diff options
Diffstat (limited to 'extension')
-rw-r--r-- | extension/src/GameSingleton.cpp | 268 | ||||
-rw-r--r-- | extension/src/GameSingleton.hpp | 59 | ||||
-rw-r--r-- | extension/src/MapMesh.cpp | 18 | ||||
-rw-r--r-- | extension/src/MapMesh.hpp | 10 | ||||
-rw-r--r-- | extension/src/openvic2/Date.cpp | 4 | ||||
-rw-r--r-- | extension/src/openvic2/GameAdvancementHook.cpp | 2 | ||||
-rw-r--r-- | extension/src/openvic2/GameManager.cpp | 6 | ||||
-rw-r--r-- | extension/src/openvic2/GameManager.hpp | 6 | ||||
-rw-r--r-- | extension/src/openvic2/Good.cpp | 3 | ||||
-rw-r--r-- | extension/src/openvic2/Good.hpp | 21 | ||||
-rw-r--r-- | extension/src/openvic2/Logger.cpp | 2 | ||||
-rw-r--r-- | extension/src/openvic2/Types.cpp | 20 | ||||
-rw-r--r-- | extension/src/openvic2/Types.hpp | 57 | ||||
-rw-r--r-- | extension/src/openvic2/map/Building.cpp | 6 | ||||
-rw-r--r-- | extension/src/openvic2/map/Building.hpp | 4 | ||||
-rw-r--r-- | extension/src/openvic2/map/Map.cpp | 120 | ||||
-rw-r--r-- | extension/src/openvic2/map/Map.hpp | 38 | ||||
-rw-r--r-- | extension/src/openvic2/map/Province.cpp | 20 | ||||
-rw-r--r-- | extension/src/openvic2/map/Province.hpp | 12 | ||||
-rw-r--r-- | extension/src/openvic2/map/Region.cpp | 8 | ||||
-rw-r--r-- | extension/src/openvic2/map/Region.hpp | 4 |
21 files changed, 461 insertions, 227 deletions
diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp index 3811dea..3476ac5 100644 --- a/extension/src/GameSingleton.cpp +++ b/extension/src/GameSingleton.cpp @@ -17,15 +17,19 @@ void GameSingleton::_bind_methods() { ClassDB::bind_method(D_METHOD("load_province_identifier_file", "file_path"), &GameSingleton::load_province_identifier_file); ClassDB::bind_method(D_METHOD("load_water_province_file", "file_path"), &GameSingleton::load_water_province_file); ClassDB::bind_method(D_METHOD("load_region_file", "file_path"), &GameSingleton::load_region_file); - ClassDB::bind_method(D_METHOD("load_province_shape_file", "file_path"), &GameSingleton::load_province_shape_file); + ClassDB::bind_method(D_METHOD("load_terrain_file", "file_path"), &GameSingleton::load_terrain_file); + ClassDB::bind_method(D_METHOD("load_map_images", "province_image_path", "terrain_image_path"), &GameSingleton::load_map_images); ClassDB::bind_method(D_METHOD("setup"), &GameSingleton::setup); ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords); ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index); ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width); ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height); - ClassDB::bind_method(D_METHOD("get_province_index_images"), &GameSingleton::get_province_index_images); - ClassDB::bind_method(D_METHOD("get_province_colour_image"), &GameSingleton::get_province_colour_image); + ClassDB::bind_method(D_METHOD("get_aspect_ratio"), &GameSingleton::get_aspect_ratio); + ClassDB::bind_method(D_METHOD("get_terrain_texture"), &GameSingleton::get_terrain_texture); + ClassDB::bind_method(D_METHOD("get_province_shape_image_subdivisions"), &GameSingleton::get_province_shape_image_subdivisions); + ClassDB::bind_method(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture); + ClassDB::bind_method(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture); ClassDB::bind_method(D_METHOD("update_colour_image"), &GameSingleton::update_colour_image); ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count); @@ -54,27 +58,31 @@ GameSingleton* GameSingleton::get_singleton() { /* REQUIREMENTS: * MAP-21, MAP-25 */ -GameSingleton::GameSingleton() : game_manager{ [this]() { emit_signal("state_updated"); } } { +GameSingleton::GameSingleton() : game_manager{ [this]() { emit_signal("state_updated"); } }, terrain_variants{ "terrain variants" } { ERR_FAIL_COND(singleton != nullptr); singleton = this; Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(str.c_str()); }); Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(str.c_str()); }); + static constexpr colour_t HIGH_ALPHA_VALUE = to_alpha_value(0.5f); + static constexpr colour_t LOW_ALPHA_VALUE = to_alpha_value(0.2f); using mapmode_t = std::pair<std::string, Mapmode::colour_func_t>; const std::vector<mapmode_t> mapmodes = { - { "mapmode_province", [](Map const&, Province const& province) -> Province::colour_t { return province.get_colour(); } }, - { "mapmode_region", [](Map const&, Province const& province) -> Province::colour_t { - Region const* region = province.get_region(); - if (region != nullptr) return region->get_colour(); - return province.get_colour(); + { "mapmode_terrain", [](Map const&, Province const& province) -> colour_t { + return LOW_ALPHA_VALUE | (province.is_water() ? 0x4287F5 : 0x0D7017); + } }, + { "mapmode_province", [](Map const&, Province const& province) -> colour_t { + return HIGH_ALPHA_VALUE | province.get_colour(); } }, - { "mapmode_terrain", [](Map const&, Province const& province) -> Province::colour_t { - return province.is_water() ? 0x4287F5 : 0x0D7017; + { "mapmode_region", [](Map const&, Province const& province) -> colour_t { + Region const* region = province.get_region(); + if (region != nullptr) return (0xCC << 24) | region->get_colour(); + return NULL_COLOUR; } }, - { "mapmode_index", [](Map const& map, Province const& province) -> Province::colour_t { + { "mapmode_index", [](Map const& map, Province const& province) -> colour_t { const uint8_t f = static_cast<float>(province.get_index()) / static_cast<float>(map.get_province_count()) * 255.0f; - return (f << 16) | (f << 8) | f; + return HIGH_ALPHA_VALUE | (f << 16) | (f << 8) | f; } } }; for (mapmode_t const& mapmode : mapmodes) @@ -96,7 +104,7 @@ GameSingleton::~GameSingleton() { singleton = nullptr; } -static Error load_json_file(String const& file_description, String const& file_path, Variant& result) { +static Error _load_json_file(String const& file_description, String const& file_path, Variant& result) { result.clear(); UtilityFunctions::print("Loading ", file_description, " file: ", file_path); const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); @@ -119,10 +127,10 @@ static Error load_json_file(String const& file_description, String const& file_p using parse_json_entry_func_t = std::function<godot::Error (godot::String const&, godot::Variant const&)>; -static Error parse_json_dictionary_file(String const& file_description, String const& file_path, +static Error _parse_json_dictionary_file(String const& file_description, String const& file_path, String const& identifier_prefix, parse_json_entry_func_t parse_entry) { Variant json_var; - Error err = load_json_file(file_description, file_path, json_var); + Error err = _load_json_file(file_description, file_path, json_var); if (err != OK) return err; const Variant::Type type = json_var.get_type(); if (type != Variant::DICTIONARY) { @@ -147,40 +155,38 @@ static Error parse_json_dictionary_file(String const& file_description, String c return err; } -Error GameSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) { - const Variant::Type type = entry.get_type(); - Province::colour_t colour = Province::NULL_COLOUR; +static colour_t _parse_colour(Variant const& var) { + const Variant::Type type = var.get_type(); if (type == Variant::ARRAY) { - Array const& colour_array = entry; + Array const& colour_array = var; if (colour_array.size() == 3) { + colour_t colour = NULL_COLOUR; for (int jdx = 0; jdx < 3; ++jdx) { Variant const& var = colour_array[jdx]; - if (var.get_type() != Variant::FLOAT) { - colour = Province::NULL_COLOUR; - break; - } + if (var.get_type() != Variant::FLOAT) return NULL_COLOUR; const double colour_double = var; - if (std::trunc(colour_double) != colour_double) { - colour = Province::NULL_COLOUR; - break; - } + if (std::trunc(colour_double) != colour_double) return NULL_COLOUR; const int64_t colour_int = static_cast<int64_t>(colour_double); - if (colour_int < 0 || colour_int > 255) { - colour = Province::NULL_COLOUR; - break; - } + if (colour_int < 0 || colour_int > 255) return NULL_COLOUR; colour = (colour << 8) | colour_int; } + return colour; } - } else if (type == Variant::STRING) { - String const& colour_string = entry; + } + else if (type == Variant::STRING) { + String const& colour_string = var; if (colour_string.is_valid_hex_number()) { const int64_t colour_int = colour_string.hex_to_int(); - if (0 <= colour_int && colour_int <= 0xFFFFFF) - colour = colour_int; + if (colour_int != NULL_COLOUR && colour_int <= MAX_COLOUR_RGB) + return colour_int; } } - if (colour == Province::NULL_COLOUR) { + return NULL_COLOUR; +} + +Error GameSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) { + const colour_t colour = _parse_colour(entry); + if (colour == NULL_COLOUR) { UtilityFunctions::push_error("Invalid colour for province identifier \"", identifier, "\": ", entry); return FAILED; } @@ -188,7 +194,7 @@ Error GameSingleton::_parse_province_identifier_entry(String const& identifier, } Error GameSingleton::load_province_identifier_file(String const& file_path) { - const Error err = parse_json_dictionary_file("province identifier", file_path, "prov_", + const Error err = _parse_json_dictionary_file("province identifier", file_path, "prov_", [this](String const& identifier, Variant const& entry) -> Error { return _parse_province_identifier_entry(identifier, entry); }); @@ -208,7 +214,8 @@ Error GameSingleton::_parse_region_entry(String const& identifier, Variant const if (type == Variant::STRING) { String const& province_string = province_var; province_identifiers.push_back(province_string.utf8().get_data()); - } else { + } + else { UtilityFunctions::push_error("Invalid province identifier for region \"", identifier, "\": ", entry); err = FAILED; } @@ -222,7 +229,7 @@ Error GameSingleton::_parse_region_entry(String const& identifier, Variant const } Error GameSingleton::load_region_file(String const& file_path) { - const Error err = parse_json_dictionary_file("region", file_path, "region_", + const Error err = _parse_json_dictionary_file("region", file_path, "region_", [this](String const& identifier, Variant const& entry) -> Error { return _parse_region_entry(identifier, entry); }); @@ -230,53 +237,134 @@ Error GameSingleton::load_region_file(String const& file_path) { return err; } -Error GameSingleton::load_province_shape_file(String const& file_path) { - if (province_index_image[0].is_valid()) { - UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path); +TerrainVariant::TerrainVariant(std::string const& new_identfier, colour_t new_colour, Ref<Image> const& new_image) + : HasIdentifier(new_identfier), HasColour(new_colour), image(new_image) {} + +Ref<Image> TerrainVariant::get_image() const { return image; } + +Error GameSingleton::_parse_terrain_entry(String const& identifier, Variant const& entry) { + const colour_t colour = _parse_colour(entry); + if (colour == NULL_COLOUR) { + UtilityFunctions::push_error("Invalid colour for terrain texture \"", identifier, "\": ", entry); return FAILED; } - Ref<Image> province_shape_image; - province_shape_image.instantiate(); - Error err = province_shape_image->load(file_path); + static const String terrain_folder = "res://art/terrain/"; + const String terrain_path = terrain_folder + identifier; + Ref<Image> terrain_image; + terrain_image.instantiate(); + const Error err = terrain_image->load(terrain_path); if (err != OK) { - UtilityFunctions::push_error("Failed to load province shape file: ", file_path); + UtilityFunctions::push_error("Failed to load terrain image: ", terrain_path); return err; } - const int32_t width = province_shape_image->get_width(); - const int32_t height = province_shape_image->get_height(); - if (width < 1 || height < 1) { - UtilityFunctions::push_error("Invalid dimensions (", width, "x", height, ") for province shape file: ", file_path); + return ERR(terrain_variants.add_item({ identifier.utf8().get_data(), colour, terrain_image })); +} + +Error GameSingleton::load_terrain_file(String const& file_path) { + Error parse_err = _parse_json_dictionary_file("terrain variants", file_path, "", + [this](String const& identifier, Variant const& entry) -> Error { + return _parse_terrain_entry(identifier, entry); + }); + terrain_variants.lock(); + if (terrain_variants.get_item_count() == 0) parse_err = FAILED; + + Array terrain_images; + for (TerrainVariant const& var : terrain_variants.get_items()) { + terrain_variant_map[var.get_colour()] = terrain_images.size(); + terrain_images.append(var.get_image()); + } + + terrain_texture.instantiate(); + const Error texturearray_err = terrain_texture->create_from_images(terrain_images); + if (texturearray_err != OK) { + UtilityFunctions::push_error("Failed to create terrain texture array!"); + return texturearray_err; + } + return parse_err; +} + +Error GameSingleton::load_map_images(String const& province_image_path, String const& terrain_image_path) { + if (province_shape_texture.is_valid()) { + UtilityFunctions::push_error("Map images have already been loaded, cannot load: ", province_image_path, " and ", terrain_image_path); + return FAILED; + } + + // Load images + Ref<Image> province_image, terrain_image; + province_image.instantiate(); + terrain_image.instantiate(); + Error err = province_image->load(province_image_path); + if (err != OK) { + UtilityFunctions::push_error("Failed to load province image: ", province_image_path); + return err; + } + err = terrain_image->load(terrain_image_path); + if (err != OK) { + UtilityFunctions::push_error("Failed to load terrain image: ", terrain_image_path); + return err; + } + + // Validate dimensions and format + const Vector2i province_dims = province_image->get_size(), terrain_dims = terrain_image->get_size(); + if (province_dims.x < 1 || province_dims.y < 1) { + UtilityFunctions::push_error("Invalid dimensions (", province_dims.x, "x", province_dims.y, ") for province image: ", province_image_path); err = FAILED; } - if (width % image_width_divide != 0) { - UtilityFunctions::push_error("Invalid width ", width, " (must be divisible by ", image_width_divide, ") for province shape file: ", file_path); + if (province_dims != terrain_dims) { + UtilityFunctions::push_error("Invalid dimensions (", terrain_dims.x, "x", terrain_dims.y, ") for terrain image: ", + terrain_image_path, " (must match province image: (", province_dims.x, "x", province_dims.x, "))"); err = FAILED; } static constexpr Image::Format expected_format = Image::FORMAT_RGB8; - const Image::Format format = province_shape_image->get_format(); - if (format != expected_format) { - UtilityFunctions::push_error("Invalid format (", format, ", should be ", expected_format, ") for province shape file: ", file_path); + const Image::Format province_format = province_image->get_format(), terrain_format = terrain_image->get_format(); + if (province_format != expected_format) { + UtilityFunctions::push_error("Invalid format (", province_format, ", should be ", expected_format, ") for province image: ", province_image_path); + err = FAILED; + } + if (terrain_format != expected_format) { + UtilityFunctions::push_error("Invalid format (", terrain_format, ", should be ", expected_format, ") for terrain image: ", terrain_image_path); err = FAILED; } if (err != OK) return err; - err = ERR(game_manager.map.generate_province_index_image(width, height, province_shape_image->get_data().ptr())); - - std::vector<Province::index_t> const& province_index_data = game_manager.map.get_province_index_image(); - const int32_t divided_width = width / image_width_divide; - for (int32_t i = 0; i < image_width_divide; ++i) { - PackedByteArray index_data_array; - index_data_array.resize(divided_width * height * sizeof(Province::index_t)); - for (int32_t y = 0; y < height; ++y) - memcpy(index_data_array.ptrw() + y * divided_width * sizeof(Province::index_t), - province_index_data.data() + y * width + i * divided_width, - divided_width * sizeof(Province::index_t)); - province_index_image[i] = Image::create_from_data(divided_width, height, false, Image::FORMAT_RG8, index_data_array); - if (province_index_image[i].is_null()) { - UtilityFunctions::push_error("Failed to create province ID image #", i); - err = FAILED; + + // Generate interleaved province and terrain ID image + if (game_manager.map.generate_province_shape_image(province_dims.x, province_dims.y, province_image->get_data().ptr(), + terrain_image->get_data().ptr(), terrain_variant_map) != SUCCESS) return FAILED; + + static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF; + // For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT + for (int i = 0; i < 2; ++i) for (image_subdivisions[i] = 1; + province_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || province_dims[i] % image_subdivisions[i] != 0; ++image_subdivisions[i]); + + Map::shape_pixel_t const* province_shape_data = game_manager.map.get_province_shape_image().data(); + const Vector2i divided_dims = province_dims / image_subdivisions; + Array province_shape_images; + province_shape_images.resize(image_subdivisions.x * image_subdivisions.y); + for (int32_t v = 0; v < image_subdivisions.y; ++v) { + for (int32_t u = 0; u < image_subdivisions.x; ++u) { + PackedByteArray index_data_array; + index_data_array.resize(divided_dims.x * divided_dims.y * sizeof(Map::shape_pixel_t)); + + for (int32_t y = 0; y < divided_dims.y; ++y) + memcpy(index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t), + province_shape_data + (v * divided_dims.y + y) * province_dims.x + u * divided_dims.x, + divided_dims.x * sizeof(Map::shape_pixel_t)); + + const Ref<Image> province_shape_subimage = Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array); + if (province_shape_subimage.is_null()) { + UtilityFunctions::push_error("Failed to create province shape image (", u, ", ", v, ")"); + err = FAILED; + } + province_shape_images[u + v * image_subdivisions.x] = province_shape_subimage; } } + province_shape_texture.instantiate(); + if (province_shape_texture->create_from_images(province_shape_images) != OK) { + UtilityFunctions::push_error(""); + err = FAILED; + } + if (update_colour_image() != OK) err = FAILED; return err; @@ -288,14 +376,15 @@ godot::Error GameSingleton::setup() { Error GameSingleton::load_water_province_file(String const& file_path) { Variant json_var; - Error err = load_json_file("water province", file_path, json_var); + Error err = _load_json_file("water province", file_path, json_var); if (err != OK) return err; Variant::Type type = json_var.get_type(); if (type != Variant::ARRAY) { UtilityFunctions::push_error("Invalid water province JSON: root has type ", Variant::get_type_name(type), " (expected Array)"); err = FAILED; - } else { + } + else { Array const& array = json_var; for (int64_t idx = 0; idx < array.size(); ++idx) { Variant const& entry = array[idx]; @@ -340,7 +429,7 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { buildings_array.resize(buildings.size()); for (size_t idx = 0; idx < buildings.size(); ++idx) { KEY(building) KEY(level) KEY(expansion_state) KEY(start_date) KEY(end_date) KEY(expansion_progress) - + Dictionary building_dict; Building const& building = buildings[idx]; building_dict[building_key] = building.get_identifier().c_str(); @@ -366,27 +455,36 @@ int32_t GameSingleton::get_height() const { return game_manager.map.get_height(); } -Array GameSingleton::get_province_index_images() const { - Array ret; - for (int i = 0; i < image_width_divide; ++i) - ret.append(province_index_image[i]); - return ret; +float GameSingleton::get_aspect_ratio() const { + return static_cast<float>(get_width()) / static_cast<float>(get_height()); +} + +Ref<Texture> GameSingleton::get_terrain_texture() const { + return terrain_texture; +} + +Vector2i GameSingleton::get_province_shape_image_subdivisions() const { + return image_subdivisions; +} + +Ref<Texture> GameSingleton::get_province_shape_texture() const { + return province_shape_texture; } -Ref<Image> GameSingleton::get_province_colour_image() const { - return province_colour_image; +Ref<Texture> GameSingleton::get_province_colour_texture() const { + return province_colour_texture; } Error GameSingleton::update_colour_image() { static PackedByteArray colour_data_array; - static constexpr int64_t colour_data_array_size = (Province::MAX_INDEX + 1) * 4; + static constexpr int64_t colour_data_array_size = (MAX_INDEX + 1) * Map::MAPMODE_COLOUR_SIZE; colour_data_array.resize(colour_data_array_size); Error err = OK; if (game_manager.map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw()) != SUCCESS) err = FAILED; - static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); + static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(index_t) * 4); if (province_colour_image.is_null()) province_colour_image.instantiate(); province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, @@ -395,6 +493,10 @@ Error GameSingleton::update_colour_image() { UtilityFunctions::push_error("Failed to update province colour image"); return FAILED; } + if (province_colour_texture.is_null()) + province_colour_texture = ImageTexture::create_from_image(province_colour_image); + else + province_colour_texture->update(province_colour_image); return err; } diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp index d9879ef..80b2d95 100644 --- a/extension/src/GameSingleton.hpp +++ b/extension/src/GameSingleton.hpp @@ -1,12 +1,21 @@ #pragma once -#include <functional> - -#include <godot_cpp/classes/image.hpp> +#include <godot_cpp/classes/image_texture.hpp> +#include <godot_cpp/classes/texture2d_array.hpp> #include "openvic2/GameManager.hpp" namespace OpenVic2 { + struct TerrainVariant : HasIdentifier, HasColour { + private: + const godot::Ref<godot::Image> image; + public: + TerrainVariant(std::string const& new_identfier, colour_t new_colour, + godot::Ref<godot::Image> const& new_image); + TerrainVariant(TerrainVariant&&) = default; + + godot::Ref<godot::Image> get_image() const; + }; class GameSingleton : public godot::Object { GDCLASS(GameSingleton, godot::Object) @@ -14,12 +23,18 @@ namespace OpenVic2 { GameManager game_manager; - static constexpr int image_width_divide = 2; - godot::Ref<godot::Image> province_index_image[image_width_divide], province_colour_image; + godot::Vector2i image_subdivisions; + godot::Ref<godot::Texture2DArray> province_shape_texture; + godot::Ref<godot::Image> province_colour_image; + godot::Ref<godot::ImageTexture> province_colour_texture; Mapmode::index_t mapmode_index = 0; + IdentifierRegistry<TerrainVariant> terrain_variants; + Map::terrain_variant_map_t terrain_variant_map; + godot::Ref<godot::Texture2DArray> terrain_texture; godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry); godot::Error _parse_region_entry(godot::String const& identifier, godot::Variant const& entry); + godot::Error _parse_terrain_entry(godot::String const& identifier, godot::Variant const& entry); void _tick(); protected: static void _bind_methods(); @@ -33,17 +48,45 @@ namespace OpenVic2 { godot::Error load_province_identifier_file(godot::String const& file_path); godot::Error load_water_province_file(godot::String const& file_path); godot::Error load_region_file(godot::String const& file_path); - godot::Error load_province_shape_file(godot::String const& file_path); + godot::Error load_terrain_file(godot::String const& file_path); + godot::Error load_map_images(godot::String const& province_image_path, godot::String const& terrain_image_path); + + /* Post-load/restart game setup - reset the game to post-load state + * and (re)generate starting data, e.g. buildings. + */ godot::Error setup(); int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const; godot::Dictionary get_province_info_from_index(int32_t index) const; int32_t get_width() const; int32_t get_height() const; - godot::Array get_province_index_images() const; - godot::Ref<godot::Image> get_province_colour_image() const; + float get_aspect_ratio() const; + /* The cosmetic terrain textures stored in a Texture2DArray. + */ + godot::Ref<godot::Texture> get_terrain_texture() const; + + /* Number of (vertical, horizontal) subdivisions the province shape image + * was split into when making the province_shape_texture to ensure no + * piece had a dimension greater than 16383. + */ + godot::Vector2i get_province_shape_image_subdivisions() const; + + /* The map, encoded in RGB8 with RG representing province index and B representing terrain texture. + * To support a wider range of GPUs, the image is divided so that no piece has a dimension + * greater than 16383 and the pieces are stored in a Texture2DArray. + */ + godot::Ref<godot::Texture> get_province_shape_texture() const; + + /* The colour each province should be tinted, arranged in + * index order into a 256x256 RGB8 texture. + */ + godot::Ref<godot::Texture> get_province_colour_texture() const; + + /* Generate the province_colour_texture from the current mapmode. + */ godot::Error update_colour_image(); + int32_t get_mapmode_count() const; godot::String get_mapmode_identifier(int32_t index) const; godot::Error set_mapmode(godot::String const& identifier); diff --git a/extension/src/MapMesh.cpp b/extension/src/MapMesh.cpp index 91c7611..6d94973 100644 --- a/extension/src/MapMesh.cpp +++ b/extension/src/MapMesh.cpp @@ -50,21 +50,21 @@ float MapMesh::get_repeat_proportion() const { return repeat_proportion; } -void MapMesh::set_subdivide_width(const int divisions) { +void MapMesh::set_subdivide_width(const int32_t divisions) { subdivide_w = divisions > 0 ? divisions : 0; _request_update(); } -int MapMesh::get_subdivide_width() const { +int32_t MapMesh::get_subdivide_width() const { return subdivide_w; } -void MapMesh::set_subdivide_depth(const int divisions) { +void MapMesh::set_subdivide_depth(const int32_t divisions) { subdivide_d = divisions > 0 ? divisions : 0; _request_update(); } -int MapMesh::get_subdivide_depth() const { +int32_t MapMesh::get_subdivide_depth() const { return subdivide_d; } @@ -81,8 +81,8 @@ Array MapMesh::_create_mesh_array() const { Array arr; arr.resize(Mesh::ARRAY_MAX); - const int vertex_count = (subdivide_w + 2) * (subdivide_d + 2); - const int indice_count = (subdivide_w + 1) * (subdivide_d + 1) * 6; + const int32_t vertex_count = (subdivide_w + 2) * (subdivide_d + 2); + const int32_t indice_count = (subdivide_w + 1) * (subdivide_d + 1) * 6; PackedVector3Array points; PackedVector3Array normals; @@ -100,17 +100,17 @@ Array MapMesh::_create_mesh_array() const { const Size2 uv_size{ 1.0f + 2.0f * repeat_proportion, 1.0f }; const Size2 size{ aspect_ratio * uv_size.x, uv_size.y }, start_pos = size * -0.5f; - int point_index = 0, thisrow = 0, prevrow = 0, indice_index = 0; + int32_t point_index = 0, thisrow = 0, prevrow = 0, indice_index = 0; Vector2 subdivide_step{ 1.0f / (subdivide_w + 1.0f) , 1.0f / (subdivide_d + 1.0f) }; Vector3 point{ 0.0f, 0.0f, start_pos.y }; Vector2 point_step = subdivide_step * size; Vector2 uv{}, uv_step = subdivide_step * uv_size; - for (int j = 0; j <= subdivide_d + 1; ++j) { + for (int32_t j = 0; j <= subdivide_d + 1; ++j) { point.x = start_pos.x; uv.x = -repeat_proportion; - for (int i = 0; i <= subdivide_w + 1; ++i) { + for (int32_t i = 0; i <= subdivide_w + 1; ++i) { points[point_index] = point; normals[point_index] = normal; tangents[point_index * 4 + 0] = 1.0f; diff --git a/extension/src/MapMesh.hpp b/extension/src/MapMesh.hpp index d8727cf..89c0147 100644 --- a/extension/src/MapMesh.hpp +++ b/extension/src/MapMesh.hpp @@ -7,7 +7,7 @@ namespace OpenVic2 { GDCLASS(MapMesh, godot::PrimitiveMesh) float aspect_ratio = 2.0f, repeat_proportion = 0.5f; - int subdivide_w = 0, subdivide_d = 0; + int32_t subdivide_w = 0, subdivide_d = 0; protected: static void _bind_methods(); @@ -20,11 +20,11 @@ namespace OpenVic2 { void set_repeat_proportion(const float proportion); float get_repeat_proportion() const; - void set_subdivide_width(const int divisions); - int get_subdivide_width() const; + void set_subdivide_width(const int32_t divisions); + int32_t get_subdivide_width() const; - void set_subdivide_depth(const int divisions); - int get_subdivide_depth() const; + void set_subdivide_depth(const int32_t divisions); + int32_t get_subdivide_depth() const; godot::AABB get_core_aabb() const; bool is_valid_uv_coord(godot::Vector2 const& uv) const; diff --git a/extension/src/openvic2/Date.cpp b/extension/src/openvic2/Date.cpp index bb891fd..ed800d5 100644 --- a/extension/src/openvic2/Date.cpp +++ b/extension/src/openvic2/Date.cpp @@ -1,9 +1,9 @@ -#include "openvic2/Date.hpp" +#include "Date.hpp" #include <cctype> #include <algorithm> -#include "openvic2/Logger.hpp" +#include "Logger.hpp" using namespace OpenVic2; diff --git a/extension/src/openvic2/GameAdvancementHook.cpp b/extension/src/openvic2/GameAdvancementHook.cpp index 4b9bc25..d90b7b1 100644 --- a/extension/src/openvic2/GameAdvancementHook.cpp +++ b/extension/src/openvic2/GameAdvancementHook.cpp @@ -1,4 +1,4 @@ -#include "openvic2/GameAdvancementHook.hpp" +#include "GameAdvancementHook.hpp" using namespace OpenVic2; diff --git a/extension/src/openvic2/GameManager.cpp b/extension/src/openvic2/GameManager.cpp index 78992f1..58e40bb 100644 --- a/extension/src/openvic2/GameManager.cpp +++ b/extension/src/openvic2/GameManager.cpp @@ -1,6 +1,6 @@ -#include "openvic2/GameManager.hpp" +#include "GameManager.hpp" -#include "openvic2/Logger.hpp" +#include "Logger.hpp" using namespace OpenVic2; @@ -38,7 +38,7 @@ Date const& GameManager::get_today() const { return today; } -return_t GameManager::expand_building(Province::index_t province_index, std::string const& building_type_identifier) { +return_t GameManager::expand_building(index_t province_index, std::string const& building_type_identifier) { set_needs_update(); Province* province = map.get_province_by_index(province_index); if (province == nullptr) return FAILURE; diff --git a/extension/src/openvic2/GameManager.hpp b/extension/src/openvic2/GameManager.hpp index 65cd566..70e98bd 100644 --- a/extension/src/openvic2/GameManager.hpp +++ b/extension/src/openvic2/GameManager.hpp @@ -1,7 +1,7 @@ #pragma once -#include "openvic2/GameAdvancementHook.hpp" -#include "openvic2/map/Map.hpp" +#include "GameAdvancementHook.hpp" +#include "map/Map.hpp" namespace OpenVic2 { struct GameManager { @@ -24,6 +24,6 @@ namespace OpenVic2 { return_t setup(); Date const& get_today() const; - return_t expand_building(Province::index_t province_index, std::string const& building_type_identifier); + return_t expand_building(index_t province_index, std::string const& building_type_identifier); }; } diff --git a/extension/src/openvic2/Good.cpp b/extension/src/openvic2/Good.cpp new file mode 100644 index 0000000..e3389de --- /dev/null +++ b/extension/src/openvic2/Good.cpp @@ -0,0 +1,3 @@ +#include "Good.hpp" + +using namespace OpenVic2; diff --git a/extension/src/openvic2/Good.hpp b/extension/src/openvic2/Good.hpp new file mode 100644 index 0000000..378bbc4 --- /dev/null +++ b/extension/src/openvic2/Good.hpp @@ -0,0 +1,21 @@ +#pragma once + +#include "Types.hpp" + +namespace OpenVic2 { + class Good : HasIdentifier { + public: + std::string category; + price_t cost; + std::string colour; + bool isAvailable; + bool isTradable; + bool isMoney; + bool hasOverseasPenalty; + + Good(Good&&) = default; + Good(std::string const& identifier,std::string const& category, price_t cost, std::string const& colour, + bool isAvailable, bool isTradable, bool isMoney, bool hasOverseasPenalty) : HasIdentifier(identifier), + category(category), cost(cost), colour(colour), isAvailable(isAvailable), isMoney(isMoney), hasOverseasPenalty(hasOverseasPenalty) {}; + }; +} diff --git a/extension/src/openvic2/Logger.cpp b/extension/src/openvic2/Logger.cpp index 56d74ab..4d7378e 100644 --- a/extension/src/openvic2/Logger.cpp +++ b/extension/src/openvic2/Logger.cpp @@ -1,4 +1,4 @@ -#include "openvic2/Logger.hpp" +#include "Logger.hpp" #include <iostream> diff --git a/extension/src/openvic2/Types.cpp b/extension/src/openvic2/Types.cpp index 861ab50..f51ad7c 100644 --- a/extension/src/openvic2/Types.cpp +++ b/extension/src/openvic2/Types.cpp @@ -1,6 +1,8 @@ -#include "openvic2/Types.hpp" +#include "Types.hpp" #include <cassert> +#include <sstream> +#include <iomanip> using namespace OpenVic2; @@ -11,3 +13,19 @@ HasIdentifier::HasIdentifier(std::string const& new_identifier) : identifier{ ne std::string const& HasIdentifier::get_identifier() const { return identifier; } + +HasColour::HasColour(colour_t const new_colour) : colour(new_colour) { + assert(colour != NULL_COLOUR && colour <= MAX_COLOUR_RGB); +} + +colour_t HasColour::get_colour() const { return colour; } + +std::string OpenVic2::HasColour::colour_to_hex_string(colour_t const colour) { + std::ostringstream stream; + stream << std::hex << std::setfill('0') << std::setw(6) << colour; + return stream.str(); +} + +std::string HasColour::colour_to_hex_string() const { + return colour_to_hex_string(colour); +} diff --git a/extension/src/openvic2/Types.hpp b/extension/src/openvic2/Types.hpp index 98e92ce..e4a0e2d 100644 --- a/extension/src/openvic2/Types.hpp +++ b/extension/src/openvic2/Types.hpp @@ -1,12 +1,32 @@ #pragma once -#include <string> #include <vector> +#include <cstdint> +#include <algorithm> +#include <map> -#include "openvic2/Logger.hpp" +#include "Logger.hpp" namespace OpenVic2 { + // Represents a 24-bit RGB integer OR a 32-bit ARGB integer + using colour_t = uint32_t; + /* When colour_t is used as an identifier, NULL_COLOUR is disallowed + * and should be reserved as an error value. + * When colour_t is used in a purely graphical context, NULL_COLOUR + * should be allowed. + */ + static constexpr colour_t NULL_COLOUR = 0, MAX_COLOUR_RGB = 0xFFFFFF; + constexpr colour_t to_alpha_value(float a) { + return static_cast<colour_t>(std::clamp(a, 0.0f, 1.0f) * 255.0f) << 24; + } + + using index_t = uint16_t; + static constexpr index_t NULL_INDEX = 0, MAX_INDEX = 0xFFFF; + + // TODO: price_t must be changed to a fixed-point numeric type before multiplayer + using price_t = double; using return_t = bool; + // This mirrors godot::Error, where `OK = 0` and `FAILED = 1`. static constexpr return_t SUCCESS = false, FAILURE = true; @@ -29,6 +49,24 @@ namespace OpenVic2 { }; /* + * Base class for objects with associated colour information + */ + class HasColour { + const colour_t colour; + protected: + HasColour(colour_t const new_colour); + public: + HasColour(HasColour const&) = delete; + HasColour(HasColour&&) = default; + HasColour& operator=(HasColour const&) = delete; + HasColour& operator=(HasColour&&) = delete; + + colour_t get_colour() const; + std::string colour_to_hex_string() const; + static std::string colour_to_hex_string(colour_t const colour); + }; + + /* * Template for a list of objects with unique string identifiers that can * be locked to prevent any further additions. The template argument T is * the type of object that the registry will store, and the second part ensures @@ -36,9 +74,12 @@ namespace OpenVic2 { */ template<class T, typename std::enable_if<std::is_base_of<HasIdentifier, T>::value>::type* = nullptr> class IdentifierRegistry { + using identifier_index_map_t = std::map<std::string, size_t>; + const std::string name; std::vector<T> items; bool locked = false; + identifier_index_map_t identifier_index_map; public: IdentifierRegistry(std::string const& new_name) : name(new_name) {} return_t add_item(T&& item) { @@ -51,6 +92,7 @@ namespace OpenVic2 { Logger::error("Cannot add item to the ", name, " registry - an item with the identifier \"", item.get_identifier(), "\" already exists!"); return FAILURE; } + identifier_index_map[item.get_identifier()] = items.size(); items.push_back(std::move(item)); return SUCCESS; } @@ -66,6 +108,7 @@ namespace OpenVic2 { return locked; } void reset() { + identifier_index_map.clear(); items.clear(); locked = false; } @@ -73,15 +116,13 @@ namespace OpenVic2 { return items.size(); } T* get_item_by_identifier(std::string const& identifier) { - if (!identifier.empty()) - for (T& item : items) - if (item.get_identifier() == identifier) return &item; + const identifier_index_map_t::const_iterator it = identifier_index_map.find(identifier); + if (it != identifier_index_map.end()) return &items[it->second]; return nullptr; } T const* get_item_by_identifier(std::string const& identifier) const { - if (!identifier.empty()) - for (T const& item : items) - if (item.get_identifier() == identifier) return &item; + const identifier_index_map_t::const_iterator it = identifier_index_map.find(identifier); + if (it != identifier_index_map.end()) return &items[it->second]; return nullptr; } T* get_item_by_index(size_t index) { diff --git a/extension/src/openvic2/map/Building.cpp b/extension/src/openvic2/map/Building.cpp index 00e121b..1e26873 100644 --- a/extension/src/openvic2/map/Building.cpp +++ b/extension/src/openvic2/map/Building.cpp @@ -1,9 +1,9 @@ -#include "openvic2/map/Building.hpp" +#include "Building.hpp" #include <cassert> -#include "openvic2/Logger.hpp" -#include "openvic2/map/Province.hpp" +#include "../Logger.hpp" +#include "Province.hpp" using namespace OpenVic2; diff --git a/extension/src/openvic2/map/Building.hpp b/extension/src/openvic2/map/Building.hpp index 1305014..78d08ae 100644 --- a/extension/src/openvic2/map/Building.hpp +++ b/extension/src/openvic2/map/Building.hpp @@ -2,8 +2,8 @@ #include <vector> -#include "openvic2/Types.hpp" -#include "openvic2/Date.hpp" +#include "../Types.hpp" +#include "../Date.hpp" namespace OpenVic2 { struct Province; diff --git a/extension/src/openvic2/map/Map.cpp b/extension/src/openvic2/map/Map.cpp index b5cf144..1f44c43 100644 --- a/extension/src/openvic2/map/Map.cpp +++ b/extension/src/openvic2/map/Map.cpp @@ -1,9 +1,9 @@ -#include "openvic2/map/Map.hpp" +#include "Map.hpp" #include <cassert> #include <unordered_set> -#include "openvic2/Logger.hpp" +#include "../Logger.hpp" using namespace OpenVic2; @@ -16,31 +16,32 @@ Mapmode::index_t Mapmode::get_index() const { return index; } -Province::colour_t Mapmode::get_colour(Map const& map, Province const& province) const { - return colour_func ? colour_func(map, province) : Province::NULL_COLOUR; +colour_t Mapmode::get_colour(Map const& map, Province const& province) const { + return colour_func ? colour_func(map, province) : NULL_COLOUR; } Map::Map() : provinces{ "provinces" }, regions{ "regions" }, mapmodes{ "mapmodes" } {} -return_t Map::add_province(std::string const& identifier, Province::colour_t colour) { - if (provinces.get_item_count() >= Province::MAX_INDEX) { - Logger::error("The map's province list is full - there can be at most ", Province::MAX_INDEX, " provinces"); +return_t Map::add_province(std::string const& identifier, colour_t colour) { + if (provinces.get_item_count() >= MAX_INDEX) { + Logger::error("The map's province list is full - there can be at most ", MAX_INDEX, " provinces"); return FAILURE; } if (identifier.empty()) { Logger::error("Invalid province identifier - empty!"); return FAILURE; } - if (colour == Province::NULL_COLOUR || colour > Province::MAX_COLOUR) { + if (colour == NULL_COLOUR || colour > MAX_COLOUR_RGB) { Logger::error("Invalid province colour: ", Province::colour_to_hex_string(colour)); return FAILURE; } - Province new_province{ static_cast<Province::index_t>(provinces.get_item_count() + 1), identifier, colour }; - Province const* old_province = get_province_by_colour(colour); - if (old_province != nullptr) { - Logger::error("Duplicate province colours: ", old_province->to_string(), " and ", new_province.to_string()); + Province new_province{ static_cast<index_t>(provinces.get_item_count() + 1), identifier, colour }; + const index_t index = get_index_from_colour(colour); + if (index != NULL_INDEX) { + Logger::error("Duplicate province colours: ", get_province_by_index(index)->to_string(), " and ", new_province.to_string()); return FAILURE; } + colour_index_map[new_province.get_colour()] = new_province.get_index(); return provinces.add_item(std::move(new_province)); } @@ -126,12 +127,12 @@ size_t Map::get_province_count() const { return provinces.get_item_count(); } -Province* Map::get_province_by_index(Province::index_t index) { - return index != Province::NULL_INDEX ? provinces.get_item_by_index(index - 1) : nullptr; +Province* Map::get_province_by_index(index_t index) { + return index != NULL_INDEX ? provinces.get_item_by_index(index - 1) : nullptr; } -Province const* Map::get_province_by_index(Province::index_t index) const { - return index != Province::NULL_INDEX ? provinces.get_item_by_index(index - 1) : nullptr; +Province const* Map::get_province_by_index(index_t index) const { + return index != NULL_INDEX ? provinces.get_item_by_index(index - 1) : nullptr; } Province* Map::get_province_by_identifier(std::string const& identifier) { @@ -142,23 +143,15 @@ Province const* Map::get_province_by_identifier(std::string const& identifier) c return provinces.get_item_by_identifier(identifier); } -Province* Map::get_province_by_colour(Province::colour_t colour) { - if (colour != Province::NULL_COLOUR) - for (Province& province : provinces.get_items()) - if (province.get_colour() == colour) return &province; - return nullptr; +index_t Map::get_index_from_colour(colour_t colour) const { + const colour_index_map_t::const_iterator it = colour_index_map.find(colour); + if (it != colour_index_map.end()) return it->second; + return NULL_INDEX; } -Province const* Map::get_province_by_colour(Province::colour_t colour) const { - if (colour != Province::NULL_COLOUR) - for (Province const& province : provinces.get_items()) - if (province.get_colour() == colour) return &province; - return nullptr; -} - -Province::index_t Map::get_province_index_at(size_t x, size_t y) const { - if (x < width && y < height) return province_index_image[x + y * width]; - return Province::NULL_INDEX; +index_t Map::get_province_index_at(size_t x, size_t y) const { + if (x < width && y < height) return province_shape_image[x + y * width].index; + return NULL_INDEX; } Region* Map::get_region_by_identifier(std::string const& identifier) { @@ -169,12 +162,13 @@ Region const* Map::get_region_by_identifier(std::string const& identifier) const return regions.get_item_by_identifier(identifier); } -static Province::colour_t colour_at(uint8_t const* colour_data, int32_t idx) { +static colour_t colour_at(uint8_t const* colour_data, int32_t idx) { return (colour_data[idx * 3] << 16) | (colour_data[idx * 3 + 1] << 8) | colour_data[idx * 3 + 2]; } -return_t Map::generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data) { - if (!province_index_image.empty()) { +return_t Map::generate_province_shape_image(size_t new_width, size_t new_height, uint8_t const* colour_data, + uint8_t const* terrain_data, terrain_variant_map_t const& terrain_variant_map) { + if (!province_shape_image.empty()) { Logger::error("Province index image has already been generated!"); return FAILURE; } @@ -190,45 +184,61 @@ return_t Map::generate_province_index_image(size_t new_width, size_t new_height, Logger::error("Province colour data pointer is null!"); return FAILURE; } + if (terrain_data == nullptr) { + Logger::error("Province terrain data pointer is null!"); + return FAILURE; + } width = new_width; height = new_height; - province_index_image.resize(width * height); + province_shape_image.resize(width * height); std::vector<bool> province_checklist(provinces.get_item_count()); return_t ret = SUCCESS; - std::unordered_set<Province::colour_t> unrecognised_colours; + std::unordered_set<colour_t> unrecognised_province_colours, unrecognised_terrain_colours; for (int32_t y = 0; y < height; ++y) { for (int32_t x = 0; x < width; ++x) { const int32_t idx = x + y * width; - const Province::colour_t colour = colour_at(colour_data, idx); + + const colour_t terrain_colour = colour_at(terrain_data, idx); + const terrain_variant_map_t::const_iterator it = terrain_variant_map.find(terrain_colour); + if (it != terrain_variant_map.end()) province_shape_image[idx].terrain = it->second; + else { + if (unrecognised_terrain_colours.find(terrain_colour) == unrecognised_terrain_colours.end()) { + unrecognised_terrain_colours.insert(terrain_colour); + Logger::error("Unrecognised terrain colour ", Province::colour_to_hex_string(terrain_colour), " at (", x, ", ", y, ")"); + ret = FAILURE; + } + province_shape_image[idx].terrain = 0; + } + + const colour_t province_colour = colour_at(colour_data, idx); if (x > 0) { const int32_t jdx = idx - 1; - if (colour_at(colour_data, jdx) == colour) { - province_index_image[idx] = province_index_image[jdx]; + if (colour_at(colour_data, jdx) == province_colour) { + province_shape_image[idx].index = province_shape_image[jdx].index; continue; } } if (y > 0) { const int32_t jdx = idx - width; - if (colour_at(colour_data, jdx) == colour) { - province_index_image[idx] = province_index_image[jdx]; + if (colour_at(colour_data, jdx) == province_colour) { + province_shape_image[idx].index = province_shape_image[jdx].index; continue; } } - Province const* province = get_province_by_colour(colour); - if (province != nullptr) { - const Province::index_t index = province->get_index(); - province_index_image[idx] = index; + const index_t index = get_index_from_colour(province_colour); + if (index != NULL_INDEX) { province_checklist[index - 1] = true; + province_shape_image[idx].index = index; continue; } - if (unrecognised_colours.find(colour) == unrecognised_colours.end()) { - unrecognised_colours.insert(colour); - Logger::error("Unrecognised province colour ", Province::colour_to_hex_string(colour), " at (", x, ", ", y, ")"); + if (unrecognised_province_colours.find(province_colour) == unrecognised_province_colours.end()) { + unrecognised_province_colours.insert(province_colour); + Logger::error("Unrecognised province colour ", Province::colour_to_hex_string(province_colour), " at (", x, ", ", y, ")"); ret = FAILURE; } - province_index_image[idx] = Province::NULL_INDEX; + province_shape_image[idx].index = NULL_INDEX; } } @@ -249,8 +259,8 @@ size_t Map::get_height() const { return height; } -std::vector<Province::index_t> const& Map::get_province_index_image() const { - return province_index_image; +std::vector<Map::shape_pixel_t> const& Map::get_province_shape_image() const { + return province_shape_image; } return_t Map::add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func) { @@ -291,13 +301,15 @@ return_t Map::generate_mapmode_colours(Mapmode::index_t index, uint8_t* target) Logger::error("Invalid mapmode index: ", index); return FAILURE; } - target += 4; // Skip past Province::NULL_INDEX + // Skip past Province::NULL_INDEX + for (size_t i = 0; i < MAPMODE_COLOUR_SIZE; ++i) + *target++ = 0; for (Province const& province : provinces.get_items()) { - const Province::colour_t colour = mapmode->get_colour(*this, province); + const colour_t colour = mapmode->get_colour(*this, province); *target++ = (colour >> 16) & 0xFF; *target++ = (colour >> 8) & 0xFF; *target++ = colour & 0xFF; - *target++ = province.is_water() ? 0 : 255; + *target++ = (colour >> 24) & 0xFF; } return SUCCESS; } diff --git a/extension/src/openvic2/map/Map.hpp b/extension/src/openvic2/map/Map.hpp index ebc23be..cb8dcb1 100644 --- a/extension/src/openvic2/map/Map.hpp +++ b/extension/src/openvic2/map/Map.hpp @@ -2,14 +2,14 @@ #include <functional> -#include "openvic2/map/Region.hpp" +#include "Region.hpp" namespace OpenVic2 { struct Mapmode : HasIdentifier { friend struct Map; - using colour_func_t = std::function<Province::colour_t (Map const&, Province const&)>; + using colour_func_t = std::function<colour_t (Map const&, Province const&)>; using index_t = size_t; private: const index_t index; @@ -18,14 +18,25 @@ namespace OpenVic2 { Mapmode(index_t new_index, std::string const& new_identifier, colour_func_t new_colour_func); public: index_t get_index() const; - Province::colour_t get_colour(Map const& map, Province const& province) const; + colour_t get_colour(Map const& map, Province const& province) const; }; /* REQUIREMENTS: * MAP-4 */ struct Map { + using terrain_t = uint8_t; + using terrain_variant_map_t = std::map<colour_t, terrain_t>; + + #pragma pack(push, 1) + struct shape_pixel_t { + index_t index; + terrain_t terrain; + }; + #pragma pack(pop) private: + using colour_index_map_t = std::map<colour_t, index_t>; + IdentifierRegistry<Province> provinces; IdentifierRegistry<Region> regions; IdentifierRegistry<Mapmode> mapmodes; @@ -33,11 +44,14 @@ namespace OpenVic2 { size_t water_province_count = 0; size_t width = 0, height = 0; - std::vector<Province::index_t> province_index_image; + std::vector<shape_pixel_t> province_shape_image; + colour_index_map_t colour_index_map; + + index_t get_index_from_colour(colour_t colour) const; public: Map(); - return_t add_province(std::string const& identifier, Province::colour_t colour); + return_t add_province(std::string const& identifier, colour_t colour); void lock_provinces(); return_t set_water_province(std::string const& identifier); void lock_water_provinces(); @@ -45,27 +59,27 @@ namespace OpenVic2 { void lock_regions(); size_t get_province_count() const; - Province* get_province_by_index(Province::index_t index); - Province const* get_province_by_index(Province::index_t index) const; + Province* get_province_by_index(index_t index); + Province const* get_province_by_index(index_t index) const; Province* get_province_by_identifier(std::string const& identifier); Province const* get_province_by_identifier(std::string const& identifier) const; - Province* get_province_by_colour(Province::colour_t colour); - Province const* get_province_by_colour(Province::colour_t colour) const; - Province::index_t get_province_index_at(size_t x, size_t y) const; + index_t get_province_index_at(size_t x, size_t y) const; Region* get_region_by_identifier(std::string const& identifier); Region const* get_region_by_identifier(std::string const& identifier) const; - return_t generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data); + return_t generate_province_shape_image(size_t new_width, size_t new_height, uint8_t const* colour_data, + uint8_t const* terrain_data, terrain_variant_map_t const& terrain_variant_map); size_t get_width() const; size_t get_height() const; - std::vector<Province::index_t> const& get_province_index_image() const; + std::vector<shape_pixel_t> const& get_province_shape_image() const; return_t add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func); void lock_mapmodes(); size_t get_mapmode_count() const; Mapmode const* get_mapmode_by_index(Mapmode::index_t index) const; Mapmode const* get_mapmode_by_identifier(std::string const& identifier) const; + static constexpr size_t MAPMODE_COLOUR_SIZE = 4; return_t generate_mapmode_colours(Mapmode::index_t index, uint8_t* target) const; return_t generate_province_buildings(BuildingManager const& manager); diff --git a/extension/src/openvic2/map/Province.cpp b/extension/src/openvic2/map/Province.cpp index 4360bce..b3d455b 100644 --- a/extension/src/openvic2/map/Province.cpp +++ b/extension/src/openvic2/map/Province.cpp @@ -1,4 +1,4 @@ -#include "openvic2/map/Province.hpp" +#include "Province.hpp" #include <cassert> #include <sstream> @@ -7,25 +7,15 @@ using namespace OpenVic2; Province::Province(index_t new_index, std::string const& new_identifier, colour_t new_colour) : - HasIdentifier{ new_identifier }, index{ new_index }, colour{ new_colour }, buildings{ "buildings" } { + HasIdentifier{ new_identifier }, HasColour{ new_colour }, index{ new_index }, buildings{ "buildings" } { assert(index != NULL_INDEX); - assert(colour != NULL_COLOUR); + assert(new_colour != NULL_COLOUR); } -std::string Province::colour_to_hex_string(colour_t colour) { - std::ostringstream stream; - stream << std::hex << std::setfill('0') << std::setw(6) << colour; - return stream.str(); -} - -Province::index_t Province::get_index() const { +index_t Province::get_index() const { return index; } -Province::colour_t Province::get_colour() const { - return colour; -} - Region* Province::get_region() const { return region; } @@ -62,7 +52,7 @@ return_t Province::expand_building(std::string const& building_type_identifier) std::string Province::to_string() const { std::stringstream stream; - stream << "(#" << std::to_string(index) << ", " << get_identifier() << ", 0x" << colour_to_hex_string(colour) << ")"; + stream << "(#" << std::to_string(index) << ", " << get_identifier() << ", 0x" << colour_to_hex_string() << ")"; return stream.str(); } diff --git a/extension/src/openvic2/map/Province.hpp b/extension/src/openvic2/map/Province.hpp index aa0329c..9b07fc1 100644 --- a/extension/src/openvic2/map/Province.hpp +++ b/extension/src/openvic2/map/Province.hpp @@ -1,6 +1,6 @@ #pragma once -#include "openvic2/map/Building.hpp" +#include "Building.hpp" namespace OpenVic2 { struct Map; @@ -9,18 +9,13 @@ namespace OpenVic2 { /* REQUIREMENTS: * MAP-5, MAP-8, MAP-43, MAP-47 */ - struct Province : HasIdentifier { + struct Province : HasIdentifier, HasColour { friend struct Map; - using colour_t = uint32_t; - using index_t = uint16_t; using life_rating_t = int8_t; - static constexpr colour_t NULL_COLOUR = 0, MAX_COLOUR = 0xFFFFFF; - static constexpr index_t NULL_INDEX = 0, MAX_INDEX = 0xFFFF; private: const index_t index; - const colour_t colour; Region* region = nullptr; bool water = false; life_rating_t life_rating = 0; @@ -28,12 +23,9 @@ namespace OpenVic2 { Province(index_t new_index, std::string const& new_identifier, colour_t new_colour); public: - static std::string colour_to_hex_string(colour_t colour); - Province(Province&&) = default; index_t get_index() const; - colour_t get_colour() const; Region* get_region() const; bool is_water() const; life_rating_t get_life_rating() const; diff --git a/extension/src/openvic2/map/Region.cpp b/extension/src/openvic2/map/Region.cpp index 3e5bee7..da0dfdd 100644 --- a/extension/src/openvic2/map/Region.cpp +++ b/extension/src/openvic2/map/Region.cpp @@ -1,7 +1,6 @@ -#include "openvic2/map/Region.hpp" +#include "Region.hpp" #include <cassert> -#include <algorithm> using namespace OpenVic2; @@ -19,8 +18,7 @@ std::set<Province*> const& ProvinceSet::get_provinces() const { Region::Region(std::string const& new_identifier) : HasIdentifier{ new_identifier } {} -Province::colour_t Region::get_colour() const { +colour_t Region::get_colour() const { if (provinces.empty()) return 0xFF0000; - Province const* province = *provinces.cbegin(); - return province->get_colour(); + return (*provinces.cbegin())->get_colour(); } diff --git a/extension/src/openvic2/map/Region.hpp b/extension/src/openvic2/map/Region.hpp index 04564fc..3920dfc 100644 --- a/extension/src/openvic2/map/Region.hpp +++ b/extension/src/openvic2/map/Region.hpp @@ -2,7 +2,7 @@ #include <set> -#include "openvic2/map/Province.hpp" +#include "Province.hpp" namespace OpenVic2 { @@ -25,6 +25,6 @@ namespace OpenVic2 { public: Region(Region&&) = default; - Province::colour_t get_colour() const; + colour_t get_colour() const; }; } |