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-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index 88f2b5a..4390dbc 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -472,6 +472,7 @@ Dictionary GameSingleton::get_technologies() const{
static const StringName technology_info_year_key = "year";
static const StringName technology_info_cost_key = "cost";
static const StringName technology_info_unit_key = "unit";
+ static const StringName technology_info_icon_key = "icon";
static const StringName technology_info_activated_unit_key = "activated_units";
static const StringName technology_info_activated_buildings_key = "activated_buildings";
static const StringName technology_info_ai_chance_key = "ai_chance";
@@ -483,6 +484,7 @@ Dictionary GameSingleton::get_technologies() const{
tech[technology_info_year_key] = static_cast<int32_t>(fetched_technologies[i].get_year());
tech[technology_info_cost_key] = static_cast<int32_t>(fetched_technologies[i].get_cost());
tech[technology_info_unit_key] = std_to_godot_string("WIP");
+ tech[technology_info_icon_key] = std_to_godot_string("WIP");
tech[technology_info_activated_unit_key] = std_to_godot_string("WIP");
tech[technology_info_activated_buildings_key] = std_to_godot_string("WIP");
tech[technology_info_ai_chance_key] = std_to_godot_string("WIP");