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-rw-r--r--extension/src/register_types.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/extension/src/register_types.cpp b/extension/src/register_types.cpp
index 10ed781..b99f1a8 100644
--- a/extension/src/register_types.cpp
+++ b/extension/src/register_types.cpp
@@ -4,7 +4,7 @@
#include "Checksum.hpp"
#include "LoadLocalisation.hpp"
-#include "MapSingleton.hpp"
+#include "GameSingleton.hpp"
#include "MapMesh.hpp"
using namespace godot;
@@ -12,7 +12,7 @@ using namespace OpenVic2;
static Checksum* _checksum;
static LoadLocalisation* _load_localisation;
-static MapSingleton* _map_singleton;
+static GameSingleton* _map_singleton;
void initialize_openvic2_types(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
@@ -27,9 +27,9 @@ void initialize_openvic2_types(ModuleInitializationLevel p_level) {
_load_localisation = memnew(LoadLocalisation);
Engine::get_singleton()->register_singleton("LoadLocalisation", LoadLocalisation::get_singleton());
- ClassDB::register_class<MapSingleton>();
- _map_singleton = memnew(MapSingleton);
- Engine::get_singleton()->register_singleton("MapSingleton", MapSingleton::get_singleton());
+ ClassDB::register_class<GameSingleton>();
+ _map_singleton = memnew(GameSingleton);
+ Engine::get_singleton()->register_singleton("GameSingleton", GameSingleton::get_singleton());
ClassDB::register_class<MapMesh>();
}
@@ -45,7 +45,7 @@ void uninitialize_openvic2_types(ModuleInitializationLevel p_level) {
Engine::get_singleton()->unregister_singleton("LoadLocalisation");
memdelete(_load_localisation);
- Engine::get_singleton()->unregister_singleton("MapSingleton");
+ Engine::get_singleton()->unregister_singleton("GameSingleton");
memdelete(_map_singleton);
}
@@ -60,4 +60,4 @@ extern "C" {
return init_obj.init();
}
-} \ No newline at end of file
+}