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m---------extension/deps/openvic-simulation0
-rw-r--r--extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp2
-rw-r--r--extension/src/openvic-extension/classes/GFXPieChartTexture.hpp2
-rw-r--r--extension/src/openvic-extension/classes/GFXSpriteTexture.hpp2
-rw-r--r--extension/src/openvic-extension/singletons/AssetManager.hpp2
-rw-r--r--extension/src/openvic-extension/utility/UITools.hpp2
6 files changed, 5 insertions, 5 deletions
diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation
-Subproject 020ada6c8f0f1bf4486fd9e76ec29673044794d
+Subproject 109d31f147512c8d51f35f9773cd3c6bb1b8b99
diff --git a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp
index 1e85dd8..cc28fe6 100644
--- a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp
+++ b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp
@@ -1,7 +1,7 @@
#pragma once
#include <openvic-simulation/country/Country.hpp>
-#include <openvic-simulation/interface/GFX.hpp>
+#include <openvic-simulation/interface/GFXSprite.hpp>
#include "openvic-extension/classes/GFXButtonStateTexture.hpp"
diff --git a/extension/src/openvic-extension/classes/GFXPieChartTexture.hpp b/extension/src/openvic-extension/classes/GFXPieChartTexture.hpp
index abeca1e..f1fbe1a 100644
--- a/extension/src/openvic-extension/classes/GFXPieChartTexture.hpp
+++ b/extension/src/openvic-extension/classes/GFXPieChartTexture.hpp
@@ -2,7 +2,7 @@
#include <godot_cpp/classes/image_texture.hpp>
-#include <openvic-simulation/interface/GFX.hpp>
+#include <openvic-simulation/interface/GFXSprite.hpp>
#include "openvic-extension/utility/Utilities.hpp"
diff --git a/extension/src/openvic-extension/classes/GFXSpriteTexture.hpp b/extension/src/openvic-extension/classes/GFXSpriteTexture.hpp
index 34ec405..4e93e62 100644
--- a/extension/src/openvic-extension/classes/GFXSpriteTexture.hpp
+++ b/extension/src/openvic-extension/classes/GFXSpriteTexture.hpp
@@ -2,7 +2,7 @@
#include <godot_cpp/classes/atlas_texture.hpp>
-#include <openvic-simulation/interface/GFX.hpp>
+#include <openvic-simulation/interface/GFXSprite.hpp>
#include "openvic-extension/classes/GFXButtonStateTexture.hpp"
diff --git a/extension/src/openvic-extension/singletons/AssetManager.hpp b/extension/src/openvic-extension/singletons/AssetManager.hpp
index 0416e5b..c718d2a 100644
--- a/extension/src/openvic-extension/singletons/AssetManager.hpp
+++ b/extension/src/openvic-extension/singletons/AssetManager.hpp
@@ -5,7 +5,7 @@
#include <godot_cpp/classes/image_texture.hpp>
#include <godot_cpp/core/class_db.hpp>
-#include <openvic-simulation/interface/GFX.hpp>
+#include <openvic-simulation/interface/GFXSprite.hpp>
namespace OpenVic {
class AssetManager : public godot::Object {
diff --git a/extension/src/openvic-extension/utility/UITools.hpp b/extension/src/openvic-extension/utility/UITools.hpp
index 6092853..566318a 100644
--- a/extension/src/openvic-extension/utility/UITools.hpp
+++ b/extension/src/openvic-extension/utility/UITools.hpp
@@ -2,7 +2,7 @@
#include <godot_cpp/classes/control.hpp>
-#include <openvic-simulation/interface/GFX.hpp>
+#include <openvic-simulation/interface/GFXSprite.hpp>
#include <openvic-simulation/interface/GUI.hpp>
namespace OpenVic::UITools {