aboutsummaryrefslogtreecommitdiff
path: root/extension/src/openvic-extension
diff options
context:
space:
mode:
Diffstat (limited to 'extension/src/openvic-extension')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp5
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp1
2 files changed, 6 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index 838542d..12e2df1 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -44,6 +44,7 @@ void GameSingleton::_bind_methods() {
OV_BIND_METHOD(GameSingleton::load_defines_compatibility_mode, { "file_paths" });
OV_BIND_SMETHOD(search_for_game_path, { "hint_path" }, DEFVAL(String {}));
+ OV_BIND_METHOD(GameSingleton::lookup_file_path, { "path" });
OV_BIND_METHOD(GameSingleton::setup_game, { "bookmark_index" });
@@ -593,3 +594,7 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi
String GameSingleton::search_for_game_path(String const& hint_path) {
return std_to_godot_string(Dataloader::search_for_game_path(godot_to_std_string(hint_path)).string());
}
+
+String GameSingleton::lookup_file_path(String const& path) const {
+ return std_to_godot_string(dataloader.lookup_file(godot_to_std_string(path)).string());
+}
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index f2b88ac..f793fae 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -59,6 +59,7 @@ namespace OpenVic {
godot::Error load_defines_compatibility_mode(godot::PackedStringArray const& file_paths);
static godot::String search_for_game_path(godot::String const& hint_path = {});
+ godot::String lookup_file_path(godot::String const& path) const;
/* Post-load/restart game setup - reset the game to post-load state and load the specified bookmark. */
godot::Error setup_game(int32_t bookmark_index);