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-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp7
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp2
2 files changed, 4 insertions, 5 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index 8564d54..2730352 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -472,7 +472,7 @@ void GameSingleton::try_tick() {
game_manager.get_simulation_clock().conditionally_advance_game();
}
-Error GameSingleton::_load_map_images(bool flip_vertical) {
+Error GameSingleton::_load_map_images() {
ERR_FAIL_COND_V_MSG(province_shape_texture.is_valid(), FAILED, "Map images have already been loaded!");
Error err = OK;
@@ -544,7 +544,6 @@ Error GameSingleton::_load_terrain_variants() {
static constexpr int32_t SHEET_DIMS = 8, SHEET_SIZE = SHEET_DIMS * SHEET_DIMS;
- terrain_sheet->flip_y();
const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height();
ERR_FAIL_COND_V_MSG(
sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height, FAILED, vformat(
@@ -566,7 +565,7 @@ Error GameSingleton::_load_terrain_variants() {
}
Error err = OK;
for (int32_t idx = 0; idx < SHEET_SIZE; ++idx) {
- const Rect2i slice { (idx % SHEET_DIMS) * slice_size, (7 - (idx / SHEET_DIMS)) * slice_size, slice_size, slice_size };
+ const Rect2i slice { idx % SHEET_DIMS * slice_size, idx / SHEET_DIMS * slice_size, slice_size, slice_size };
const Ref<Image> terrain_image = terrain_sheet->get_region(slice);
if (terrain_image.is_null() || terrain_image->is_empty()) {
UtilityFunctions::push_error(
@@ -655,7 +654,7 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi
UtilityFunctions::push_error("Failed to load flag textures!");
err = FAILED;
}
- if (_load_map_images(true) != OK) {
+ if (_load_map_images() != OK) {
UtilityFunctions::push_error("Failed to load map images!");
err = FAILED;
}
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index 047d14c..913bdd4 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -30,7 +30,7 @@ namespace OpenVic {
static godot::StringName const& _signal_clock_state_changed();
godot::Error _generate_terrain_texture_array();
- godot::Error _load_map_images(bool flip_vertical);
+ godot::Error _load_map_images();
godot::Error _load_terrain_variants();
godot::Error _load_flag_images();