diff options
Diffstat (limited to 'extension')
-rw-r--r-- | extension/src/openvic-extension/singletons/GameSingleton.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp index 9bb2e51..88f2b5a 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.cpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp @@ -467,24 +467,24 @@ Dictionary GameSingleton::get_tech_areas() const{ Dictionary GameSingleton::get_technologies() const{ std::vector<Technology> const& fetched_technologies = game_manager.get_research_manager().get_technology_manager().get_technologies(); + static const StringName technology_info_identifier_key = "identifier"; static const StringName technology_info_area_key = "area"; static const StringName technology_info_year_key = "year"; static const StringName technology_info_cost_key = "cost"; static const StringName technology_info_unit_key = "unit"; static const StringName technology_info_activated_unit_key = "activated_units"; static const StringName technology_info_activated_buildings_key = "activated_buildings"; - static const StringName technology_info_values_key = "values"; static const StringName technology_info_ai_chance_key = "ai_chance"; Dictionary techs; for (size_t i = 0; i < fetched_technologies.size(); i++) { Dictionary tech; + tech[technology_info_identifier_key] = std_to_godot_string(std::string(fetched_technologies[i].get_identifier())); tech[technology_info_area_key] = std_to_godot_string(std::string(fetched_technologies[i].get_area().get_identifier())); tech[technology_info_year_key] = static_cast<int32_t>(fetched_technologies[i].get_year()); tech[technology_info_cost_key] = static_cast<int32_t>(fetched_technologies[i].get_cost()); tech[technology_info_unit_key] = std_to_godot_string("WIP"); tech[technology_info_activated_unit_key] = std_to_godot_string("WIP"); tech[technology_info_activated_buildings_key] = std_to_godot_string("WIP"); - tech[technology_info_values_key] = std_to_godot_string("WIP"); tech[technology_info_ai_chance_key] = std_to_godot_string("WIP"); techs[i] = tech; } |