROPERTY(currency_texture_small); // 16x16 + + public: + godot::Error preload_textures(); + + /* Get the largest currency texture with height less than the specified font height. */ + godot::Ref<GFXSpriteTexture> const& get_currency_texture(real_t height) const; }; } diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp index 5268789..13324d0 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.cpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp @@ -597,7 +597,7 @@ Error GameSingleton::set_compatibility_mode_roots(PackedStringArray const& file_ Error GameSingleton::load_defines_compatibility_mode() { Error err = OK; auto add_message = std::bind_front(&LoadLocalisation::add_message, LoadLocalisation::get_singleton()); - + if (!game_manager.load_definitions(add_message)) { UtilityFunctions::push_error("Failed to load defines!"); err = FAILED; @@ -616,6 +616,12 @@ Error GameSingleton::load_defines_compatibility_mode() { err = FAILED; } + AssetManager* asset_manager = AssetManager::get_singleton(); + if (asset_manager == nullptr || asset_manager->preload_textures() != OK) { + UtilityFunctions::push_error("Failed to preload assets!"); + err = FAILED; + } + return err; } diff --git a/extension/src/openvic-extension/utility/UITools.cpp b/extension/src/openvic-extension/utility/UITools.cpp index cffab22..f972681 100644 --- a/extension/src/openvic-extension/utility/UITools.cpp +++ b/extension/src/openvic-extension/utility/UITools.cpp @@ -2,7 +2,6 @@ #include <godot_cpp/classes/button.hpp> #include <godot_cpp/classes/color_rect.hpp> -#include <godot_cpp/classes/label.hpp> #include <godot_cpp/classes/line_edit.hpp> #include <godot_cpp/classes/panel.hpp> #include <godot_cpp/classes/style_box_empty.hpp> @@ -19,6 +18,7 @@ #include "openvic-extension/classes/GUIListBox.hpp" #include "openvic-extension/classes/GUIOverlappingElementsBox.hpp" #include "openvic-extension/classes/GUIScrollbar.hpp" +#include "openvic-extension/classes/GUITextLabel.hpp" #include "openvic-extension/singletons/AssetManager.hpp" #include "openvic-extension/singletons/GameSingleton.hpp" #include "openvic-extension/utility/Utilities.hpp" @@ -500,55 +500,22 @@ static bool generate_checkbox(generate_gui_args_t&& args) { } static bool generate_text(generate_gui_args_t&& args) { - using namespace OpenVic::Utilities::literals; - GUI::Text const& text = static_cast<GUI::Text const&>(args.element); const String text_name = Utilities::std_to_godot_string(text.get_name()); - Label* godot_label = nullptr; - bool ret = new_control(godot_label, text, args.name); - ERR_FAIL_NULL_V_MSG(godot_label, false, vformat("Failed to create Label for GUI text %s", text_name)); - - godot_label->set_text(Utilities::std_to_godot_string(text.get_text())); + GUITextLabel* text_label = nullptr; + bool ret = new_control(text_label, text, args.name); + ERR_FAIL_NULL_V_MSG(text_label, false, vformat("Failed to create GUITextLabel for GUI text %s", text_name)); - static const Vector2 default_padding { 1.0_real, 0.0_real }; - const Vector2 border_size = Utilities::to_godot_fvec2(text.get_border_size()) + default_padding; - const Vector2 max_size = Utilities::to_godot_fvec2(text.get_max_size()); - godot_label->set_position(godot_label->get_position() + border_size); - godot_label->set_custom_minimum_size(max_size - 2 * border_size); + text_label->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); - using enum GUI::AlignedElement::format_t; - static const ordered_map<GUI::AlignedElement::format_t, HorizontalAlignment> format_map { - { left, HORIZONTAL_ALIGNMENT_LEFT }, - { centre, HORIZONTAL_ALIGNMENT_CENTER }, - { right, HORIZONTAL_ALIGNMENT_RIGHT } - }; - - const decltype(format_map)::const_iterator it = format_map.find(text.get_format()); - if (it != format_map.end()) { - godot_label->set_horizontal_alignment(it->second); - } else { - UtilityFunctions::push_error("Invalid text format (horizontal alignment) for GUI text ", text_name); + if (text_label->set_gui_text(&text) != OK) { + UtilityFunctions::push_error("Error initialising GUITextLabel for GUI text ", text_name); ret = false; } - if (text.get_font() != nullptr) { - const StringName font_file = Utilities::std_to_godot_string(text.get_font()->get_fontname()); - const Ref<Font> font = args.asset_manager.get_font(font_file); - if (font.is_valid()) { - static const StringName font_theme = "font"; - godot_label->add_theme_font_override(font_theme, font); - } else { - UtilityFunctions::push_error("Failed to load font \"", font_file, "\" for GUI text ", text_name); - ret = false; - } - const Color colour = Utilities::to_godot_color(text.get_font()->get_colour()); - static const StringName font_color_theme = "font_color"; - godot_label->add_theme_color_override(font_color_theme, colour); - } - - args.result = godot_label; + args.result = text_label; return ret; } @@ -564,7 +531,14 @@ static bool generate_overlapping_elements(generate_gui_args_t&& args) { vformat("Failed to create GUIOverlappingElementsBox for GUI overlapping elements %s", overlapping_elements_name) ); box->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); - ret &= box->set_gui_overlapping_elements_box(&overlapping_elements) == OK; + + if (box->set_gui_overlapping_elements_box(&overlapping_elements) != OK) { + UtilityFunctions::push_error( + "Error initialising GUIOverlappingElementsBox for GUI overlapping elements ", overlapping_elements_name + ); + ret = false; + } + args.result = box; return ret; } diff --git a/extension/src/openvic-extension/utility/Utilities.cpp b/extension/src/openvic-extension/utility/Utilities.cpp index 4a774a7..1fcdea8 100644 --- a/extension/src/openvic-extension/utility/Utilities.cpp +++ b/extension/src/openvic-extension/utility/Utilities.cpp @@ -63,6 +63,11 @@ String Utilities::float_to_string_dp(float val, int32_t decimal_places) { return String::num(val, decimal_places).pad_decimals(decimal_places); } +String Utilities::float_to_string_dp_dynamic(float val) { + const float abs_val = std::abs(val); + return float_to_string_dp(val, abs_val < 2.0f ? 3 : abs_val < 10.0f ? 2 : 1); +} + /* Date formatted like this: "January 1, 1836" (with the month localised, if possible). */ String Utilities::date_to_formatted_string(Date date) { const String month_name = Utilities::std_to_godot_string(date.get_month_name()); diff --git a/extension/src/openvic-extension/utility/Utilities.hpp b/extension/src/openvic-extension/utility/Utilities.hpp index 49314ca..48be1e0 100644 --- a/extension/src/openvic-extension/utility/Utilities.hpp +++ b/extension/src/openvic-extension/utility/Utilities.hpp @@ -27,6 +27,9 @@ namespace OpenVic::Utilities { godot::String float_to_string_dp(float val, int32_t decimal_places); + // 3dp if abs(val) < 2 else 2dp if abs(val) < 10 else 1dp + godot::String float_to_string_dp_dynamic(float val); + constexpr real_t to_real_t(std::floating_point auto val) { return static_cast<real_t>(val); } |