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m---------extension/deps/openvic-simulation0
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp35
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp2
3 files changed, 37 insertions, 0 deletions
diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation
-Subproject d0f8ec5484a0ea49d778c0ebb6c2ba2e6df9b7d
+Subproject e286cfef29d7c431ba33cd77283e838e6fba05d
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index 8618276..838542d 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -60,6 +60,8 @@ void GameSingleton::_bind_methods() {
OV_BIND_METHOD(GameSingleton::get_province_shape_texture);
OV_BIND_METHOD(GameSingleton::get_province_colour_texture);
+ OV_BIND_METHOD(GameSingleton::get_province_names);
+
OV_BIND_METHOD(GameSingleton::get_mapmode_count);
OV_BIND_METHOD(GameSingleton::get_mapmode_identifier);
OV_BIND_METHOD(GameSingleton::set_mapmode, { "identifier" });
@@ -243,6 +245,39 @@ Error GameSingleton::_update_colour_image() {
return err;
}
+TypedArray<Dictionary> GameSingleton::get_province_names() const {
+ static const StringName identifier_key = "identifier";
+ static const StringName position_key = "position";
+ static const StringName rotation_key = "rotation";
+ static const StringName scale_key = "scale";
+
+ TypedArray<Dictionary> ret;
+ ERR_FAIL_COND_V(ret.resize(game_manager.get_map().get_province_count()) != OK, {});
+
+ for (int32_t index = 0; index < game_manager.get_map().get_province_count(); ++index) {
+ Province const& province = game_manager.get_map().get_provinces()[index];
+
+ Dictionary province_dict;
+
+ province_dict[identifier_key] = std_view_to_godot_string(province.get_identifier());
+ province_dict[position_key] = Utilities::to_godot_fvec2(province.get_text_position()) / get_map_dims();
+
+ const float rotation = province.get_text_rotation().to_float();
+ if (rotation != 0.0f) {
+ province_dict[rotation_key] = rotation;
+ }
+
+ const float scale = province.get_text_scale().to_float();
+ if (scale != 1.0f) {
+ province_dict[scale_key] = scale;
+ }
+
+ ret[index] = std::move(province_dict);
+ }
+
+ return ret;
+}
+
int32_t GameSingleton::get_mapmode_count() const {
return game_manager.get_map().get_mapmode_count();
}
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index 397b64c..f2b88ac 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -95,6 +95,8 @@ namespace OpenVic {
/* The base and stripe colours for each province. */
godot::Ref<godot::ImageTexture> get_province_colour_texture() const;
+ godot::TypedArray<godot::Dictionary> get_province_names() const;
+
int32_t get_mapmode_count() const;
godot::String get_mapmode_identifier(int32_t index) const;
godot::Error set_mapmode(godot::String const& identifier);