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m---------extension/deps/openvic-simulation0
-rw-r--r--extension/src/openvic-extension/GameSingleton.cpp8
2 files changed, 4 insertions, 4 deletions
diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation
-Subproject 8256fe4c9468e23f5397d92796a741893b9469b
+Subproject 04795924456062db1631686a90f13d963791ad3
diff --git a/extension/src/openvic-extension/GameSingleton.cpp b/extension/src/openvic-extension/GameSingleton.cpp
index e0dc14e..ade6ec9 100644
--- a/extension/src/openvic-extension/GameSingleton.cpp
+++ b/extension/src/openvic-extension/GameSingleton.cpp
@@ -232,7 +232,7 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
if (rgo != nullptr) ret[get_province_info_rgo_key()] = std_to_godot_string(rgo->get_identifier());
ret[get_province_info_life_rating_key()] = province->get_life_rating();
-
+
TerrainType const* terrain_type = province->get_terrain_type();
if (terrain_type != nullptr) ret[get_province_info_terrain_type_key()] = std_to_godot_string(terrain_type->get_identifier());
@@ -244,16 +244,16 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
distribution_t const& cultures = province->get_culture_distribution();
if (!cultures.empty()) ret[get_province_info_pop_cultures_key()] = _distribution_to_dictionary(cultures);
- std::vector<Building> const& buildings = province->get_buildings();
+ std::vector<BuildingInstance> const& buildings = province->get_buildings();
if (!buildings.empty()) {
Array buildings_array;
buildings_array.resize(buildings.size());
for (size_t idx = 0; idx < buildings.size(); ++idx) {
- Building const& building = buildings[idx];
+ BuildingInstance const& building = buildings[idx];
Dictionary building_dict;
building_dict[get_building_info_building_key()] = std_to_godot_string(building.get_identifier());
- building_dict[get_building_info_level_key()] = static_cast<int32_t>(building.get_level());
+ building_dict[get_building_info_level_key()] = static_cast<int32_t>(building.get_current_level());
building_dict[get_building_info_expansion_state_key()] = static_cast<int32_t>(building.get_expansion_state());
building_dict[get_building_info_start_date_key()] = std_to_godot_string(building.get_start_date().to_string());
building_dict[get_building_info_end_date_key()] = std_to_godot_string(building.get_end_date().to_string());