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-rw-r--r--extension/src/GameSingleton.cpp4
-rw-r--r--extension/src/GameSingleton.hpp2
-rw-r--r--extension/src/LoadGameCompatibility.cpp6
-rw-r--r--extension/src/LoadGameOpenVic.cpp7
4 files changed, 10 insertions, 9 deletions
diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp
index 18fd67a..25f7195 100644
--- a/extension/src/GameSingleton.cpp
+++ b/extension/src/GameSingleton.cpp
@@ -381,14 +381,14 @@ Ref<Texture> GameSingleton::get_province_colour_texture() const {
Error GameSingleton::_update_colour_image() {
static PackedByteArray colour_data_array;
- static constexpr int64_t colour_data_array_size = (MAX_INDEX + 1) * Map::MAPMODE_COLOUR_SIZE;
+ static constexpr int64_t colour_data_array_size = (static_cast<int64_t>(Province::MAX_INDEX) + 1) * Map::MAPMODE_COLOUR_SIZE;
colour_data_array.resize(colour_data_array_size);
Error err = OK;
if (game_manager.map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw()) != SUCCESS)
err = FAILED;
- static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(index_t) * 4);
+ static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4);
if (province_colour_image.is_null()) {
province_colour_image.instantiate();
ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED,
diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp
index cd8cdd0..a1d77c1 100644
--- a/extension/src/GameSingleton.hpp
+++ b/extension/src/GameSingleton.hpp
@@ -15,7 +15,7 @@ namespace OpenVic {
TerrainVariant(const std::string_view new_identfier, colour_t new_colour,
godot::Ref<godot::Image> const& new_image);
public:
- static constexpr size_t MAX_INDEX = 1 << (8 * sizeof(Map::terrain_t));
+ static constexpr size_t MAX_TERRIN_VARIANT_COUNT = 1 << (8 * sizeof(Map::terrain_t));
TerrainVariant(TerrainVariant&&) = default;
diff --git a/extension/src/LoadGameCompatibility.cpp b/extension/src/LoadGameCompatibility.cpp
index 71435a4..27d8250 100644
--- a/extension/src/LoadGameCompatibility.cpp
+++ b/extension/src/LoadGameCompatibility.cpp
@@ -28,14 +28,14 @@ Error GameSingleton::_load_province_identifier_file_compatibility_mode(String co
continue;
if (line_number < 2) continue; // skip header line
- index_t id = NULL_INDEX;
+ Province::index_t id = Province::NULL_INDEX;
colour_t colour = NULL_COLOUR;
if (line.size() > 0) {
if (line[0].is_empty()) {
id = game_manager.map.get_province_count() + 1;
} else if (line[0].is_valid_int()) {
const int64_t val = line[0].to_int();
- if (val > NULL_INDEX && val <= MAX_INDEX) id = val;
+ if (val > Province::NULL_INDEX && val <= Province::MAX_INDEX) id = val;
}
for (int i = 1; i < 4; ++i) {
if (line.size() > i) {
@@ -60,7 +60,7 @@ Error GameSingleton::_load_province_identifier_file_compatibility_mode(String co
break;
}
}
- if (id == NULL_INDEX || colour == NULL_COLOUR) {
+ if (id == Province::NULL_INDEX || colour == NULL_COLOUR) {
UtilityFunctions::push_error("Invalid province ID-colour entry \"", line, "\" on line ", line_number, " in file: ", file_path);
err = FAILED;
continue;
diff --git a/extension/src/LoadGameOpenVic.cpp b/extension/src/LoadGameOpenVic.cpp
index 627578f..8e29f60 100644
--- a/extension/src/LoadGameOpenVic.cpp
+++ b/extension/src/LoadGameOpenVic.cpp
@@ -205,13 +205,14 @@ Error GameSingleton::_generate_terrain_texture_array() {
return FAILED;
}
// TerrainVariant count is limited by the data type representing it in the map image
- if (terrain_variants.get_item_count() > TerrainVariant::MAX_INDEX) {
- UtilityFunctions::push_error("Too many terrain textures - all after the first ", MAX_INDEX, " will be ignored");
+ if (terrain_variants.get_item_count() > TerrainVariant::MAX_TERRIN_VARIANT_COUNT) {
+ UtilityFunctions::push_error("Too many terrain textures - all after the first ",
+ static_cast<uint64_t>(TerrainVariant::MAX_TERRIN_VARIANT_COUNT), " will be ignored");
err = FAILED;
}
Array terrain_images;
- for (size_t i = 0; i < terrain_variants.get_item_count() && i < TerrainVariant::MAX_INDEX; ++i) {
+ for (size_t i = 0; i < terrain_variants.get_item_count() && i < TerrainVariant::MAX_TERRIN_VARIANT_COUNT; ++i) {
TerrainVariant const& var = *terrain_variants.get_item_by_index(i);
terrain_variant_map[var.get_colour()] = i;
terrain_images.append(var.get_image());