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-rw-r--r--extension/src/GameSingleton.cpp83
-rw-r--r--extension/src/GameSingleton.hpp18
-rw-r--r--extension/src/LoadGameCompatibility.cpp80
-rw-r--r--extension/src/LoadGameOpenVic.cpp12
-rw-r--r--extension/src/Utilities.cpp90
-rw-r--r--extension/src/Utilities.hpp10
6 files changed, 241 insertions, 52 deletions
diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp
index efacb8e..18fd67a 100644
--- a/extension/src/GameSingleton.cpp
+++ b/extension/src/GameSingleton.cpp
@@ -1,7 +1,5 @@
#include "GameSingleton.hpp"
-#include <cassert>
-
#include <godot_cpp/variant/utility_functions.hpp>
#include "openvic/utility/Logger.hpp"
@@ -11,10 +9,9 @@
using namespace godot;
using namespace OpenVic;
-TerrainVariant::TerrainVariant(std::string const& new_identfier,
+TerrainVariant::TerrainVariant(const std::string_view new_identfier,
colour_t new_colour, Ref<Image> const& new_image)
- : HasIdentifier { new_identfier },
- HasColour { new_colour, true },
+ : HasIdentifierAndColour { new_identfier, new_colour, true },
image { new_image } {}
Ref<Image> TerrainVariant::get_image() const {
@@ -75,6 +72,9 @@ void GameSingleton::_bind_methods() {
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_region_key"), &GameSingleton::get_province_info_region_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_life_rating_key"), &GameSingleton::get_province_info_life_rating_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_total_population_key"), &GameSingleton::get_province_info_total_population_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_types_key"), &GameSingleton::get_province_info_pop_types_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_ideologies_key"), &GameSingleton::get_province_info_pop_ideologies_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_cultures_key"), &GameSingleton::get_province_info_pop_cultures_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_rgo_key"), &GameSingleton::get_province_info_rgo_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_buildings_key"), &GameSingleton::get_province_info_buildings_key);
@@ -84,6 +84,25 @@ void GameSingleton::_bind_methods() {
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_start_date_key"), &GameSingleton::get_building_info_start_date_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_end_date_key"), &GameSingleton::get_building_info_end_date_key);
ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_expansion_progress_key"), &GameSingleton::get_building_info_expansion_progress_key);
+
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_size_key"), &GameSingleton::get_piechart_info_size_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_colour_key"), &GameSingleton::get_piechart_info_colour_key);
+
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("draw_pie_chart", "image", "stopAngles", "colours", "radius",
+ "shadow_displacement", "shadow_tightness", "shadow_radius", "shadow_thickness",
+ "trim_colour", "trim_size", "gradient_falloff", "gradient_base",
+ "donut", "donut_inner_trim", "donut_inner_radius"), &GameSingleton::draw_pie_chart);
+}
+
+void GameSingleton::draw_pie_chart(Ref<Image> image,
+ Array const& stopAngles, Array const& colours, float radius,
+ Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness,
+ Color trim_colour, float trim_size, float gradient_falloff, float gradient_base,
+ bool donut, bool donut_inner_trim, float donut_inner_radius) {
+
+ OpenVic::draw_pie_chart(image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness,
+ trim_colour, trim_size, gradient_falloff, gradient_base,
+ donut, donut_inner_trim, donut_inner_radius);
}
GameSingleton* GameSingleton::get_singleton() {
@@ -153,11 +172,25 @@ Error GameSingleton::_load_hardcoded_defines() {
}
return HIGH_ALPHA_VALUE | val;
}
- return HIGH_ALPHA_VALUE;
+ return NULL_COLOUR;
} },
{ "mapmode_population",
[](Map const& map, Province const& province) -> colour_t {
return HIGH_ALPHA_VALUE | (fraction_to_colour_byte(province.get_total_population(), map.get_highest_province_population() + 1, 0.1f, 1.0f) << 8);
+ } },
+ { "mapmode_culture",
+ [](Map const& map, Province const& province) -> colour_t {
+ distribution_t const& cultures = province.get_culture_distribution();
+ if (!cultures.empty()) {
+ // This breaks if replaced with distribution_t::value_type, something
+ // about operator=(volatile const&) being deleted.
+ std::pair<HasIdentifierAndColour const*, float> culture = *cultures.begin();
+ for (distribution_t::value_type const p : cultures) {
+ if (p.second > culture.second) culture = p;
+ }
+ return HIGH_ALPHA_VALUE | culture.first->get_colour();
+ }
+ return NULL_COLOUR;
} }
};
for (mapmode_t const& mapmode : mapmodes)
@@ -208,6 +241,18 @@ StringName const& GameSingleton::get_province_info_total_population_key() {
static const StringName key = "total_population";
return key;
}
+StringName const& GameSingleton::get_province_info_pop_types_key() {
+ static const StringName key = "pop_types";
+ return key;
+}
+StringName const& GameSingleton::get_province_info_pop_ideologies_key() {
+ static const StringName key = "pop_ideologies";
+ return key;
+}
+StringName const& GameSingleton::get_province_info_pop_cultures_key() {
+ static const StringName key = "pop_cultures";
+ return key;
+}
StringName const& GameSingleton::get_province_info_rgo_key() {
static const StringName key = "rgo";
return key;
@@ -242,6 +287,26 @@ StringName const& GameSingleton::get_building_info_expansion_progress_key() {
return key;
}
+StringName const& GameSingleton::get_piechart_info_size_key() {
+ static const StringName key = "size";
+ return key;
+}
+StringName const& GameSingleton::get_piechart_info_colour_key() {
+ static const StringName key = "colour";
+ return key;
+}
+
+Dictionary GameSingleton::_distribution_to_dictionary(distribution_t const& dist) const {
+ Dictionary dict;
+ for (distribution_t::value_type const& p : dist) {
+ Dictionary sub_dict;
+ sub_dict[get_piechart_info_size_key()] = p.second;
+ sub_dict[get_piechart_info_colour_key()] = to_godot_color(p.first->get_colour());
+ dict[std_to_godot_string(p.first->get_identifier())] = sub_dict;
+ }
+ return dict;
+}
+
Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
Province const* province = game_manager.map.get_province_by_index(index);
if (province == nullptr) return {};
@@ -257,6 +322,12 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
ret[get_province_info_life_rating_key()] = province->get_life_rating();
ret[get_province_info_total_population_key()] = province->get_total_population();
+ distribution_t const& pop_types = province->get_pop_type_distribution();
+ if (!pop_types.empty()) ret[get_province_info_pop_types_key()] = _distribution_to_dictionary(pop_types);
+ //distribution_t const& ideologies = province->get_ideology_distribution();
+ //if (!ideologies.empty()) ret[get_province_info_pop_ideologies_key()] = _distribution_to_dictionary(ideologies);
+ distribution_t const& cultures = province->get_culture_distribution();
+ if (!cultures.empty()) ret[get_province_info_pop_cultures_key()] = _distribution_to_dictionary(cultures);
std::vector<Building> const& buildings = province->get_buildings();
if (!buildings.empty()) {
diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp
index 23eb334..cd8cdd0 100644
--- a/extension/src/GameSingleton.hpp
+++ b/extension/src/GameSingleton.hpp
@@ -6,13 +6,13 @@
#include "openvic/GameManager.hpp"
namespace OpenVic {
- struct TerrainVariant : HasIdentifier, HasColour {
+ struct TerrainVariant : HasIdentifierAndColour {
friend class GameSingleton;
private:
const godot::Ref<godot::Image> image;
- TerrainVariant(std::string const& new_identfier, colour_t new_colour,
+ TerrainVariant(const std::string_view new_identfier, colour_t new_colour,
godot::Ref<godot::Image> const& new_image);
public:
static constexpr size_t MAX_INDEX = 1 << (8 * sizeof(Map::terrain_t));
@@ -64,10 +64,18 @@ namespace OpenVic {
godot::Error _update_colour_image();
void _on_state_updated();
+ godot::Dictionary _distribution_to_dictionary(distribution_t const& dist) const;
+
protected:
static void _bind_methods();
public:
+ static void draw_pie_chart(godot::Ref<godot::Image> image,
+ godot::Array const& stopAngles, godot::Array const& colours, float radius,
+ godot::Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness,
+ godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base,
+ bool donut, bool donut_inner_trim, float donut_inner_radius);
+
static GameSingleton* get_singleton();
GameSingleton();
@@ -106,6 +114,9 @@ namespace OpenVic {
static godot::StringName const& get_province_info_region_key();
static godot::StringName const& get_province_info_life_rating_key();
static godot::StringName const& get_province_info_total_population_key();
+ static godot::StringName const& get_province_info_pop_types_key();
+ static godot::StringName const& get_province_info_pop_ideologies_key();
+ static godot::StringName const& get_province_info_pop_cultures_key();
static godot::StringName const& get_province_info_rgo_key();
static godot::StringName const& get_province_info_buildings_key();
@@ -116,6 +127,9 @@ namespace OpenVic {
static godot::StringName const& get_building_info_end_date_key();
static godot::StringName const& get_building_info_expansion_progress_key();
+ static godot::StringName const& get_piechart_info_size_key();
+ static godot::StringName const& get_piechart_info_colour_key();
+
/* Get info to display in Province Overview Panel, packaged in
* a Dictionary using the StringNames above as keys.
*/
diff --git a/extension/src/LoadGameCompatibility.cpp b/extension/src/LoadGameCompatibility.cpp
index ddde5b8..71435a4 100644
--- a/extension/src/LoadGameCompatibility.cpp
+++ b/extension/src/LoadGameCompatibility.cpp
@@ -17,57 +17,57 @@ Error GameSingleton::_load_province_identifier_file_compatibility_mode(String co
Error err = FileAccess::get_open_error();
if (err != OK || file.is_null()) {
UtilityFunctions::push_error("Failed to load compatibility mode province identifier file: ", file_path);
- return err == OK ? FAILED : err;
- }
-
- int line_number = 0;
- while (!file->eof_reached()) {
- const PackedStringArray line = file->get_csv_line(";");
- line_number++;
+ if (err == OK) err = FAILED;
+ } else {
+ int line_number = 0;
+ while (!file->eof_reached()) {
+ const PackedStringArray line = file->get_csv_line(";");
+ line_number++;
- if (line.is_empty() || (line.size() == 1 && line[0].is_empty()))
- continue;
+ if (line.is_empty() || (line.size() == 1 && line[0].is_empty()))
+ continue;
- if (line_number < 2) continue; // skip header line
- index_t id = NULL_INDEX;
- colour_t colour = NULL_COLOUR;
- if (line.size() > 0) {
- if (line[0].is_empty()) {
- id = game_manager.map.get_province_count() + 1;
- } else if (line[0].is_valid_int()) {
- const int64_t val = line[0].to_int();
- if (val > NULL_INDEX && val <= MAX_INDEX) id = val;
- }
- for (int i = 1; i < 4; ++i) {
- if (line.size() > i) {
- if (line[i].is_valid_int()) {
- const int64_t int_val = line[i].to_int();
- if (int_val >= NULL_COLOUR && int_val <= FULL_COLOUR) {
- colour = (colour << 8) | int_val;
- continue;
- }
- } else if (line[i].is_valid_float()) {
- const double double_val = line[i].to_float();
- if (std::trunc(double_val) == double_val) {
- const int64_t int_val = double_val;
+ if (line_number < 2) continue; // skip header line
+ index_t id = NULL_INDEX;
+ colour_t colour = NULL_COLOUR;
+ if (line.size() > 0) {
+ if (line[0].is_empty()) {
+ id = game_manager.map.get_province_count() + 1;
+ } else if (line[0].is_valid_int()) {
+ const int64_t val = line[0].to_int();
+ if (val > NULL_INDEX && val <= MAX_INDEX) id = val;
+ }
+ for (int i = 1; i < 4; ++i) {
+ if (line.size() > i) {
+ if (line[i].is_valid_int()) {
+ const int64_t int_val = line[i].to_int();
if (int_val >= NULL_COLOUR && int_val <= FULL_COLOUR) {
colour = (colour << 8) | int_val;
continue;
}
+ } else if (line[i].is_valid_float()) {
+ const double double_val = line[i].to_float();
+ if (std::trunc(double_val) == double_val) {
+ const int64_t int_val = double_val;
+ if (int_val >= NULL_COLOUR && int_val <= FULL_COLOUR) {
+ colour = (colour << 8) | int_val;
+ continue;
+ }
+ }
}
}
+ colour = NULL_COLOUR;
+ break;
}
- colour = NULL_COLOUR;
- break;
}
+ if (id == NULL_INDEX || colour == NULL_COLOUR) {
+ UtilityFunctions::push_error("Invalid province ID-colour entry \"", line, "\" on line ", line_number, " in file: ", file_path);
+ err = FAILED;
+ continue;
+ }
+ static const std::string province_prefix = "PROV";
+ if (game_manager.map.add_province(province_prefix + std::to_string(id), colour) != SUCCESS) err = FAILED;
}
- if (id == NULL_INDEX || colour == NULL_COLOUR) {
- UtilityFunctions::push_error("Invalid province ID-colour entry \"", line, "\" on line ", line_number, " in file: ", file_path);
- err = FAILED;
- continue;
- }
- static const std::string province_prefix = "PROV";
- if (game_manager.map.add_province(province_prefix + std::to_string(id), colour) != SUCCESS) err = FAILED;
}
game_manager.map.lock_provinces();
return err;
diff --git a/extension/src/LoadGameOpenVic.cpp b/extension/src/LoadGameOpenVic.cpp
index 27fb265..627578f 100644
--- a/extension/src/LoadGameOpenVic.cpp
+++ b/extension/src/LoadGameOpenVic.cpp
@@ -157,7 +157,11 @@ Error GameSingleton::_parse_region_entry(String const& identifier, Variant const
UtilityFunctions::push_error("Invalid province list for region \"", identifier, "\": ", entry);
return FAILED;
}
- return ERR(game_manager.map.add_region(godot_to_std_string(identifier), province_identifiers));
+ std::vector<std::string_view> province_identifier_views;
+ for (std::string const& str : province_identifiers) {
+ province_identifier_views.push_back(str);
+ }
+ return ERR(game_manager.map.add_region(godot_to_std_string(identifier), province_identifier_views));
}
Error GameSingleton::_load_region_file(String const& file_path) {
@@ -271,7 +275,7 @@ Error GameSingleton::_load_map_images(String const& province_image_path, String
// Generate interleaved province and terrain ID image
if (game_manager.map.generate_province_shape_image(province_dims.x, province_dims.y, province_image->get_data().ptr(),
- terrain_image->get_data().ptr(), terrain_variant_map) != SUCCESS) err = FAILED;
+ terrain_image->get_data().ptr(), terrain_variant_map, true) != SUCCESS) err = FAILED;
static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF;
// For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT
@@ -364,8 +368,8 @@ Error GameSingleton::_parse_good_entry(String const& identifier, Variant const&
if (var_overseas_maintenance.get_type() == Variant::BOOL) overseas_maintenance = var_overseas_maintenance;
else UtilityFunctions::push_error("Invalid good overseas maintenance bool value for ", identifier, ": ", var_overseas_maintenance);
- return ERR(game_manager.good_manager.add_good(godot_to_std_string(identifier), godot_to_std_string(category),
- colour, base_price, default_available, tradeable, currency, overseas_maintenance));
+ return ERR(game_manager.good_manager.add_good(godot_to_std_string(identifier), colour, godot_to_std_string(category),
+ base_price, default_available, tradeable, currency, overseas_maintenance));
}
Error GameSingleton::_load_goods(String const& defines_path, String const& icons_dir_path) {
diff --git a/extension/src/Utilities.cpp b/extension/src/Utilities.cpp
index a912490..f09eae0 100644
--- a/extension/src/Utilities.cpp
+++ b/extension/src/Utilities.cpp
@@ -1,5 +1,7 @@
#include "Utilities.hpp"
+#include <numbers>
+
#include <godot_cpp/classes/resource_loader.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
@@ -14,3 +16,91 @@ Ref<Image> OpenVic::load_godot_image(String const& path) {
return Image::load_from_file(path);
}
}
+
+// Get the polar coordinates of a pixel relative to the center
+static Vector2 getPolar(Vector2 UVin, Vector2 center) {
+ Vector2 relcoord = (UVin-center);
+ float dist = relcoord.length();
+ float theta = std::numbers::pi / 2 + atan2(relcoord.y, relcoord.x);
+ if (theta < 0.0f) theta += std::numbers::pi * 2;
+ return { dist, theta };
+}
+
+// From thebookofshaders, returns a gradient falloff
+static inline float parabola(float base, float x, float k){
+ return powf(base * x * (1.0 - x), k);
+}
+
+static inline float parabola_shadow(float base, float x){
+ return base * x * x;
+}
+
+static Color pie_chart_fragment(Vector2 UV, float radius, Array const& stopAngles, Array const& colours,
+ Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness,
+ Color trim_colour, float trim_size, float gradient_falloff, float gradient_base,
+ bool donut, bool donut_inner_trim, float donut_inner_radius) {
+
+ Vector2 coords = getPolar(UV, { 0.5, 0.5 });
+ float dist = coords.x;
+ float theta = coords.y;
+
+ Vector2 shadow_polar = getPolar(UV, shadow_displacement);
+ float shadow_peak = radius + (radius - donut_inner_radius) / 2.0;
+ float shadow_gradient = shadow_thickness + parabola_shadow(shadow_tightness * -10.0, shadow_polar.x + shadow_peak - shadow_radius);
+
+ // Inner hole of the donut => make it transparent
+ if (donut && dist <= donut_inner_radius) {
+ return { 0.1, 0.1, 0.1, shadow_gradient };
+ }
+ // Inner trim
+ else if (donut && donut_inner_trim && dist <= donut_inner_radius + trim_size) {
+ return { trim_colour, 1.0 };
+ }
+ // Interior
+ else if (dist <= radius-trim_size) {
+ Color col { 1.0f, 0.0f, 0.0f };
+ for (int i = 0; i < stopAngles.size(); i++){
+ if (theta <= float(stopAngles[i])) {
+ col = colours[i];
+ break;
+ }
+ }
+ float gradient = parabola(gradient_base, dist, gradient_falloff);
+ return { col * (1.0 - gradient), 1.0 };
+ }
+ // Outer trim
+ else if (dist <= radius) {
+ return { trim_colour, 1.0 };
+ }
+ // Outside the circle
+ else{
+ return { 0.1, 0.1, 0.1, shadow_gradient };
+ }
+}
+
+void OpenVic::draw_pie_chart(Ref<Image> image,
+ Array const& stopAngles, Array const& colours, float radius,
+ Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness,
+ Color trim_colour, float trim_size, float gradient_falloff, float gradient_base,
+ bool donut, bool donut_inner_trim, float donut_inner_radius) {
+
+ ERR_FAIL_NULL_EDMSG(image, "Cannot draw pie chart to null image.");
+ const int32_t width = image->get_width();
+ const int32_t height = image->get_height();
+ ERR_FAIL_COND_EDMSG(width <= 0 || height <= 0, "Cannot draw pie chart to empty image.");
+ if (width != height) {
+ UtilityFunctions::push_warning("Drawing pie chart to non-square image: ", width, "x", height);
+ }
+ const int32_t size = std::min(width, height);
+ for (int32_t y = 0; y < size; ++y) {
+ for (int32_t x = 0; x < size; ++x) {
+ image->set_pixel(x, y, pie_chart_fragment(
+ { static_cast<float>(x) / static_cast<float>(size),
+ static_cast<float>(y) / static_cast<float>(size) },
+ radius, stopAngles, colours,
+ shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness,
+ trim_colour, trim_size, gradient_falloff, gradient_base,
+ donut, donut_inner_trim, donut_inner_radius));
+ }
+ }
+}
diff --git a/extension/src/Utilities.hpp b/extension/src/Utilities.hpp
index 681b893..e8796e9 100644
--- a/extension/src/Utilities.hpp
+++ b/extension/src/Utilities.hpp
@@ -16,5 +16,15 @@ namespace OpenVic {
return str.c_str();
}
+ inline godot::Color to_godot_color(colour_t colour) {
+ return { colour_byte_to_float((colour >> 16) & 0xFF), colour_byte_to_float((colour >> 8) & 0xFF), colour_byte_to_float(colour & 0xFF) };
+ }
+
godot::Ref<godot::Image> load_godot_image(godot::String const& path);
+
+ void draw_pie_chart(godot::Ref<godot::Image> image,
+ godot::Array const& stopAngles, godot::Array const& colours, float radius,
+ godot::Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness,
+ godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base,
+ bool donut, bool donut_inner_trim, float donut_inner_radius);
}